
263
4
Список изменений
- Overhauled code
- Sculk Watcher stealth raycasting now has 100% accuracy. The sightlines will not clip through any type of diagonal wall.
- end watcher now drops glowstone dust instead of ender pearls
- Changed damage and death sounds for watchers
- Fixed fishing rods pulling shells off shelled endermites and improved their accuracy
- Mostly removed fear aspects from stealthing around sculk watcher
- Removed degrees of stealth from sculk watcher (it either sees you or it doesn't)
- Removed tears from sculk watcher when crying for help (will re-add in another way)
- Added startle mechanic sculk watcher
- Added passive-aggressive hostility mechanic to sculk watcher towards some mobs (only detects certain mobs if they are trying to attack something)
- Armor Stands now only fool sculk watchers when fully armored. This deception only lasts for a moment before the sculk watcher realizes it's not real.
- Sculk watchers are now afraid of projectiles but are only startled by ones that linger after hitting something.
- Sculk watcher is only afraid of creepers when they start to explode
- Invisibility now only hides you from the sculk watcher if you are not wearing anything, not holding anything, and not making eye contact.
- Sculk watcher now properly ignores global.ignore
- Fixed bug where sculk watcher would stop triggering infested blocks at high altitudes
- Updated sculk watcher texture to prevent z-fighting
- Separated code into modules that are consistent across datapacks
- refactored namespace
- Other things I've forgotten
Файлы
infiltrating-the-stronghold-v1-3-0.zip(115.35 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.3.0
Загрузчики
Версии игры
1.19.3
Загрузок
117
Дата публикации
3 г. назад