Список изменений
- fixed model textures prefixed with
./&~/breaking from a recent change - expanded the EMF API:
- added
int getCurrentEMFVariantOfModel(EntityModel<?>)returns the current variant of the model or -1 if the model is not a custom EMF model. - added
boolean isModelAnimatedByEMF(EntityModel<?>)returns true if the model has custom EMF animations. - added
boolean isModelCustomizedByEMF(EntityModel<?>)returns true if the model is a custom EMF model. - added
boolean isModelPartCustomToEMF(ModelPart)returns true if this model part is an extraneous part added by EMF, and does not represent any actual normal vanilla parts. - added
boolean isModelPartAnimatedByEMF(ModelPart)returns true if this model part itself is animated by EMF, e.g"modePart.rx":"sin(age)".
- added
- fixed some per-entity model override settings from not applying correctly in game, such as modifying render mode per entity type.
- moved the box face UV height/width are zero warnings to only appear when model creation logging is enabled, as it got far too spammy with the many packs that don't care about this.
Файлы
entity_model_features_fabric_1.21-2.2.6.jar(421.52 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.2.6
Загрузчики
FabricQuilt
Версии игры
1.21–1.21.1
Загрузок
1.4M
Дата публикации
1 г. назад
![[EMF] Entity Model Features](https://cdn.modrinth.com/data/4I1XuqiY/6e5bbd0d06b1741bfdab6c0cfab6de8fdaf0064c_96.webp)