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Wards

Wards

Physical land claim protection for Spigot, Paper & Purpur 1.21+. Place ward blocks to protect builds from griefing, manage members via GUI, track events with Ward Intelligence, and customize tiers, radii, and recipes in config.

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MachinaWards

Protect your builds with configurable land claim wards — no grief, no drama.

MachinaWards lets players place physical ward blocks to claim and protect an area. Members can be added by the owner, events are logged, and outsiders are stopped cold. Three tiers of wards scale from starter bases to high-value infrastructure.


How It Works

Craft a ward item and place it like any block. The block marks the center of your protected zone. Break or sneak+right-click to pick it back up — the ward stays in your inventory so you can relocate it any time.

Right-click the ward block to open the management menu.


Ward Tiers

TierBlockDefault RadiusMember LimitWard Intelligence
BasicLantern12 blocks5
AdvancedBeacon20 blocks10
SuperCrying Obsidian30 blocksUnlimitedYes

Basic Ward

Advance Ward

Super Ward

All tiers, recipes, radii, prices, and member limits are fully configurable in config.yml. Server operators can add or rename tiers freely.


Protection

Inside a ward, the following are blocked for non-members (all toggleable per category in config.yml):

  • Block placing and breaking
  • Block interaction (buttons, chests, doors, etc.)
  • Explosions (creeper, TNT, etc.)
  • Fire spread
  • Piston pushing/pulling blocks across ward boundaries
  • Entity grief — Endermen, silverfish, Wither, Ravagers, and other griefing mobs can't alter blocks inside a ward
  • Fluid flow — lava and water can't flow into a ward from outside
  • Hanging entities — non-members can't break item frames or paintings
  • PVP — outsiders can't attack players inside a ward (per-ward override: Allow PVP flag)
  • Entity damage — outsiders can't damage animals or mobs inside a ward (per-ward override: Allow Mob Damage flag)
  • Crop trampling — non-members can't trample farmland inside a ward

The ward owner and any added members bypass all restrictions. Players with wards.admin bypass everything.

Wards cannot overlap — placement is blocked if the new ward's radius intersects an existing one, keeping protection zones unambiguous.


Ward Menu

Right-clicking the ward block opens a GUI with:

  • Rename — give your ward a custom name, shown in menus and /ward list
  • Entry Message — set a custom message visitors see on entry. Supports & color codes and &#RRGGBB hex colors. Placeholders: %ward%, %owner%, %tier%, %radius%. Type clear to remove
  • Toggle Alerts — turn entry notifications on/off for this ward
  • Members — view all current members
  • Add Member — type a player name in chat to add them (enforces tier member limit)
  • Remove Member — click a player skull to remove them
  • History — view the last 20 entry log entries
  • Show Radius — draws a purple particle boundary for 10 seconds so you can visualize your claim
  • Allow PVP — per-ward toggle to allow outsiders to PVP inside this specific ward
  • Allow Mob Damage — per-ward toggle to allow outsiders to damage animals/mobs inside this specific ward
  • Ward Intelligence (Super Ward only) — access the feature tracking system

Super Ward — Ward Intelligence

Super wards include a Ward Intelligence menu with five toggleable tracking features:

FeatureWhat It Tracks
Creeper AlertNotifies the owner when a creeper explodes inside the ward
Mob Kills PlayerLogs and alerts when a mob kills a player inside the ward
Mob Kills EntityLogs when a mob kills any entity inside the ward
Player DeathLogs every player death inside the ward
Explosion LogLogs all explosions inside the ward

Each feature has its own sub-menu where you can toggle it on/off, view recent logs, or clear the log history. All data is persisted to the database and wiped automatically when the ward is destroyed.


Economy Shop

If Vault is installed with an economy provider (e.g. EssentialsX), players can purchase ward items directly using /ward shop. Prices are set per tier in config.yml.


