
Trinkets Updated
A data driven accessory mod. Updated fork of trinkets for 1.21.11 and beyond.
26.1K
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Список изменений
- Added Config Screen to allow dynamic in game modification of Trinkets settings. It's accessible via Mod Menu/List.
- Added Sidebar-only UI Style:
- Rather than having slots inside of other equipment slots, they will shown on the sidebar instead.
- It is optional and disabled by default. It can be enabled in Trinkets config.
- Sidebar size can now be configured.
- Improved compatibility with Entity Model Features mod:
- Applies both api/code and data driven trinket rendering (so won't change for mods not using Trinket's provided utility methods).
- Do note the compatibility isn't perfect and more heavily modified (or vanilla non-conforming) models might show trinkets wrong or not render them at all.
- Most popular packs, such as Fresh Animations (including player addon) will look correctly now through!
- Added support for rendering trinkets in first person:
- It is optional and disabled by default. It can be enabled in Trinkets config.
- Added events for checking if item is compatible with trinket slot and for checking if trinket is equipable.
- Added datagen utilities:
- Allows easily create / configure slot types and entities with data generation.
- See local loader's api for reference.
- You can now set the asset_id field in Trinkets Equipment component.
- Added an option to toggle showing slot names as a tooltip on hover (it's disabled by by default).
- Added an option to toggle Trinket item tooltip (it's enabled by default).
- Max default stack size of trinkets slots is now set to 1 (like equipment slots):
- This can be changed by setting the
max_stack_sizeproperty in slot type definition.
- This can be changed by setting the
- Trinkets are counted within player Inventory contains checks and in case of /clear command.
- Data driven trinket rendering is now exclusive with code driven one.
- Totems of Undying (and other items with death protection component) will now work in Trinkets slots (requires a datapack to enable it).
- Improved the look of Trinket slot indicator option.
- Added support for creation of passive trinkets and slot types that won't apply any effects by default.
- Trinkets can now make players hidden for entities using LivingEntity#PLAYER_NOT_WEARING_DISGUISE_ITEM check for trinkets being in the
minecraft:gaze_disguise_equipmenttag. - Attributes provided via trinkets:attributes component are now unique by default. This behaviour can be toggled by changing the unique field.
- Attributes provided via trinkets:attributes component can now customise the display just like vanilla ones do.
- Fixed new slot predicate format not being read correctly.
- Added support for hidden slots (slots that aren't accessible directly out of default trinkets slots).
- Added injected-interface for ItemStack, adding trinkets-compatible hurtAndBreak method.
- Data driven trinket models definitions can now define the priority, at which they are applied:
- Definition will override the ones with lower or equal priority rather than just based on load order.
- Default models (provided with Trinkets itself) all have priority set to -1000
- API for getting only "renderable" and droppable item stacks from trinket attachment. These apis are primarily intended for improving mod compatibility.
- Fixed compatibility with Controlify mod.
Full Changelog: https://github.com/Patbox/trinkets/compare/4.0.0-alpha.8+26.1...4.0.0-alpha.9+26.1
Файлы
trinkets-4.0.0-alpha.9+26.1.jar(526.33 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
4.0.0-alpha.9+26.1
Загрузчики
FabricNeoForge
Версии игры
26.1–26.1.2
Загрузок
1.1K
Дата публикации
2 дн. назад