
Hundred Years Warfare
NPC-based combat and production gameplay, multiple control methods including RTS mode, special compatibility and integration with various mods, with future plans to expand into structures, management, RPG mechanics, and more.
Hundred Years Warfare 0.6.0r-fix1-1.20.1-forge
Список изменений
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修复了末地和下界维度中 NPC 消耗食物但无法正常耕种和生产食物的问题。
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修复了设置不可达巡逻点时可能导致游戏崩溃的问题,并为远距离寻路目标添加了自动微调逻辑。
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修复了水源被移除后渔夫仍然继续捕鱼的问题,并采用了性能友好的检查方式。
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重做了 RTS 自由视角配置系统,移除了过时且不再需要暴露给玩家的配置项。
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新增 RTS 自由视角服务端限制配置,包括模式、白名单、黑名单、英文说明、填写示例和配置版本更新支持。
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新增管理员指令,用于在游戏内启用或禁用 RTS 自由视角白名单,并管理白名单玩家列表。
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区分并独立处理原版 Freecam 与 RTS 自由视角,避免其中一个被禁用时影响另一个功能。
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改进了远程单位的防坠落逻辑,使防坠落常驻生效,仅在主动移动、巡逻、跟随或长路径接管等状态下关闭。
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修复了远程骑兵在自主战斗和自由探索模式下不会正常拉开距离的问题。
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调整了马匹翘头逻辑,避免骑兵被频繁僵直,并加入受控概率和冷却时间。
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修复了盾牌、双手武器、骑兵武器与 Epic Fight、Better Combat 等模组相关的显示和战斗兼容问题。
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修复了 Epic Knights 骑枪无法触发冲刺架枪动画的问题。
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修复了 Epic Fight 和 Better Combat 范围攻击误伤友军坐骑的问题。
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修复了单位死亡后 TacZ 武器备弹掉落异常变为近似无限子弹的问题。
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新增玩家对友方单位伤害保护配置,默认关闭友军伤害。
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改进了 Better Combat、Epic Fight、玩家投射物和 Iron’s Spells 下的友军伤害处理。
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修复了与 Epic Fight 同时使用时,单位进入攻城塔可能导致崩溃的问题。
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修复了与 ModernFix 的兼容冲突问题。
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修复了祭司无法正确治疗友方单位的问题。
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优化了法师法术目标选择逻辑,使治疗和增益类法术可以正确作用于自己或友方单位,而不是错误地施放到敌人身上。
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修复了保存装备的骑兵卷轴在召唤敌对单位时可能攻击自己坐骑的问题。
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新增全局招募时间倍率配置。
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以及其它多项兼容性改进、行为修复和配置清理。
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Fixed NPC farming and food production issues in the End and Nether dimensions.
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Fixed patrol command crashes when setting unreachable patrol points, with automatic target adjustment for long-distance pathfinding.
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Fixed fishermen continuing to fish after nearby water is removed, using a performance-friendly validation approach.
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Reworked the RTS freecam configuration system and removed outdated exposed options.
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Added RTS freecam server restriction settings with mode, whitelist, blacklist, comments, examples, and version update support.
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Added admin commands to enable or disable the RTS freecam whitelist and manage allowed players in-game.
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Separated vanilla Freecam and RTS freecam behavior so disabling one no longer affects the other.
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Improved cliff-fall prevention for ranged units by making anti-fall behavior persistent except during active movement states.
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Fixed ranged cavalry spacing behavior in autonomous combat and free exploration modes.
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Adjusted horse rearing behavior to avoid constant stun-locking, adding controlled chance and cooldown logic.
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Fixed visual and combat compatibility issues involving shields, two-handed weapons, cavalry weapons, Epic Fight, and Better Combat.
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Fixed lance charge animation compatibility for Epic Knights lance weapons.
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Fixed friendly mount damage caused by area attacks from Epic Fight and Better Combat.
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Fixed TacZ weapon ammo drops incorrectly becoming near-infinite after unit death.
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Added a new player-to-friendly-unit damage protection configuration, disabled by default.
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Improved friendly fire handling for Better Combat, Epic Fight, player projectiles, and Iron’s Spells.
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Fixed Epic Fight crashes when loading units into siege towers.
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Fixed compatibility issues with ModernFix.
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Fixed priests not healing friendly units correctly.
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Improved mage spell targeting so healing and buff spells can target self or allies instead of enemies.
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Fixed mounted scroll units accidentally attacking their own horses when summoned as hostile units.
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Added a global recruitment time multiplier configuration.
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Many other compatibility improvements, behavior fixes, and configuration cleanup.
