
RoadArchitect
Travel around the world without barriers: RoadArchitect automatically scans your world, finds villages, and other structures, and then lays a network of roads between them.
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RoadArchitect v1.6.6+1.20.1 [Fabric/Quilt]
Releaseвчера
Список изменений
v1.6.6 — Feature parity with the 1.21.x line
Fixes
- 🛡️ Corrupted cache files quarantined instead of poisoning new writes
- 💾 Hardened cache writes (fsync before commit)
- 🚀 Memory budget actually respected
- ⚡ No more multi-second freezes on world load
- 🧵 No more
NoSuchFileExceptionspam from concurrent flushes - 🛡️ Broken selector lists no longer crash the mod
- 💬 "Did you mean ..." hint for mistyped structure ids
Added
- 🎛️ Hide the scanning progress bar (Debug → Show Scanning Bar)
- 🗺️ Disable the road graph debug map (Debug → Enable Debug Map)
- ⚙️ Async Worker Threads setting (Debug → Async Worker Threads, requires restart)
- 📊 F3 cache stats overlay (Debug → Show Cache Stats Overlay)
Tuning
- ⚖️ Smarter default RAM split (runtime 128 / snapshot 32 / pages 192 MiB)
Compatibility
- Existing v1.6.1 configs preserved with safe defaults
- Legacy
road_cache.datauto-moved to.legacyon first open; new region cache rebuilds from chunk loads
Файлы
roadarchitect-1.6.6-fabric+1.20.1.jar(1.20 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.6.6-fabric
Загрузчики
FabricQuilt
Версии игры
1.20.1
Загрузок
35
Дата публикации
вчера
