
RenderPearl
Clean, high performance shaders for modern hardware
986.7K
404
Список изменений
New Features
- Direct sunlight can now be disabled in The Overworld by changing the Shadow Distance option to Off.
Improvements
- Light list creation now uses frustum culling to avoid collecting lights that are too far outside the player's view, improving performance in most cases and reducing the risk of the list list becoming full.
- Light list creation and de-duplication + sorting now happen during separate frames and require one less memory barrier, for hopefully higher and more stable performance.
- f0/reflectance is now handled more realistically in BRDF reflections on water and some metal blocks. Preparations have also been made for using f0 information from LabPBR textures.
- Some workarounds for incorrect ordering between translucent geometry rendering and the deferred lighting pass have been disabled in Minecraft 26.1+, where they are no longer required, improving performance.
Other Changes
- Intensity of different light sources is now more physically based. Automatic exposure has been modified to work better with these new values, but some things may still look strange. Please report any significant issues.
- Direct sunlight has been disabled in The End.
Fixed Issues
- Voxy render distance is handled as 1/16 its actual size.
- Opaque Voxy geometry is rendered incorrectly (reported in the shaderLABS Discord server by anas_6230).
- (Iris 1.10.7 bug worked around) Opaque block entities are rendered incorrectly.
Possibly Fixed Issues
Файлы
RenderPearl v2.8.0-beta.2.zip(638.47 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
2.8.0-beta.2
Загрузчики
Iris
Версии игры
1.21–26.1.2
Загрузок
25.8K
Дата публикации
2 нед. назад