
The Lost Cities
Allows the player to play in an old abandoned city instead of the normal overworld
8.0M
465
LostCities - 1.21.11-9.4.1
beta9 мая 2026 г.LostCities 1.21.11-9.4.1
- TqLxQuanZ added a memory optimization on crowded city generation from 120MB to 15MB.
- Fixed a crash in the Lost Cities configuration screen
LostCities - 1.21-8.3.9
beta9 мая 2026 г.LostCities 1.21-8.3.9
- TqLxQuanZ added a memory optimization on crowded city generation from 120MB to 15MB.
- Fixed a crash in the Lost Cities configuration screen
LostCities - 1.20-7.4.12
release9 мая 2026 г.LostCities 1.20-7.4.12
- TqLxQuanZ added a memory optimization on crowded city generation from 120MB to 15MB.
- Fixed a crash in the Lost Cities configuration screen
LostCities - 1.21.11-9.4.0
beta22 марта 2026 г.LostCities 1.21.11-9.4.0
- Port to 1.21.11
LostCities - 1.21-8.3.8
beta9 января 2026 г.LostCities 1.21-8.3.8
- Implement a better caching system which keeps track of how long ago something was last accessed. This should improve performance
- Extended the world settings with four new options: vinewest, vineeast, vinesouth, and vinenorth. With these you can change the vines that are used for the buildings
- Fixed a potential infinite loop with bridges in combination with the new caching system
- TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.
- TqLxQuanZ fixed an issue where player reconnecting to server might get teleports to the world spawn, despite having a bed setup.
- TqLxQuanZ fixed single player forceSpawnParts having race condition not working properly on setting world spawn during single player.
- Fixed a problem with the lostcities-server 'selectedProfile' config option being ignored
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Лицензия:MIT
Опубликован:3 года назад
Обновлён:4 дня назад