Unofficial site, not affiliated with modrinth.com.What is this?
Моды/Ars 'n Spells
Ars 'n Spells

Ars 'n Spells

Ars ’n Spells is a Forge 1.20.1 (with limited support for 1.21.1 ala Version 2.0.2) compatibility mod that bridges Ars Nouveau and Iron’s Spells ’n Spellbooks by integrating all mana-related systems.

836
2

Ars n Spells

Ars 'n Spells

Ars 'n Spells bridges Ars Nouveau and Iron's Spells 'n Spellbooks into one seamless magic experience. Unify your mana, share progression between spell systems, and scale your power across both mods — all fully configurable.

Works with Minecraft 1.20.1 on Forge.


Requirements

ModRequired?
Ars Nouveau (4.12.7+)Yes
Iron's Spells 'n Spellbooks (3.15.x)No — falls back to native Ars behavior if absent
Covenant of the Seven (Sanctified Legacy)No — enables LP and aura ring systems
Blood MagicNo — optional LP source for Ring of Seven Curses

Mana Unification

The core of Ars 'n' Spells: five configurable modes that control how the two mana pools interact.

ModeHow it works
ISS Primary (default)Iron's mana is the single source of truth. Ars reads and drains from Iron's pool.
Ars PrimaryArs mana is authoritative. Iron's spells drain from Ars mana.
HybridShared bidirectional pool. Choose which HUD bar to display.
SeparateIndependent pools. Cross-mod casts split costs between both (configurable split).
DisabledNo integration — each mod uses its own pool.

Conversion rates between the two mana systems are fully configurable.

The mod automatically hides the redundant mana bar so your HUD stays clean.


Gear & Spell Integration

  • Gear perks cross over — Ars armor bonuses apply to Iron's mana pool (and vice versa), depending on your active mode.
  • Spell scaling — Ars spell potency scales with Iron's spell power attributes. Elemental bonuses are applied based on your first glyph.
  • Enchantments — Mana-related enchantments from both mods are respected regardless of which pool is active.

Resonance

When your mana is nearly full (above 95% by default), you gain a Resonance bonus that boosts Iron's spell damage. A reward for mana-efficient play.


Cross-Mod Progression & Affinity

  • Progression sharing — Casting Ars spells grants Iron's school progression, and vice versa.
  • Affinity tracking — The mod tracks your spell school usage over time, with optional decay for unused schools.

Unified Cooldowns

An optional system that groups similar spells across both mods into shared cooldown categories. Prevents spell spam by locking out related spells when one is cast. Disabled by default.


Covenant of the Seven Integration

When Covenant of the Seven (Sanctified Legacy) is installed, two powerful ring systems unlock.

Ring of Seven Curses — Life Point Casting

Wearing the Cursed Ring converts all mana costs into Life Points (LP).

  • Blood Magic Priority (default) — Draws LP from Blood Magic's Soul Network first, falls back to player health.
  • Blood Magic Only — Soul Network only.
  • Health Only — Always costs health (100 LP = 5 hearts).

If you run out of LP:

  • Safe Mode (default) — Spell is cancelled, you take 1 heart of damage.
  • Death Mode — The spell casts… but it kills you.

LP costs scale with configurable base multipliers and per-tier scaling.

Ring of Seven Virtues — Aura Casting

Wearing the Virtue Ring converts mana costs into Aura, a custom resource that regenerates over time (default: 10/sec, 1000 max pool). Aura persists through death and dimension changes. If you run dry, the spell simply fails.

Blasphemy Curios — School Discounts

Thirteen Blasphemy curio variants (Fire, Ice, Lightning, Holy, Ender, Blood, Evocation, Nature, Eldritch, Aqua, Geo, Wind, Dormant) each provide:

  • 15% base mana discount on all spells
  • +10% bonus when the spell's school matches the curio's element (25% total)

Discounts stack multiplicatively with ring costs. A fully kitted setup can reach up to 40% off.


Scroll Cost Enforcement

Iron's Spellbooks scrolls now respect your resource costs:

ModeBehavior
Full (default)Scrolls consume mana and LP/aura like normal casting.
LP OnlyScrolls are mana-free, but LP is still consumed for Cursed Ring wearers.
FreeNo resource cost for scrolls (LP from Cursed Ring still applies).

Configuration

Everything is configurable via config/ars_n_spells-common.toml. Major options include:

  • Master toggles for mana unification, resonance, cooldowns, progression, and affinity
  • Mana conversion rates and dual-cost split percentages
  • LP system — source mode, death penalty, base/tier multipliers, minimum costs
  • Aura system — max pool, regen rate, tier multipliers
  • Curio discounts — base discount, matching bonus, stacking behavior
  • Scroll cost mode
  • Debug mode for troubleshooting

All options ship with balanced defaults — install and play, or fine-tune to your liking.


Commands

CommandDescription
/ans mana setdefault <value>Set the default max mana
/ans mana getdefaultView the current default max mana

FAQ / Troubleshooting

Q: Ars mana isn't changing in ISS Primary mode. A: Make sure Iron's Spells 'n Spellbooks (3.15.x) is installed. Check logs for mixin load failures.

Q: I see two mana bars. A: Verify your mana mode is set correctly. Check for overlay conflicts from other UI mods.

Q: "Insufficient LP" even though I have enough hearts. A: Make sure lp_source_mode isn't set to BLOOD_MAGIC_ONLY without Blood Magic installed. The default (BLOOD_MAGIC_PRIORITY) falls back to health.

Q: Scrolls are casting for free. A: Check that scroll_cost_mode is set to full (the default).


License

GNU GPLv3

Совместимость

Minecraft: Java Edition

1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:1 месяц назад
Главная