
Cobblemon additions
A Mod that adds villages with Pokemon Village/City variants - Originally made for the Brocraft server. This will spawn in a variety of structures within the villages as well. We are planning on adding rare structures!
v4.3.0 — Fairy Villages, Season 1 NPCs & Ice Village Overhaul
release19 марта 2026 г.What's New in v4.3.0
Requires Cobblemon 1.7.3+1.21.1 (updated from 1.7.0).
✨ Fairy Village — New Village Type
A fully realized Fairy-type village has been added with a complete structure set:
- The Petalwake Pavilion — large center building
- Sugarblossom Bakery — mid-tier community building
- 11 residential structures (Blossomveil Manor, Charmglade House, Glimmerfern Lodge, Honeyblush Haven, Luminelle Cottage, Moonpetal Cottage, Pixie Lantern House, Rosequartz Retreat, Starbloom Residence, Sylveon's Ribbon Rest, Whisperwind House)
- Fairy-specific road paths (straight, curved, T-joint, crossroads)
- Biome tag support for automatic placement in Fairy-type biomes
🧊 Ice Village Overhaul
- Complete restructure of the ice village layout and jigsaw connections
- Ice structures reorganized into a proper
structures/subdirectory - Silverpine Lodge updated with NPC support (receptionists)
- Waystone data normalized across ice village structures
- New ice road path set
👥 NPC Expansion — Season 1 Players
A large cast of NPCs has been added, all with custom player skins and full Cobblemon dialogue trees:
Season 1 Player NPCs (15 players): broconutpie, darkwolverine, dragoon217, fishingninja25, indeanajowns, ironboundjam03, joltthewolf, kaydenbreak, kuyajaedan, sakuyahimevt, strikebyte, teddycheese, terrablast98, xxmoonflowerxx1, and more
Receptionists: Nurse Joy (Pokécenter), Silverpine Lodge receptionist (×2 variants), Wyrm's Rest receptionist — all with location-specific dialogue
Staff NPCs: fishingninja25, ironboundjam03, kaydenbreak, strikebyte, rhett (architect)
Patreon NPCs: dragoon217, kuyajaedan
🐴 Decorative Pokémon Spawners
New structure-placed spawners added for horse-type Pokémon:
- Ponyta, Rapidash, Alolan Ponyta, Alolan Rapidash
- Blitzle, Zebstrika
- Mudbray, Mudsdale
🔧 Structure Fixes
- Painting offsets corrected across multiple structures (dark, default, ice, fighting biomes)
- Waystone origin data normalized to
dungeonacross Pokécenter, Silverpine Lodge, and Wyrm's Rest - Various minor structural fixes in the Dark Marshlight Tavern, The Crypt, Academy, Department Store, The Lodge, Pokémart, and fighting center
- Road extension improvements for default villages
🗑️ Removals
- PokemonTrialSpawnerBlock and PokemonSpawnerBlock removed — superseded by Cobblemon's native spawner system
- Legacy/unused code cleaned up (ChunkGeneratorMixin, ShopkeepBlock, LocateCommandMixin, and others)
🛠️ Developer / Infrastructure
- NBT Scanner and Painting Offset Fixer tools added for structure maintenance
- CI/CD: release workflow, PR checks, and build validation tasks added
- Unit test coverage added for config and structure layout validation
- License updated to All Rights Reserved (ARR)
Minecraft: 1.21.1 | Fabric Loader: ≥ 0.16.14 | Cobblemon: 1.7.3+1.21.1
❄️ Brocraft Cobblemon Additions — Ice Village Update ❄️
release15 января 2026 г.Minecraft 1.21.1 | Fabric | Cobblemon 1.7.1+
The next major BCA update is here, and it’s a big one.
This release introduces the first fully biome-specific village set, expands NPC systems, and adds a brand-new way Pokémon appear in the world — all backed by major under-the-hood tooling improvements.
🏔️ NEW: Ice-Type Villages
BCA now features custom Ice biome villages, built from the ground up to feel distinct, immersive, and alive.
❄️ What’s Included
- Complete Ice Village generation system
- Small / Mid / Large variants
- Custom worldgen pools
- 12+ unique Ice-themed structures, including:
- 🏔️ Arctic Timber Haven
- 🏡 Blizzard Bluff Cabin
- 🔨 Frost Forge Cabin
- 🏨 New Ice Lodge
- ⛸️ Ice Skating Rink
- 🧊 Igloo PokéCenter
- Ice-adapted paths, décor, and one-off buildings
- Updated village Pokémon spawn pools for cold biomes
These villages are not reskins — they’re a fully separate biome identity and set the foundation for future biome-specific expansions.
👥 NPC SYSTEM — NOW LIVE
NPCs are officially entering the world of BCA.
🩺 Nurse Joy (First Major NPC)
- Fully modeled and textured
- Custom dialogue interactions
- Appears naturally within appropriate structures
🧑🤝🧑 Additional NPCs
- Staff & patron NPCs have been added as part of the system rollout
- Includes:
- Custom textures
- Shared animation system
- “Look Around” idle behavior
- Dialogue system examples
As future updates roll out, you’ll encounter more NPCs naturally throughout villages and structures.
