
Player voxel damage (TACZ & Point black)
Voxel damage and regdoll to the player from explosions and TACZ weapons.
363
3
Voxel player damage, rivers of blood, limb severing with gore, PhysX ragdoll physics.

This mod adds visual voxel-based player injuries,
Key features:
-
A voxel "hole" appears at the point of impact on the player.
-
Blood pixels at the hit location, as well as blood particles and blood pools.
-
if more than 5 bullets hit within 6 ticks, a body part detaches and turns into a physical model.
-
Synchronization of player injuries between clients.
-
Upon death, the player leaves behind an interactive ragdoll model (thanks to PhysX-JNI).
-
When killed by an explosion, body parts take heavy damage and are scattered.
-
healing "wounds" with full HP
commands:
- /entity_damage models_clean - removes all physical models
- /entity_damage "player nick" reset - removes damage on the player
Совместимость
Создатели
Детали
Лицензия:MIT
Опубликован:3 недели назад
Обновлён:6 дней назад