
Hundred Years Warfare
NPC-based combat and production gameplay, multiple control methods including RTS mode, special compatibility and integration with various mods, with future plans to expand into structures, management, RPG mechanics, and more.
Hundred Years Warfare 0.6.0r-fix3-1.20.1-fabric
Список изменений
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修复了与 TacZ 旧版本的兼容问题,已测试 1.1.8、1.1.7 和 1.1.6。
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新增单位箭矢尾迹开关配置,用于控制是否显示单位射出箭矢的尾迹效果。
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优化了单位在水中的阻力处理逻辑,使无视水流阻力仅对流动的水生效,避免单位在海面上被击退后持续滑行。
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新增服务端配置:当
nullOwnerUnitsFriendlyToEnemy为true时,可使无归属单位在和平模式下自动删除,攻城器除外。 -
修复了与 Mob Player Animator 的兼容性问题。
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以及其它相关兼容性改进和行为修复。
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Fixed compatibility with older TacZ versions, tested with 1.1.8, 1.1.7, and 1.1.6.
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Added a configuration option to disable arrow trail effects for unit-fired arrows.
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Improved water resistance handling so resistance ignoring only applies to flowing water, preventing units from sliding endlessly on the sea surface after being knocked back.
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Added a server-side configuration option to automatically remove null-owner units in Peaceful mode when
nullOwnerUnitsFriendlyToEnemyis set totrue, excluding siege engines. -
Fixed compatibility issues with Mob Player Animator.
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Many other related compatibility improvements and behavior fixes.
