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CliffTree

CliffTree

A vanilla-styled worldgen overhaul, with new biomes and touches to existing ones. Short for "Cliff under a Tree"

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Все версииCliffTree 3.2.0

CliffTree 3.2.0

Release6 дн. назад

Список изменений

CliffTree 3.2.0 for 26.1

After quite a while, CliffTree is finally out for Tiny Takeover! Due to the removal of the "random patch" feature type, this release has been delayed for some time. But it's not just a hotfix either, several new features are coming, from pale caves below to the starry skies above!

New biomes: Skies

  • Added 10 sky biomes that generate above the cloud level
  • All sky biomes have slightly darker sky colors, closer fog and some stars visible
  • Rain and snow will not fall in sky biomes
  • Unless otherwise specified, hostile mob spawning works as normal, given spawning conditions are met
  • Sky biomes are not required for the "Adventuring Time" advancement
List of Sky Biomes
  • Azure Skies spawn above most biomes (e.g. plains, forests)
  • Celadon Skies spawn above arid biomes (e.g. deserts, badlands)
  • Indigo Skies spawn above frigid biomes (e.g. snowy biomes, tundra)
  • Viridian Skies spawn above Swamps, Kelp Forests, and Jungles
  • Cerulean Skies spawn above most rivers. These can also spawn Drowned, allowing farms to still be built
  • Frozen Summit spawns above Frozen Peaks
  • Jagged Summit spawns above Jagged Peaks
  • Stony Summit spawns above Stony Peaks
  • Atmospore spawns above Mushroom Fields. Like its land counterpart, no mobs spawn here
  • The Frontier spawns above all sky biomes when it nears the build limit. No mobs spawn here
    • Star particles occasionally spawn, representing baby stars that are born in the Overworld's atmosphere, where they're safer from celestial predators

New biome: Pale Grotto

  • A symptom of the Pale Garden's spread, covered in hanging moss and pale moss patches
  • Generates below Pale Gardens, killing off Lush Cave ecosystems that would have been there
  • Hostile mobs spawn as normal, but Spiders are more common, while Creepers are less common

Changes to moss spreading

  • Moss blocks and pale moss blocks will try to overtake one another when growing
    • They will also try to supplant certain moss-related vegetation with the opposite type
    • Pale moss will also kill azalea bushes when spreading, turning them into dead bushes. They cannot be revived by spreading moss
  • In order to allow moss to be used outside of the Lush Cave context in the future, the vegetation produced by moss will now be dependent on certain environmental factors:
    • By default, only moss carpets, grasses, and classic vines will spread
    • Azalea bushes, cave vines, and spore blossoms can also spread if a spore blossom is present up to 5 blocks above nearby
    • Azalea bushes and cave vines can also spread if others of its kind are present nearby

Other biome-specific changes

  • Oak trees will now only generate in Pale Gardens when bordering other forest biomes
  • Flower Forests can rarely generate Golden Dandelions in Dandelion patches
  • Dark Forests now have darker grass and foliage colors
  • Forest biome has more defined noise-based clearings
  • Fixed stone sometimes taking over Granite and Diorite shore biomes
  • Rocks in Old Growth Taigas can occasionally spawn with moss blocks around it
  • Taigas and Old Growth Taigas now generate Azure Bluet patches
  • Reduced amount of mud in Jungles
  • Dry Grass in Beaches mostly no longer expands into non-beach biomes

Miscellaneous changes

  • Bonemealing flowers may be better in some biomes
    • Has a chance of generating most flowers the biome can spawn with, independent of noise patterns
    • Flowers that match the noise patterns are still favored
  • Block light has special tints in some biomes, most noticeably in cave biomes like Frozen Caves, Inferno, and Deep Dark
  • By default, block light is now less warm and more neutral
  • Some biomes have different dripstone dripping particles
    • Arid biomes like badlands and deserts have none
    • The Inferno biome has lava

Note on Tectonic compatibility:

The mod version of both CliffTree and Tectonic are compatible with each other, but currently sky biomes will not generate when Tectonic is installed. A fix is planned in the future.

Special Thanks
  • Evergreene, for coming up with the hilarious name "Atmospore" and the lore of baby stars
  • Hiro (from Penumbra Discord), for coming up with the cool name "The Frontier"
  • Sierra (and probably several others), for suggesting a "Pale Lush Cave" type biome which became the Pale Grotto
  • The No Man's Land team, who shared an image of their skydogs and starry skies, which was partial inspiration for the sky biomes
  • Zeean, for taking me to the local library where I'm able to lock in on finishing this update
  • Apollo, for helping me write this changelog while I was burnt out
  • NovaWostra and notNoita, for playtesting and finding a bunch of bugs I would have never caught myself

Report CliffTree issues here

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CliffTree 3.2.0 - 26.1.zip(1.33 MiB)
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Release

Номер версии

3.2.0

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Версии игры

26.1–26.1.2

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44

Дата публикации

6 дн. назад

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