
Create: Stressbound
A Create addon that allows rotational stress and kinetic power to be transmitted wirelessly across unlimited distances through bindable stress links.
Create: Stressbound
Create: Stressbound is a Minecraft 1.21.1 NeoForge addon for Create 6. It adds server-friendly wireless stress links that can bridge rotational power between local Create networks, remote machines, Create contraptions, trains, and compatible moving structures.
Instead of running shafts across long distances, players can bind a Stress Transmitter to a Stress Receiver with the Kinetic Binder. The receiver then outputs the transmitter's rotational speed while still respecting stress budgets and server-side limits.
Demo
In-Game Test

Ponder Tutorial

Wireless Controller Demo

Create Aeronautics Compatibility

Compass Tumbler Template

The bundled tumbler template demonstrates analog redstone throttling as a feedback controller. A simulated:gimbal_sensor reads tilt, Create redstone links cross-feed that signal, and Stress Receivers throttle the opposite thrusters to push the body back toward level.
Features
- Adds
Stress Transmitter,Stress Receiver, andKinetic Binder. - Provides a dedicated creative tab:
Create: Stressbound. - Transfers rotational speed through saved stress links without requiring a physical shaft line.
- Reserves configurable SU budgets per receiver to avoid free stress duplication.
- Supports static Create kinetic networks.
- Supports runtime anchors for Create contraptions and Create trains.
- Includes heuristic runtime-anchor support for Create Aeronautics / Simulated-style moving structures.
- Supports analog redstone throttling on both transmitters and receivers.
- Displays link state, remote speed, requested SU, and granted SU through Create goggles.
- Provides Ponder scenes for basic linking, moving-structure behavior, and the compass tumbler template.
- Ships a placeable tumbler structure template for testing feedback-driven Create Aeronautics / Simulated-style builds.
- Includes English and Simplified Chinese localization.
- Keeps server control in config: link limits, receiver limits, stress budgets, overload mode, and evaluation interval.
Requirements
- Minecraft
1.21.1 - NeoForge
21.1.x - Create
6.0.10 - Ponder
1.0.82+ - Flywheel
1.0.6 - Java
21
Optional compatibility targets:
- Create contraptions
- Create trains
- Create Aeronautics / Simulated-style moving structures
Quick Start
- Place a
Stress Transmitternext to an existing powered Create kinetic network. - Place a
Stress Receiverwhere you want remote rotational output. - Right-click the transmitter with a
Kinetic Binderto store it. - Right-click the receiver with the same binder to create the link.
- Connect shafts, gearboxes, or machines to the receiver output.
- Wear Create goggles to inspect speed, status, and SU budget.
Useful interactions:
- Shift-right-click a receiver with the
Kinetic Binderto clear that receiver's link. - Shift-right-click air with the
Kinetic Binderto clear the stored transmitter selection. - Use a Create wrench to adjust block facing as usual.
Tumbler Template
Place the bundled compass tumbler structure with:
/place template create_stressbound:stressbound/tumbler
The template uses a motor/transmitter bank as its remote stress source, four side receivers with propellers for corrective thrust, a center receiver with a gyroscopic propeller bearing, and four redstone-link channels driven by the gimbal sensor. Because this is a feedback build, keep redstoneEvaluationIntervalTicks at 1 so output changes follow the tilt signal every tick.
Stress Budget Model
Stressbound is designed to avoid turning remote transmission into free power.
Each receiver reserves a configurable SU budget. During evaluation, the transmitter checks the available stress of its local network and grants output only if the linked receivers fit within the configured limits.
Important behavior:
- A transmitter does not generate stress by itself.
- A receiver outputs the remote rotational speed only while the link is valid and loaded. Analog redstone can throttle either endpoint from full output at signal
0to stopped at signal15. - Strict overload mode can shut down all receivers on a transmitter when total reserved stress exceeds available stress.
- Server owners can limit links per player, receivers per transmitter, and max SU per link.
Commands
The following commands require permission level 2:
/stressbound links list
/stressbound links remove <uuid>
/stressbound links removeplayer <player>
/stressbound links setstress <uuid> <su>
/stressbound links setallstress <su>
/stressbound compat
For high-speed testing, raise the reserved stress budget of existing links:
/stressbound links setallstress 8192
If that is still not enough for your setup, raise it further:
/stressbound links setallstress 16384
Configuration
The common config is generated at:
config/create_stressbound-common.toml
Common options:
defaultRequestedStress: default SU reservation for newly bound receivers.maxStressPerLink: maximum SU per link. Use-1for unlimited.strictOverloadMode: when enabled, over-budget transmitter groups stop instead of partially granting receivers.evaluationIntervalTicks: base server tick interval for recalculating link state and stress budgets.redstoneEvaluationIntervalTicks: faster interval used while redstone throttling is enabled. Keep this at1for feedback builds such as the tumbler template.maxLinksPerPlayer: maximum active links owned by one player.maxReceiversPerTransmitter: maximum receivers bound to one transmitter.transmitterPoweredStops: redstone signal throttles transmitter output.receiverPoweredStops: redstone signal throttles receiver output.
Existing links store their RequestedStress in world data. Changing defaultRequestedStress affects new links only. To update existing links, rebind them or use:
/stressbound links setallstress <su>
Compatibility Notes
Current support:
- Static Create kinetic networks: supported.
- Create contraptions: runtime anchor support.
- Create trains: runtime anchor support.
- Create Aeronautics / Simulated-style bodies: heuristic runtime anchor support.
- Valkyrien Skies: detected, but full runtime bridging is not implemented yet.
For server safety, moving receivers do not continuously rewrite Create kinetic networks while riding moving entities. Links remain saved and recover when endpoints return to a supported static/runtime state.
