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Моды/RoadArchitect
RoadArchitect

RoadArchitect

Travel around the world without barriers: RoadArchitect automatically scans your world, finds villages, and other structures, and then lays a network of roads between them.

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Все версииRoadArchitect v1.6.6+1.20.1 [Forge]

RoadArchitect v1.6.6+1.20.1 [Forge]

Releaseвчера

Список изменений

v1.6.6 — Feature parity with the 1.21.x line

Fixes

  • 🛡️ Corrupted cache files quarantined instead of poisoning new writes
  • 💾 Hardened cache writes (fsync before commit)
  • 🚀 Memory budget actually respected
  • ⚡ No more multi-second freezes on world load
  • 🧵 No more NoSuchFileException spam from concurrent flushes
  • 🛡️ Broken selector lists no longer crash the mod
  • 💬 "Did you mean ..." hint for mistyped structure ids

Added

  • 🎛️ Hide the scanning progress bar (Debug → Show Scanning Bar)
  • 🗺️ Disable the road graph debug map (Debug → Enable Debug Map)
  • ⚙️ Async Worker Threads setting (Debug → Async Worker Threads, requires restart)
  • 📊 F3 cache stats overlay (Debug → Show Cache Stats Overlay)

Tuning

  • ⚖️ Smarter default RAM split (runtime 128 / snapshot 32 / pages 192 MiB)

Compatibility

  • Existing v1.6.1 configs preserved with safe defaults
  • Legacy road_cache.dat auto-moved to .legacy on first open; new region cache rebuilds from chunk loads

Файлы

roadarchitect-1.6.6-forge+1.20.1.jar(1.19 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.6.6-forge

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

71

Дата публикации

вчера

Загрузил

ID версии

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