
Sodium
The fastest and most compatible rendering optimization mod for Minecraft. Now available for both NeoForge and Fabric!
Sodium 0.8.12-beta.3 for NeoForge 26.1.2
beta13 мая 2026 г.Sodium 0.8.12-beta.3 fixes a number of bugs, adds some new features, and improves memory usage. It also includes multiple improvements to lighting.
The release includes a new display of FPS percentiles which more accurately represent what you actually want to know about the FPS.
- The median (labeled p50) shows the typical frame rate ignoring the slow frames
- The 98th and 99.5th percentiles show the FPS of slow and very slow frames.
- The average, which is what Minecraft displays by default, can get pulled down by few slow frames even though otherwise the frame rate is pretty high. This leads to the average FPS being not very representative of the actual frame rate you're seeing most of the time.
The new option to sort entities quads by their closest point allows correct rendering of similar translucent entities that have specific types of otherwise wrongly sorted geometry. This is disabled by default as it incurs a performance cost.
The bug fixes include multiple crash fixes and changes to avoid retaining large memory allocations in specific scenarios.
- Fix the animation when fluid sprites are obtained directly via FluidModel (#3630)
- Avoid retaining large allocations created when heavy quad splitting takes place
- Fix buffer overflow caused by BSP Node reuse when quads were split
- Fix wrong applicability test in BaseBiForest that would cause wrong rendering at render distances >32
- Fix post launch checks to actually run and fix duplicate module dialog (#3624)
- Implement optional percentile fps display (#3633, #3642)
- Fix flat fluid lighting being too dark (#3620)
- Significantly reduce memory consumption on the direct sorting fallback path
- Fix issues with fluid shaping in both "improved" and regular mode
- Fix #3612 by performing uniform binding on particle rendering (#3637)
- Fixed #3603 (incorrect AO and skylight level around light sources) (#3631)
- Add option to sort Entity Quads by Closest Point (#3635)
- Fix Minecraft's CompactVectorArray#getZ returning the wrong value which broke some mods' rendering (#3643)
- Change fullbright blocks to only emit block light and no sky light (#3640)
- Fix clouds being invisible behind leaves with specific resource packs
- Refactor
ImprovedItemModelBuilderfor better mod compatibility (#3648)
Please participate in testing this release and giving feedback on our discord server.
Sodium 0.8.12-beta.3 for Fabric 26.1.2
beta13 мая 2026 г.Sodium 0.8.12-beta.3 fixes a number of bugs, adds some new features, and improves memory usage. It also includes multiple improvements to lighting.
The release includes a new display of FPS percentiles which more accurately represent what you actually want to know about the FPS.
- The median (labeled p50) shows the typical frame rate ignoring the slow frames
- The 98th and 99.5th percentiles show the FPS of slow and very slow frames.
- The average, which is what Minecraft displays by default, can get pulled down by few slow frames even though otherwise the frame rate is pretty high. This leads to the average FPS being not very representative of the actual frame rate you're seeing most of the time.
The new option to sort entities quads by their closest point allows correct rendering of similar translucent entities that have specific types of otherwise wrongly sorted geometry. This is disabled by default as it incurs a performance cost.
The bug fixes include multiple crash fixes and changes to avoid retaining large memory allocations in specific scenarios.
- Fix the animation when fluid sprites are obtained directly via FluidModel (#3630)
- Avoid retaining large allocations created when heavy quad splitting takes place
- Fix buffer overflow caused by BSP Node reuse when quads were split
- Fix wrong applicability test in BaseBiForest that would cause wrong rendering at render distances >32
- Fix post launch checks to actually run and fix duplicate module dialog (#3624)
- Implement optional percentile fps display (#3633, #3642)
- Fix flat fluid lighting being too dark (#3620)
- Significantly reduce memory consumption on the direct sorting fallback path
- Fix issues with fluid shaping in both "improved" and regular mode
- Fix #3612 by performing uniform binding on particle rendering (#3637)
- Fixed #3603 (incorrect AO and skylight level around light sources) (#3631)
- Add option to sort Entity Quads by Closest Point (#3635)
- Fix Minecraft's CompactVectorArray#getZ returning the wrong value which broke some mods' rendering (#3643)
- Change fullbright blocks to only emit block light and no sky light (#3640)
- Fix clouds being invisible behind leaves with specific resource packs
- Refactor
ImprovedItemModelBuilderfor better mod compatibility (#3648)
Please participate in testing this release and giving feedback on our discord server.
