
DayX
This is a survival challenge mod where you can customize many properties.The difficulty of the game will increase with the increase of danger level/time, and you can decide the specific reinforcement values of the monsters.
Список изменений
核心玩法 / Core Gameplay
危险等级系统: 游戏时间累积提升难度,每20分钟升1级,达到100级即可通关
手动激活: 使用 /diexv_game true 开启游戏,通关后需重新手动开启(二周目机制)
管理员指令: /diexv_level <0-100> 设置等级, /diexv_tp <玩家> 传送队友
怪物强化 / Monster Enhancement
属性成长: 怪物随等级提升生命(+10%/级)、攻击(+10%/级)、速度(+1%/级)、护甲(+5%/级)
白天刷新: 怪物无视光照在白天也能生成,生成率5倍原版
智能追踪: 怪物可穿墙追踪、追踪距离128格
特殊改造: 亡灵免疫阳光,猪灵/末影人主动攻击,动物被攻击会反击
随机装备: 怪物可能穿戴盔甲武器、获得增益效果、携带不死图腾
苦力怕重做 / Creeper Overhaul
增强能力: 2倍移速、3倍爆炸范围、障碍物自动引爆、可选瞬爆模式
死亡爆炸: 非自爆死亡时原地爆炸(可配置)
无敌系统: 蓄力时无敌或常态无敌(仅蓄力时可被攻击)
飞行能力: 可选无视重力漂浮
闪电化: 自然生成闪电苦力怕(概率可调)
动态事件 / Dynamic Events
尸潮预警: 每次升级触发,提前1分钟警告+5秒倒计时,持续60秒刷怪
物资空投: 每15级触发,提供稀有物资但吸引64格内怪物
战利品箱子: 新区块50%概率生成宝箱,异步加载不卡顿
辅助功能 / Quality of Life
性能优化: 自动清理滞后实体(60秒间隔)
HUD显示: 屏幕实时显示危险等级(位置/颜色可自定义)
玩家发光: 所有玩家始终显示发光轮廓便于识别
新手引导: 首次登录显示使用说明,升级全服广播
双配置系统: 主配置+苦力怕专属配置,所有功能均可精细调整
多人兼容 / Multiplayer Ready
数据实时同步到所有客户端
新玩家加入自动同步配置
每个存档独立保存进度
初始化进度对所有玩家可见
Core Gameplay
Danger Level System: Difficulty increases over time, leveling up every 20 minutes. Reach level 100 to win.
Manual Activation: Use /diexv_game true to start. After victory, manually restart for New Game+.
Admin Commands: /diexv_level <0-100> to set level, /diexv_tp
Monster Enhancement
Stat Scaling: Monsters gain +10% health, +10% damage, +1% speed, and +5% armor per level.
Daytime Spawning: Monsters spawn during the day ignoring light levels, with 5x vanilla spawn rate.
Smart Tracking: Monsters can track through walls with a 128-block range.
Special Modifications: Undead are immune to sunlight. Piglins/Endermen actively attack. Animals fight back when hit.
Random Gear: Monsters may spawn with armor, weapons, positive effects, or Totems of Undying.
Creeper Overhaul
Enhanced Abilities: 2x movement speed, 3x explosion radius, auto-detonate on obstacles, optional instant explosion.
Death Explosion: Explodes on non-self-destruct death (configurable). Invulnerability System: Invulnerable while charging or always invulnerable except when charging.
Flight Ability: Optional gravity-defying floating.
Lightning Spawn: Chance to naturally spawn as Charged Creepers.
Dynamic Events
Zombie Hordes: Triggered on level-up with a 1-minute warning and 5-second countdown. Lasts 60 seconds.
Supply Drops: Occur every 15 levels. Provide rare loot but attract monsters within 64 blocks.
Loot Chests: 50% chance to spawn in new chunks. Async loading prevents lag.
Quality of Life
Performance Optimization: Auto-cleanup of lagging entities every 60 seconds. HUD Display: Real-time danger level counter on screen (customizable position/color).
Player Glow: All players have a permanent glowing outline for easy identification.
Beginner Guide: Instructions on first login and server-wide broadcasts on level-ups.
Dual Configuration: Main config plus Creeper-specific config. All features are finely adjustable.
