
Mob AI Tweaks
A mod that reworks mob AIs. Including some bosses.
Список изменений
-Added reworks to slimes.
-Honey slimes are now a thing, they will spawn if a slime decides to do it in a birch forest, badlands or on top of a honeycomb block.
-Dispenser slimes are now also a thing, they are size 3 slimes with a dispenser lodged inside them, they will occasionally stop to shoot arrows at their targets. If they are on fire or under any status effects, the arrows they shoot will inherit those effects.
-Ranged attacking mobs that use bows (like skeletons) will no longer shoot at the same time. This is done to make them a lot less annoying to fight when many are in the same place. If one skeleton draws their bow, others will wait patiently. This change only applies if these range attacking mobs are attacking the same target and are within each other's attack radius (which is normally 15 blocks by default).
-Fixed the mod's special enchantments not being classified as treasure like it does in 1.20.1.
-Fixed wither skeleton skulls breaking blocks.
-Added a config to change the wither duration and level of wither skeleton's special attack skulls. Default is 0 (disabled).
