
CliffTree
A vanilla-styled worldgen overhaul, with new biomes and touches to existing ones. Short for "Cliff under a Tree"
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CliffTree 3.2.0 for 26.1
After quite a while, CliffTree is finally out for Tiny Takeover! Due to the removal of the "random patch" feature type, this release has been delayed for some time. But it's not just a hotfix either, several new features are coming, from pale caves below to the starry skies above!
New biomes: Skies
- Added 10 sky biomes that generate above the cloud level
- All sky biomes have slightly darker sky colors, closer fog and some stars visible
- Rain and snow will not fall in sky biomes
- Unless otherwise specified, hostile mob spawning works as normal, given spawning conditions are met
- Sky biomes are not required for the "Adventuring Time" advancement
List of Sky Biomes
- Azure Skies spawn above most biomes (e.g. plains, forests)
- Celadon Skies spawn above arid biomes (e.g. deserts, badlands)
- Indigo Skies spawn above frigid biomes (e.g. snowy biomes, tundra)
- Viridian Skies spawn above Swamps, Kelp Forests, and Jungles
- Cerulean Skies spawn above most rivers. These can also spawn Drowned, allowing farms to still be built
- Frozen Summit spawns above Frozen Peaks
- Jagged Summit spawns above Jagged Peaks
- Stony Summit spawns above Stony Peaks
- Atmospore spawns above Mushroom Fields. Like its land counterpart, no mobs spawn here
- The Frontier spawns above all sky biomes when it nears the build limit. No mobs spawn here
- Star particles occasionally spawn, representing baby stars that are born in the Overworld's atmosphere, where they're safer from celestial predators
New biome: Pale Grotto
- A symptom of the Pale Garden's spread, covered in hanging moss and pale moss patches
- Generates below Pale Gardens, killing off Lush Cave ecosystems that would have been there
- Hostile mobs spawn as normal, but Spiders are more common, while Creepers are less common
Changes to moss spreading
- Moss blocks and pale moss blocks will try to overtake one another when growing
- They will also try to supplant certain moss-related vegetation with the opposite type
- Pale moss will also kill azalea bushes when spreading, turning them into dead bushes. They cannot be revived by spreading moss
- In order to allow moss to be used outside of the Lush Cave context in the future, the vegetation produced by moss will now be dependent on certain environmental factors:
- By default, only moss carpets, grasses, and classic vines will spread
- Azalea bushes, cave vines, and spore blossoms can also spread if a spore blossom is present up to 5 blocks above nearby
- Azalea bushes and cave vines can also spread if others of its kind are present nearby
Other biome-specific changes
- Oak trees will now only generate in Pale Gardens when bordering other forest biomes
- Flower Forests can rarely generate Golden Dandelions in Dandelion patches
- Dark Forests now have darker grass and foliage colors
- Forest biome has more defined noise-based clearings
- Fixed stone sometimes taking over Granite and Diorite shore biomes
- Rocks in Old Growth Taigas can occasionally spawn with moss blocks around it
- Taigas and Old Growth Taigas now generate Azure Bluet patches
- Reduced amount of mud in Jungles
- Dry Grass in Beaches mostly no longer expands into non-beach biomes
Miscellaneous changes
- Bonemealing flowers may be better in some biomes
- Has a chance of generating most flowers the biome can spawn with, independent of noise patterns
- Flowers that match the noise patterns are still favored
- Block light has special tints in some biomes, most noticeably in cave biomes like Frozen Caves, Inferno, and Deep Dark
- By default, block light is now less warm and more neutral
- Some biomes have different dripstone dripping particles
- Arid biomes like badlands and deserts have none
- The Inferno biome has lava
Note on Tectonic compatibility:
The mod version of both CliffTree and Tectonic are compatible with each other, but currently sky biomes will not generate when Tectonic is installed. A fix is planned in the future.
Special Thanks
- Evergreene, for coming up with the hilarious name "Atmospore" and the lore of baby stars
- Hiro (from Penumbra Discord), for coming up with the cool name "The Frontier"
- Sierra (and probably several others), for suggesting a "Pale Lush Cave" type biome which became the Pale Grotto
- The No Man's Land team, who shared an image of their skydogs and starry skies, which was partial inspiration for the sky biomes
- Zeean, for taking me to the local library where I'm able to lock in on finishing this update
- Apollo, for helping me write this changelog while I was burnt out
- NovaWostra and notNoita, for playtesting and finding a bunch of bugs I would have never caught myself
Report CliffTree issues here
Файлы
CliffTree 3.2.0 - 26.1.zip(1.33 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.2.0
Загрузчики
Версии игры
26.1–26.1.2
Загрузок
44
Дата публикации
6 дн. назад
