
Deus Chrono-Machina
Adds Clockwork (Chronosapiens) as a transformation to Alien Evo
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Список изменений
Changelog
New Adjustment
- Clockwork
- Time slowdown, accelerate, and stop all require manual key rotation to charge before use. The longer the charge time, the longer the duration of the effect (now u can freely move when accelerate time). When combined with upgrade, you can still activate all abilities instantly.
- When Time Slow/Accelerate is active, ability 3 can freely adjust the time alteration intensity using the mouse wheel.
- When Time Accelerate is active, ability 2 can alter the day-night cycle.

- The Upgraded Beam and Rollback Beam can now interact with more types of blocks.
- Added new abilities: Time Rewind (Sotobro Effect). The longer you charge it, the larger the rewind radius and the longer the effect lasts. Not everything can be rewound.
- Added two exclusive new passives for 10k: 1. Auto-recharge; 2. Charged hand cannon
- The Omnitrix Charge and Time Out have been merged into Restore and Rollback Beam respectively. The area Time Out ability has been moved into Time Slow.
- The Rollback Beam can turn iron golems, snow golems and withers back into their original blocks (with minor differences).
- When time is frozen, allow Clockwork to walk on water.
- Clockwork's beam damage was nerfed, but it ignores defense and invulnerability.
- Clockwork will never be hungry (provided by godday, author of Chromastone Addon).
- If Clockwork is hit in the head, it will be stunned for 1.5 seconds and cannot cast abilities. Taking any EMP damage will also be stuned (e.g., from Cataclysm or the Galvan EMP).
- Added Visual Effects: Time stop and slowdown will turn the world gray (based on glow color). Different types of Beams are distinguished by color: green, red, and yellow.

- Time Beast
- The dormant state is no longer invulnerable, and it will activate when taking damage or when a player approaches.
- Added Time Beast's boss bar and battle BGM.
- Nerfed Time Beast's damage and per-hit damage. The Time Beast now drops more high-value loot, and the /kill command can now take it down instantly.

- Other
- Added a built-in time stop and tickrate control module so we don’t need the two dependency mods—Timeclock and Tickrate API—anymore!
- Added a lightweight time rewind module.
- Compatible with latest ITO version: added 10K and UAF models.

- Diamondhead takes significantly reduced damage from Time Beams.
- Timeclock Gears can be used to randomly boost the attributes of Clockwork, including attack, armor, toughness and health.
- Optimized ore detect ability to save FPS.
- Item and ability descriptions are now much clearer.
- Added new advancements.
New Enemies
- Added Exo-Skull: A 250 HP heavily armored foe, immune to multiple damage types. It uses melee knockback attacks, charging rushes, and dive strikes that knock flying targets.
- Added Subdora: A 60 HP enemy that cycles between invisibility and visibility. It is immune to multiple damage types and deals block-breaking melee knockback attacks.
- Added the final boss Maltruant: The final boss Maltruant has three phases with a variety of abilities. His weakness is the clockwork on his head, and EMP can limit his teleportation frequency. Petrosapien would be a better choice.

New Items
- Galvan Compass: Right-click to detect ores (4s CD). Sneak right-click to locate the three Maltruant parts worldwide.
- Galvan EMP: Used to fire electromagnetic pulses (EMP) to increase damage taken by mobs in the area and weaken Chronosapiens. Charged with Omni Crystals.

- Battle BGM Records.
- Chronosapien Time Bomb: Obtained by defeating Maltruant.Right-click to set a program and erase targeted mobs from the current timeline. Requires Timeclock Key to charge.Ineffective against Maltruant. Use the Sotobro Effect to rewind time and bring them back.

- Maltruant Key, Gear, Hex, Part I and Part II: These parts are scattered across the Overworld. Place them on the altar in order to summon Maltruant. Exo-Skull and Subdora are also looking for these parts.When Maltruant explodes, the parts and altar will respawn randomly.
The
/chrono locatecommand lets you locate targets and click the coordinates to teleport.


Bug Fixed
- Time Beast doesn't float in the air when dormant.
- Upgraded Clockwork's skin texture bug.
- Reset primary color will show correct default skin.
- Fixed incompatibility issues with Radium, Rubidium, ReforgedPlay and Carpet.
Enjoy! 😉
More playable content, such as the pet Galvanic Mechamorph, is coming soon.
The Final BOSS Maltruant Introduction
Maltruant has a total of 375 health, divided into 3 phases (375/250/125), with attributes increasing progressively in each phase.
I. Melee Abilities
- Regular Melee AOE: Forward area-of-effect attack with a knockback effect.
- Grab and Throw Skill: Chance to grab and stun the target, followed by throwing them away for high damage.
- Melee Shot Beam: Triggered at close range, continuously releasing small beam attacks.
II. Ranged Abilities
- Double Beam Cannon: Triggered at long range, and stops when the target approaches.
- Beam Cannon: Exclusive to Phase 3, teleports to the front and rear of the target before releasing beams.
- Hand Cannon: Triggered at medium range, with different release frequencies across phases.
- Ultimate Hand Cannon: Triggered after taking massive damage in a short time, causing large-scale knockback and high damage.
III. Summoning Abilities
- Time Beast Summon: Exclusive to Phase 1, summons an allied Time Beast to assist in combat. The Time Beast will leave by a portal later.
- Clone Summon: Exclusive to Phase 2, summons two clones to assist in combat.
- Exo-Skull and Subdora Summon: Exclusive to Phase 3, summons Exo-Skull and Subdora to assist in combat.
IV. Passive Abilities
- Random Teleportation: Periodically teleports randomly around the target.
- Damage Teleport Counterattack: Chance to teleport behind the target after taking damage, triggering a melee or ranged counterattack.
- Phase 3 Close-Range Beam Cannon: Exclusive to Phase 3, periodically teleports directly in front of the target to instantly release a beam cannon.
- Time Slowdown: Periodically triggers a slowdown effect.
- Projectile Dodge: Chance to teleport to dodge projectile attacks.
- Defense State: Triggered after taking multiple attacks in a short time.
- Giant Death Explosion: Triggers a large-scale explosion upon death, knocking back surrounding targets.
Файлы
Deus Chrono-Machina-6.0+1.20.1-forge.jar(9.41 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
6.0
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
367
Дата публикации
2 мес. назад