🎮 NEW FEATURE: DecoMon
The world is getting more alive.
DecoMon are Pokémon that:
- Belong to other people (NPC-owned or ambient)
- Do not behave like wild encounters
- Can be scanned to register in your Pokédex
- Exist primarily to add life, realism, and world flavor
Examples include Pokémon like Chansey or Happiny appearing naturally in villages and buildings.
You’ll be seeing a lot more of these over time.
🐎 Pokémon & Spawn Improvements
- Added 8 new horse-type Pokémon NBTs, including:
- Ponyta / Rapidash (Kanto & Alolan)
- Blitzle / Zebstrika
- Mudbray / Mudsdale
- Updated village Pokémon spawn pools
- Pokémon placement better matches structure context
🛠️ MAJOR INFRASTRUCTURE UPGRADE (Behind the Scenes)
This update also introduces tooling that massively improves stability and future development.
🔍 NBT Scanner & Auto-Fix Tools
- New internal tools to:
- Scan structure NBTs for corruption
- Detect missing mod dependencies
- Automatically fix painting offset issues
- 21+ structures repaired automatically
- Release builds now fail safely if broken NBTs are detected
➡️ This means fewer broken structures, fewer crashes, and cleaner releases going forward.
🎁 Loot & Gameplay Fixes
- Fixed undamageable tools incorrectly taking damage
- Cleaned up loot table scaling logic
- Minor fixes across tool and village loot pools
- Refactored loot scaling code to avoid obfuscation issues
📚 Content & Data Additions
- Complete Pokédex entries book
- 16,000+ lines of structured Pokémon data
- Language file updates (
en_us.json) - Expanded data consistency across systems
- Book world injection still to come
⚙️ Technical & Build Updates
- Updated to Cobblemon 1.7.1+ (MC 1.21.1)
- Added automated GitHub release workflow
- NBT validation now runs before every release
- Reduced console noise from experimental warnings
📋 Full Changelog Summary
Since Commit: Painting Resize (07fa6b9)
- 111 files changed
- +19,973 / -144 lines
- 24 commits (5 merged PRs)
- New biome-specific villages
- NPC system foundation added
- DecoMon introduced
- NBT tooling & release validation implemented
🔮 What This Update Means
This release lays the groundwork for:
- More biome-specific villages
- Expanded NPC roles and interactions
- Legendary & gym structures
- A more immersive, living Cobblemon world
As always — thank you to everyone testing, reporting issues, and helping shape BCA.
More to come. ❄️🧭
— Strikebyte
4.1.6 Bug Fix
release6 декабря 2025 г.Hopefully this will be the final hotfix for 4.1.x
This update fixes the issues with several jigsaw blocks that were stopping berries from spawning. Had to update several things on the dev server.
Enjoy the update!
Version 4.1.5 Hotfix
release3 декабря 2025 г.downgraded painting sizes due to hardware limitations fixed more broken loot tables (hopefully the last time) fixed a few other errors and bugs.
The Fighting Biome Update!
release29 ноября 2025 г.BCA v4.1.4 – Fighting Biomes Update!
Hello Trainers!
Version 4.1.4 is now ready — the next biome-specific update in our type-themed release cycle! This update focuses on Fighting-type Pokémon, delivering new structures, new workers, visual enhancements, and long-requested quality-of-life additions.
This update introduces brand-new Fighting-aligned village variants across the following biomes:
- Sunflower Plains
- Plains
- Savanna
- Meadow
- Savanna Plateau
These bring new designs, layouts, decorations, and structural themes tied to the Fighting aesthetic.
New in v4.1.4
Custom Paintings
A full set of custom BCA-themed paintings has been added to enrich builds and structures.
Full Loot Table Rework
We’ve completely rebuilt the loot tables across all structures — improving balance, variety, and mod-integration support.
This rework also includes:
- Fixes for missing loot tables
- Better item variety based on structure type
- Cleaner fallback behavior for optional mod items
Currency Exchange Worker
A brand-new NPC worker now appears in updated settlements, allowing players to exchange currencies directly in-game. Perfect for Cobbledollars and upcoming economic systems.
New Farmers Market Store Workers
The farmers market has been refreshed with updated workers, better structure integration, and more thematic personalities for each stall.
Pokémon Spawn Integration in Custom Structures
Custom structures will now correctly reflect Cobblemon’s spawn rules, meaning:
- Pokémon that match the biome and structure theme can spawn naturally
- Improved thematic consistency (Fighting villages → Fighting-adjacent Pokémon, etc.)
- Better synergy with Cobblemon’s own world-gen systems
Next Update: Winter / Christmas Release
We’re already preparing the seasonal Winter Update, featuring snowy biome expansions, holiday touches, and further biome-specific progress.
- Patron Release: As soon as it’s ready
- Public Release: December 23rd
Support the Project
Want to support development, get early access, and help shape future updates?
Join the Patreon here:
https://www.patreon.com/strikebyte
Thank You!
Thank you to our amazing Patrons and supporters — your feedback, encouragement, and excitement make all of this possible.
Even bigger updates, gym systems, and legendary structures are on the way!
— The BCA Team
