
IDCardM
A lightweight mod that introduces player ID cards with data storage, networking, and GUI support.
Список изменений
IDCardM Changelog Version: 1.0.6-beta Target: Fabric 1.21.1
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Beta channel updated to 1.0.6-beta.
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Finalized release version to 1.0.5.
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7E staff tablet UI simplified for production use:
- Less cluttered screen layout and smaller guide text.
- Click-first flow (no manual form-heavy workflow).
- Payment selection simplified to a single primary payment choice.
- Added drag-to-payment slot flow (
Drop item -> PAY) from item grid. - Added clearer step-by-step on-screen guide for staff.
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POLIS kiosk visual touch-ups:
- White body theme update for cleaner look.
- Front screen adjusted to show blue display (not black).
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SISPA kiosk visual touch-ups:
- Removed top beacon/lamp elements.
- Screen tilt adjusted and kiosk shape cleanup to reduce visual noise.
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Network stability hardening:
- Fixed payload ID clash risk by separating S2C query packet ID:
idcardm:agency_service_query_s2cfor S2C query response payload.
- Fixed payload ID clash risk by separating S2C query packet ID:
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Finalized release version to 1.0.4.
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JPJ workflow remains in 3 focused menus:
- KELUAR LESEN
- PERBAHARUI
- SEMAK/SAMAN
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License issue/renew expiry is now auto +1 month (server-enforced).
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Card photo rendering finalized:
- Uses player face only (TAB-style head), not full skin.
- Improved owner matching with UUID for accurate face lookup.
- Better fallback behavior in singleplayer.
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Added
7e_tablet(7EleBen helper tablet):- Customer vending flow with icon grid, hover item name, quantity buy, and visible stock.
- Staff vending setup flow: set item, set stock (+1/+16/+64), set price item + amount.
- Staff can set multiple allowed payment items per shop (iron/gold/diamond/copper/emerald/netherite or held item).
- Staff topup now uses dedicated
7eagency role (not OP-only). 7e_tabletis now staff-only (role7e/ OP).- Public players can use
sevene_counterto open purchase form UI (no sign required). - Removed calculator from 7E tablet UI (cleaner, lighter UI).
- Adjusted stock balance defaults:
- Topup small =
+16 - Topup stack =
+64 - Max stock per shop-item =
256
- Topup small =
- Package cooldown 1 hour per buyer per shop-item.
- Sign
[7E]flow kept as optional legacy fallback.
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Agency menu layout refined:
7Emoved under separateShopsection (not under agency list).
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POLIS wanted UX upgraded:
- When flag is set to
wanted, target gets small left-side HUD notice withXclose button. - Wanted notice sync on player login and clears automatically when status not
wanted.
- When flag is set to
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New public PDRK reporting flow:
- Player command:
/reportpolis <message>(quick report). - Counter fallback command:
/kaunterpolis <message>(queue when POLIS offline). - Added physical
polis_counterthat opens a report form UI directly. - Online POLIS receive immediate notification.
- POLIS report log is now separated into dedicated UI screen (cleaner workflow).
- POLIS can load open/all reports and close report by ID from that screen.
- Reporter now receives completion notice when report is closed (instant if online, pending delivery on next login if offline).
- Counter report now requires typed report details in form (minimum 5 chars).
- Player command:
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Added new placeable counter blocks:
sevene_counterfor 7EleBen counter flow (opens form UI).polis_counterfor public police desk report submission.- Both counters now support direct click to open UI form (button optional).
- Counter block model updated to more desk/counter-like visual.
- Updated flow: no sign required for counter UI flow.
- Fixed
polis_counterbase to avoid transparent/see-through at ground level.
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Main flow keeps focus on card agencies (JPJ/POLIS/JPN/Pokemon).
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Legacy card auto-migration and profile sync remain active.
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Optional compatibility declaration kept for ModernFix, FerriteCore, and Cobblemon.
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Added Cobblemon runtime detection at startup (safe optional compatibility mode).
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Fixed potential crash when claiming
/idcardm guidebookby using safe Book & Quill fallback flow.