Commands

CommandDescription
/wardShow help
/ward shopOpen the ward shop (requires Vault)
/ward listList your wards with names, tiers, worlds, and coords
`/ward tp <idname>`
`/ward compass [idname]`
/ward transfer <player>Transfer your nearby ward to another player
/ward transfer <id> <player>Transfer a specific ward to another player
/ward addmember <player>Add a member to your nearby ward
/ward removemember <player>Remove a member from your nearby ward
`/ward info [idname]`
/ward nearby [radius]List wards within radius blocks (default 100, max 500), sorted by distance
/ward admin list [player](admin) List all wards, optionally filter by player
`/ward admin delete <idname>`
`/ward admin tp <idname>`
/ward admin stats(admin) Show total wards, per-world breakdown, members, and owner count
/ward admin migrate mysql(admin) Copy all ward data from SQLite to MySQL
/ward reload(admin) Reload config and re-register recipes

Permissions

NodeDescription
wards.adminFull administrative access — bypass protection, delete any ward
wards.placeAllows placing ward blocks (default: true for all players)
wards.player.<N>Cap how many wards a player can own (e.g.wards.player.3)

Visual & Sound Effects

Particles

  • Ambient particles — a subtle END_ROD effect floats above each ward block so you always know where your wards are (configurable interval)
  • Placement burst — particle effect confirms a new ward was created
  • Deletion burst — particle effect fires when a ward is broken or picked up
  • Radius preview — purple particle ring shows your claim boundary for 10 seconds via the Show Radius button

Sounds (all configurable in config.yml → sounds:)

  • ward_place — plays when a ward block is placed
  • ward_break — plays when a ward is broken/removed
  • ward_pickup — plays when a ward is picked up via sneak+right-click
  • entry_alert — plays for the visitor when they enter a ward

Set any sound to "" to disable it individually.


Entry Warnings

When a non-member enters a ward they see an action bar notification showing the ward name and owner. This is configurable per ward — owners can set a fully custom entry message with color codes and hex colors directly from the ward menu. The message supports placeholders: %ward%, %owner%, %tier%, and %radius%. The visitor warning can be toggled globally in config.yml.


Ward Compass

/ward compass sets your compass to point at your nearest ward in the current world. Specify an ID or name to target a specific ward. No special item is needed — any compass in your inventory will work.


Ownership Transfer

/ward transfer <player> while standing in a ward transfers ownership to another player. Use /ward transfer <id> <player> to transfer from anywhere. The new owner is notified immediately if they are online.


Nearby Wards

/ward nearby [radius] lists all wards within the given radius (default 100 blocks, max 500), sorted by distance. Shows each ward's name, tier, owner, and distance. Useful for scouts, admins, and players exploring unfamiliar territory.


Anti-Abuse

  • Ward items cannot be used as crafting ingredients
  • Ward items cannot be inserted into beacon payment slots
  • Wards cannot be placed overlapping an existing ward
  • Picking up a ward block requires a second sneak+right-click confirmation within a configurable window (default 5 seconds) to prevent accidents

Database

MachinaWards stores all ward data in a database. Two backends are supported:

SQLite (default — no setup required)

database:
  type: sqlite

Data is stored in plugins/MachinaWards/MachinaWards.db.

MySQL / MariaDB

database:
  type: mysql
  mysql:
    host: localhost
    port: 3306
    database: machinawards
    username: root
    password: ""

The MySQL driver is downloaded automatically — no manual installation needed. Use /ward admin migrate mysql to copy existing SQLite data to MySQL before switching.


Configuration

Everything is configurable in config.yml:

  • Database: SQLite (default) or MySQL/MariaDB
  • Shape: column (vertical cylinder, unlimited height) or sphere (3D radius)
  • World whitelist — restrict wards to specific worlds
  • Height limitsmin_y / max_y
  • Alert cooldown — default 90 seconds between entry notifications
  • Protection toggles — individually enable/disable each protection category
  • Per-tier: display name, placed block material, crafting recipe, radius, price, member limit (max_members), features list
  • Particle type and interval
  • Sound effects — one config key per event, set to "" to disable
  • Entry warning: entry.show_warning_to_visitor, entry.warning_format with %ward%, %owner%, %tier%, %radius% placeholders
  • Pickup confirmation window: pickup.confirm_ms (default 5000ms)
  • Color support: all text fields support & color codes and &#RRGGBB hex colors

Dependencies

  • Spigot / Paper / Purpur 1.21+
  • Vault (optional) — required only for the economy shop
  • MySQL/MariaDB (optional) — only if you choose the MySQL database backend

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Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:8 месяцев назад
Обновлён:2 месяца назад
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