
Trims Overhaul
Give every trim unique powers, obtainable through quests
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Список изменений
3.2.3 Changelogs
Misc
- Projectiles and the like can now pass through: All climbable blocks, lanterns, chains, spikes(?), sea pickles, and end rods.
- Templates somehow sitting on the ground will properly return to their owner, and non-true templates are now immune to this
- Updated the messages and sounds for all ownership transfers
- Improved the positioning of untrim visuals
- Updated Modrinth URL to use its ID incase it's ever changed
- Previous update: Run
/trigger Trims_Menu.BLUE set 10to view your current combat timer
Trims
- Added very small sounds / visuals to a few abilities that didn't have any
- Snout's gold ingots won't activate Gamble if there is a Piglin nearby
- Dune's self-launch and Spire's Guidance will only cancel vertical momentum.
- Slightly lowered Guidance range to compensate, but still an overall increase
- Flow's Wind Barrage will temporarily disable but also refresh Gust
- Very short cooldown to placing Grass Traps, mainly to prevent the immediate "Too close to another trap" message
Fixes
- True Bolt template not transferring properly, mainly affecting untrimming helmets
- Possibly frequent random messages ("[ENTITY] 1" + "[ENTITY] removed") with Spire
- Harpoon and Guidance's motion not being applied well on 1.21.1
- Small issue in the hover text in particles
Файлы
trims_overhaul-MOD-v3.2.3.jar(2.05 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.2.3
Загрузчики
FabricForgeNeoForgeQuilt
Версии игры
1.20–26.1.2
Загрузок
23
Дата публикации
10 ч. назад