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Моды/CobblemonOptimizer
CobblemonOptimizer

CobblemonOptimizer

CobbleOptimizer is a server-side Fabric mod that reduces lag caused by Cobblemon's Pokemon entities.

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Все версииCobblemonOptimizer 4.1.3

CobblemonOptimizer 4.1.3

Release1 мес. назад

Список изменений

Changes

  1. Removed aggressive tick cancellation
  • Deleted PokemonEntityTickMixin entirely (both Fabric + NeoForge)
  • Tick throttle now only skips AI computation (tickNewAi / customServerAiStep), not the full entity tick
  • Cobblemon's state machine, physics, and interaction handling continue running normally even when throttled
  1. Fixed hitbox desync on AI freeze
  • When AI freeze stops navigation, horizontal velocity is now zeroed out (setVelocity(0, vel.y, 0))
  • Previously, residual velocity caused server-side entity position to drift from client-side, making entities unclickable
  1. Fixed AI freeze radius misconfiguration
  • Default aiFreeze.freezeRadius reduced from 48 to 32 to match tickThrottle.nearPlayerRadius
  • Previously, Pokemon between 32-48 blocks would tick normally but have completely frozen AI — appearing alive but unresponsive
  • Added a config validation warning if freezeRadius > nearPlayerRadius
  1. Frozen entity cleanup on despawn
  • AiFreezeManager.removeEntity() is now called before every entity.discard() in BatchDespawnManager
  • Prevents stale entity IDs in the frozen set from incorrectly freezing newly spawned entities with recycled IDs

Файлы

CobbleOptimizer-4.1.3.jar(477.30 KiB)
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Метаданные

Канал релиза

Release

Номер версии

4.1.3

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

592

Дата публикации

1 мес. назад

Загрузил

ID версии

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