Sodium 0.8.12-alpha.1 for Fabric 1.21.1
alpha13 мая 2026 г.Sodium 0.8.12-alpha.1 is a backport of modern Sodium 0.8.12 to Minecraft 1.21.1. This experiment has graduated to alpha status. The degree to which we commit to supporting this branch will be determined by testing and by how well it works and integrates with the ecosystem. The quality of this version is expected to further improve it gets used, we discover quirks, and receive feedback.
- Significantly improved the performance of rendering the world (up to +115%) on some computers.
- Greatly improved the rendering of transparent objects with complex models, especially when submerged in water.
- Lots and lots of improvements to the user experience in the Video Settings menu.
- Reduced latency and micro-stutter when updating chunks in the world.
- Slightly faster entity rendering, especially for transparent mobs and particles.
- Improvements for hardware and mod compatibility.
- ...And many more bug fixes and improvements...
It includes the backport of our Config API and other conventions that will hopefully make it easier for mods to interact with Sodium across multiple versions. This release series doesn't get released at the same cadence as our current releases for Minecraft 26.1 and 1.21.11, and doesn't follow the same alpha/beta numbering.
Please participate in testing this release, coordinating on mod compatibility, and giving feedback on our discord server.
Sodium 0.8.12-alpha.1 for NeoForge 1.21.1
alpha13 мая 2026 г.Sodium 0.8.12-alpha.1 is a backport of modern Sodium 0.8.12 to Minecraft 1.21.1. This experiment has graduated to alpha status. The degree to which we commit to supporting this branch will be determined by testing and by how well it works and integrates with the ecosystem. The quality of this version is expected to further improve it gets used, we discover quirks, and receive feedback.
- Significantly improved the performance of rendering the world (up to +115%) on some computers.
- Greatly improved the rendering of transparent objects with complex models, especially when submerged in water.
- Lots and lots of improvements to the user experience in the Video Settings menu.
- Reduced latency and micro-stutter when updating chunks in the world.
- Slightly faster entity rendering, especially for transparent mobs and particles.
- Improvements for hardware and mod compatibility.
- ...And many more bug fixes and improvements...
It includes the backport of our Config API and other conventions that will hopefully make it easier for mods to interact with Sodium across multiple versions. This release series doesn't get released at the same cadence as our current releases for Minecraft 26.1 and 1.21.11, and doesn't follow the same alpha/beta numbering.
Please participate in testing this release, coordinating on mod compatibility, and giving feedback on our discord server.
Sodium 0.8.12-beta.2 for Fabric 1.21.11
beta11 мая 2026 г.Sodium 0.8.12-beta.2 fixes a number of bugs, adds some new features, and improves memory usage. It also includes multiple improvements to lighting.
The release includes a new display of FPS percentiles which more accurately represent what you actually want to know about the FPS.
- The median (labeled p50) shows the typical frame rate ignoring the slow frames
- The 98th and 99.5th percentiles show the FPS of slow and very slow frames.
- The average, which is what Minecraft displays by default, can get pulled down by few slow frames even though otherwise the frame rate is pretty high. This leads to the average FPS being not very representative of the actual frame rate you're seeing most of the time.
The new option to sort entities quads by their closest point allows correct rendering of similar translucent entities that have specific types of otherwise wrongly sorted geometry. This is disabled by default as it incurs a performance cost.
The bug fixes include multiple crash fixes and changes to avoid retaining large memory allocations in specific scenarios.
- Avoid retaining large allocations created when heavy quad splitting takes place
- Fix buffer overflow caused by BSP Node reuse when quads were split
- Fix wrong applicability test in BaseBiForest that would cause wrong rendering at render distances >32
- Implement optional percentile fps display (#3633, #3642)
- Fix flat fluid lighting being too dark (#3620)
- Significantly reduce memory consumption on the direct sorting fallback path
- Fix issues with fluid shaping in both "improved" and regular mode
- Fix #3612 by performing uniform binding on particle rendering (#3637)
- Fixed #3603 (incorrect AO and skylight level around light sources) (#3631)
- Add option to sort Entity Quads by Closest Point (#3635)
- Fix Minecraft's CompactVectorArray#getZ returning the wrong value which broke some mods' rendering (#3643)
- Change fullbright blocks to only emit block light and no sky light (#3640)
