![Corpses persist [Pet revival :D]](https://cdn.modrinth.com/data/kskc5nnt/e9dcd06390ee588523f1a2b263e9baa8db36773f_96.webp)
Corpses persist [Pet revival :D]
Makes dead mobs persist. Corpses stick around a configurable amount of time and may be consumed(configurable) by certain mobs.
The new autopsies
This is how that looks like, nice isn't it?? The uh popup saying "425" is the health moments before death multiplied by 100, so the health really is 4.25. You can see that by hovering over the dark_red number
The Aftermath of a Brawl
I thought about adding the screenshot BEFORE this happened, but it just looked so messy, hard to focus on.
A fake raid
I mean all these images are staged, but it's basically to represent what it CAN look like, you can recreate this yourself by simply starting a raid and killing mobs nearby one another. I DIDN'T kill that nitwit though. I'm not that cruel.
A dead friend...
He may be dead, but you have a GREAT window opportunity here to...
An ALIVE friend!
REVIVE him! Throwing the totem of undying at him brought him back to life! Make sure to leave and rejoin so he doesn't *look* dead >:/
Autopsy
Using the spyglass, you may now see not just *when* they died, but also *who* their killer is. Well.. if something else like a falling anvil kills them within 5 seconds, it'll still FRAME the poor sap that hurt em. But let's be real; GUILTY as charged
Cleaning [1]
Before cleaning...
Cleaning [2]
After cleaning..
Configs
Shows the settings that occur when loading the datapack.
Burying your dear friends
This got dark fast, but it has to be done sometimes
Burying your dear friends [2]
Burying your dear friends [3]
Burying your dear friends [4]...Oh!
Well okay I found a "bug" now, since the corpse still has the hitbox, you can't actually place down the dirt block needed without using other methods like pistons or placing the blocks beforehand