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Моды/Trinkets Updated
Trinkets Updated

Trinkets Updated

A data driven accessory mod. Updated fork of trinkets for 1.21.11 and beyond.

26.1K
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Все версии4.0.0-alpha.9+26.1

4.0.0-alpha.9+26.1

Beta2 дн. назад

Список изменений

  • Added Config Screen to allow dynamic in game modification of Trinkets settings. It's accessible via Mod Menu/List.
  • Added Sidebar-only UI Style:
    • Rather than having slots inside of other equipment slots, they will shown on the sidebar instead.
    • It is optional and disabled by default. It can be enabled in Trinkets config.
  • Sidebar size can now be configured.
  • Improved compatibility with Entity Model Features mod:
    • Applies both api/code and data driven trinket rendering (so won't change for mods not using Trinket's provided utility methods).
    • Do note the compatibility isn't perfect and more heavily modified (or vanilla non-conforming) models might show trinkets wrong or not render them at all.
    • Most popular packs, such as Fresh Animations (including player addon) will look correctly now through!
  • Added support for rendering trinkets in first person:
    • It is optional and disabled by default. It can be enabled in Trinkets config.
  • Added events for checking if item is compatible with trinket slot and for checking if trinket is equipable.
  • Added datagen utilities:
    • Allows easily create / configure slot types and entities with data generation.
    • See local loader's api for reference.
  • You can now set the asset_id field in Trinkets Equipment component.
  • Added an option to toggle showing slot names as a tooltip on hover (it's disabled by by default).
  • Added an option to toggle Trinket item tooltip (it's enabled by default).
  • Max default stack size of trinkets slots is now set to 1 (like equipment slots):
    • This can be changed by setting the max_stack_size property in slot type definition.
  • Trinkets are counted within player Inventory contains checks and in case of /clear command.
  • Data driven trinket rendering is now exclusive with code driven one.
  • Totems of Undying (and other items with death protection component) will now work in Trinkets slots (requires a datapack to enable it).
  • Improved the look of Trinket slot indicator option.
  • Added support for creation of passive trinkets and slot types that won't apply any effects by default.
  • Trinkets can now make players hidden for entities using LivingEntity#PLAYER_NOT_WEARING_DISGUISE_ITEM check for trinkets being in the minecraft:gaze_disguise_equipment tag.
  • Attributes provided via trinkets:attributes component are now unique by default. This behaviour can be toggled by changing the unique field.
  • Attributes provided via trinkets:attributes component can now customise the display just like vanilla ones do.
  • Fixed new slot predicate format not being read correctly.
  • Added support for hidden slots (slots that aren't accessible directly out of default trinkets slots).
  • Added injected-interface for ItemStack, adding trinkets-compatible hurtAndBreak method.
  • Data driven trinket models definitions can now define the priority, at which they are applied:
    • Definition will override the ones with lower or equal priority rather than just based on load order.
    • Default models (provided with Trinkets itself) all have priority set to -1000
  • API for getting only "renderable" and droppable item stacks from trinket attachment. These apis are primarily intended for improving mod compatibility.
  • Fixed compatibility with Controlify mod.

Full Changelog: https://github.com/Patbox/trinkets/compare/4.0.0-alpha.8+26.1...4.0.0-alpha.9+26.1

Файлы

trinkets-4.0.0-alpha.9+26.1.jar(526.33 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

4.0.0-alpha.9+26.1

Загрузчики

Fabric
NeoForge

Версии игры

26.1–26.1.2

Загрузок

1.1K

Дата публикации

2 дн. назад

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