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ZombieApocalypseSSS

ZombieApocalypseSSS

ZombieApocalypseSSS is a comprehensive Minecraft plugin that transforms your server into a thrilling zombie survival apocalypse. Featuring advanced zombie AI, evolving variants, player infection mechanics, psychological horror elements, and dynamic events

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Все версииZombieApocalypseSSS 4.3.3

ZombieApocalypseSSS 4.3.3

Release2 нед. назад

Список изменений

ZombieApocalypseSSS – Bug Fix Report (v4.3.2 → v4.3.3)

Custom Items Retained

  • Bandage – stops bleeding
  • Antivirus – cures infection
  • Adrenaline – speed/strength boost (60s cooldown, crash effect after)
  • ZombieCamo – zombies ignore you for 60s
  • Radio – detect next supply drop location (5min cooldown)

Bug Fixes

#SeverityFileDescription
33🔴ZombieSpawnServiceZombie names encoded as §c§lSCREAMER → fixed to §c§lSCREAMER. Affected: SCREAMER, Stalker, Crawler, Feign Death, Boss. Names were rendering as garbage text on all servers.
34🔴ZombieApoc (onEnable)registerRecipes() was never called — comment RECIPES REMOVED was accidentally left after feature re-enable. All 6 vanilla crafting recipes (bandage, antivirus, adrenaline, zombie camo, radio, turret) were silently unavailable.
35🔴BandageItemcreate() read custom-model-data from getPluginConfig() (config.yml) instead of getItemsConfig() (items.yml). Bandages would always spawn without CustomModelData, breaking resource packs.
36🔴SurvivalGuideListenerSurvivalGuideHolder.getInventory() returned null — violates InventoryHolder contract. Fixed: holder stores and returns its own Inventory reference.
37🔴MilitaryCheckpointspawnTowerSniper() re-rolled random offset/height instead of using the cached towerBase/towerHeight computed in cacheTowerPosition(). Tower snipers could spawn anywhere except the actual tower.
38🟠AdrenalineItemonInteract() lacked RIGHT_CLICK_AIR / RIGHT_CLICK_BLOCK guard. Item could trigger on LEFT_CLICK_BLOCK in edge cases.
39🟠ZombieApoc (TabComplete)/zapoc give camo was listed in tab-complete but the switch-case expected "zombie-camo". Fixed to "zombie-camo" in both places.
40🟠CrashedSupplyPlanesetMaxHealth() deprecated since Bukkit 1.16. All mob health now uses Attribute.GENERIC_MAX_HEALTH.setBaseValue(). Affected: pilot, supply guard, medic, soldier zombies.
41🟠MilitaryCheckpointSame setMaxHealth() deprecation fix for heavy soldiers, commanders, and tower snipers.
42🟠AbandonedHospitalWHITE_BED placement ignored required BlockData facing direction — bed failed silently. Replaced with WHITE_WOOL as visual equivalent.
43🟠RadioItemLore cooldown update only scanned main hand + off hand. If player moved radio to any other slot the cooldown label stayed stale forever. Fixed to scan full inventory.
44🟡Structure types (×5)isReplaceable() and isValidMobSpawn() copy-pasted in 5 classes. Extracted to new StructureHelper utility class.
45🟡AbandonedHospital, AbandonedOutpostPro, SurvivorCampStructure zombies used vanilla world.spawnEntity() — bypassing custom AI, tier evolution, sun effects, and tracking. Now use ZombieSpawnService.spawnCustomZombie().

New Utility Class

StructureHelper (structure/StructureHelper.java)

  • isReplaceable(Material) — shared replaceable-block check
  • isValidMobSpawn(World, Location) — 3-block column spawn validation
  • setBlockSafe(World/Location, Material) — convenience block-place wrapper

[4.3.3] - 2026-04-13 - Bug Purge & Structure Overhaul

Fixed

  • Zombie name encoding — SCREAMER, Stalker, Crawler, Feign Death, and Boss zombies displayed garbage text (§c§lSCREAMER) on all servers due to source-file encoding corruption. All names now render correctly.
  • Recipes never registered — all 6 crafting recipes (Bandage, Antivirus, Adrenaline, Zombie Camo, Radio, Sentry Turret) were silently missing. registerRecipes() is now correctly called in onEnable.
  • Bandage CustomModelDataBandageItem.create() read CMD from the wrong config file (config.yml instead of items.yml). Bandages now respect resource-pack model overrides.
  • SurvivalGuide GUI crashSurvivalGuideHolder.getInventory() returned null, violating the InventoryHolder contract. The holder now stores and returns a proper Inventory reference.
  • Tower sniper spawn positionMilitaryCheckpoint snipers re-randomised their spawn offset on every call instead of using the cached tower position from cacheTowerPosition(). Snipers now always spawn on the tower platform they are supposed to guard.
  • AdrenalineItem left-click trigger — added missing RIGHT_CLICK_AIR / RIGHT_CLICK_BLOCK guard; item could fire on left-click in edge cases.
  • /zapoc give zombie-camo — tab-completion listed "camo" but execution expected "zombie-camo". Both are now consistent.
  • setMaxHealth() deprecation — replaced all deprecated LivingEntity.setMaxHealth() calls in CrashedSupplyPlane and MilitaryCheckpoint with Attribute.GENERIC_MAX_HEALTH.setBaseValue().
  • AbandonedHospital bedsWHITE_BED placement requires directional BlockData not set during procedural generation, causing silent failures. Replaced with WHITE_WOOL as a visual equivalent.
  • RadioItem stale cooldown lore — cooldown label in item lore only updated when the radio was in the main hand or off hand. Now scans the full inventory so the label always reflects the real cooldown.

Changed

  • Structure zombies now use plugin AIAbandonedHospital, AbandonedOutpostPro, and SurvivorCamp spawned plain vanilla zombies that bypassed custom AI, tier evolution, sun effects, and the tracking map. They now call ZombieSpawnService.spawnCustomZombie(), so all structure zombies scale with server difficulty like any other custom zombie. Thematic equipment (hospital gown, outpost guard gear, survivor leather) is applied on top of the custom zombie.

Added

  • StructureHelper utility classisReplaceable(Material), isValidMobSpawn(World, Location), and setBlockSafe() were copy-pasted identically across 5 structure classes. This shared utility eliminates the duplication. All structure implementations now delegate to StructureHelper.

Notes

  • No config file changes required for this update. Existing data.yml, campfires.yml, and turrets_data.yml are fully compatible.
  • This release is recommended for all servers running 4.3.x.

Файлы

ZombieApocalypseSSS-4.3.3.jar(229.14 KiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

4.3.3

Загрузчики

Bukkit
Paper
Purpur
Spigot

Версии игры

1.21–1.21.11

Загрузок

34

Дата публикации

2 нед. назад

Загрузил

ID версии

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