
The Midnight Lurker
A mod that adds a new horrifying entity to Minecraft.
1.4M
167
Список изменений
Version 4.0.0-beta and up updates and changes
- Rewrote the way the Midnight Lurker works (He still functions the same in game it's just mostly backend stuff to make the modding process easier and now he can be summoned using a spawn egg in game)
- Added a new Dimension "The Void"
- Added two new Wood types "Umbral Oak" and "Howling Willow"
- Added new stone type "Gloomstone"
- Added a new Deepslate variant of blocks
- Added a new dirt/grass type "Eclipsed"
- Added new mobs for the new dimension
- Added structures to the new Dimension
- Changed it so when the Lurker disappears and is on low health he will now drop new items
- Removed the need for Geckolib as a dependency
- Made it so the Lurker now scales with difficulty (kinda) when the game is on easy the Lurker will function how he used to so when Aggressive he will insta break doors and take his time breaking stone however when on normal or hard the normal "aggressive" variant will break stone progressively and will break doors in stages and the actual "aggressive" variant will break doors and stone instantly
- New items have been added
- Some "dev" items have been added (Sort of like Terraria dev items but they're obtainable and can be used in game)
- Added new potion effects related to the new mobs and items
- Added "Boss Arena" structure for the new dimension
- Added "Boss" Lurker variant that can only be summoned by using the new "Alter" block inside of the "Boss Arena" (trying to summon the boss Lurker using command won't work as he'll just disappear)
- Added a new command "Midnight Lurker" which can be combined with "Config" to access a config menu in game (The command can also be combined with "dev" for using dev features if you have cheats enabled)
- Added a custom "spawner" to the game that is used to spawn the Midnight Lurker and other things
- Added a feature where the Lurker will spawn more or less depending on the moon phase
- Reduced insanity jumpscare "effects" amount to 2 so the mod file isn't as large --to be decided
- Some Lurker variants now "slow down" when chasing the player and near them to "toy" with the player
- Largely Reduced the visibility of the Lurker on Xaero's Minimap/Worldmap
- Changed the "Faker" variant to "Phantom" and changed the texture to be red and the entity to be transparent
- Changed the "Phantom Head" to be red and transparent
- Added a feature when the player is in the higher stages of Insanity faker/phantom Lurkers will appear teleporting around the player
- Insanity will now scale with difficulty and will go slower or faster depending on the difficulty
- Changed the "Insanity Bar" to be off by default
- Changed it so skipping a night will make it so you can no longer reduce Insanity by sleeping unless you sleep for one night
- Added a feature where if you have encountered the Lurker within the past 5 minutes you won't be able to reduce Insanity by sleeping
- Changed it so the Lurker will spawn more if the player is in the higher stages of Insanity
- Changed the faker/phantom variant to only show up if the player is in the higher stages of Insanity
- Made it so if the Lurker "Boss" has been defeated the Lurker will no longer spawn unless you "re-summon" him and if the "Insanity Bar" is turned on the eye will be closed
- Added a feature where if the player isn't near their base any "axis" or rotational based blocks will have a super rare chance to change direction (this feature can be turned off in the config)
- Made it so when the Lurker is near normal or soul torches they will flicker and if the Lurker is aggressive will make them go out permanently
- Changed the Lurker's stun time to now scale with difficulty so on easy it will be shorter, on normal it will ne the normal amount of time, and on hard it will be faster
- Added more "Shapeshifter" variants
- There will now be a random chance for the "Invisible" variant to jumpscare the player if close to the player for long enough and the player hasn't noticed it
- Changed it so the Lurker can no longer be hurt or stunned by arrows/projectiles
- Added a feature so when the Lurker is hit by a mob that isn't a player and can be stunned he will send out a shockwave that immobilizes nearby mobs that aren't the player
- Changed it so the Lurker can only be stunned using a weapon/tool
- Changed it so the "aggressive" variant's speed is now relative to the player's or tries to be anyway so that if the player has a speed potion or is using the "ParCool!" mod the Lurker can keep up
- Made it so if the player somehow gets too far away from the "aggressive" variant he will teleport in front of you if there is space and if there isn't will teleport on top of you and leaves "Void Hands" in the place where he teleported from
- Added sound cues for dictating which stage of sanity you are at without needing the "Insanity Bar"
- Added "Farmer's Delight/Respite" compatibility so when you have that mod installed you can only decrease insanity using foods that give the "Comfort" buff or by drinking teas
- Changed the "Nether" variant to now spawn less and will now walk when a certain distance away from the player and will no longer scream
- Added a feature where if you have a pet near you it will slowly decrease Insanity
- Made it so if you are near a pet that you own and it dies it will greatly increase your insanity most likely making it go up by an entire stage however this will have a cooldown so if you say have 7 dogs and they all die at once you don't get immediately chased by the Lurker
- Added a feature where if you are near hostile mobs for a extended period of time and the light level isn't above 8 then your insanity will increase
- Made it so dying will greatly increase your insanity
- Changed the Outcast Villager so you can now trade with him
- Changed the Outcast Villagers book to be somewhat different
- Changed the Lurker's damage so it now properly goes through armor
- Changed the "aggressive" variant's damage to scale with the player's health so no matter how much health you have if you are hit 3-4 times then you're dead (unless you heal obviously)
- Made it so the Lurker can now swim underwater
- Made it so certain Lurker variants now slow down when chasing the player and near them as if he's "toying" with them
- Changed the "Void Gateway" and "Void Hands" entities and combined them into one entity
- Changed the Lurker's chase theme to only play on to the player that is being "chased" and now plays at the location of the player instead of the Lurker so the music shouldn't get muffled when using the "Sound Physics" mod
- Changed it so the Lurker now spawns less in caves because he is the "Midnight" Lurker not the "Cave" Lurker
- Changed it so the Lurker can now break any type of glass block
- Added config option for the red insanity fog
- Changed the Shapeshifter Villager to only spawn in villages
- Change the Shapeshifter Villager to have a small chance of attacking the player instead of running away when attacked
- Added Lurker variant "Insomnia"
- Fixed Shapeshifter entities possibly spawning multiple Lurkers
Файлы
the_midnight_lurker-face_your_fears-4.0.0_beta-1.20.1.jar(241.15 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
4.0.0-beta
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
356
Дата публикации
3 дн. назад
