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accelerated-decay Fabric 26.1.2.4
release28 апреля 2026 г.[26.1.2.4]
Fixed
- We no longer call native events for block breaking. I'm sure this will annoy people.
accelerated-decay Neoforge 26.1.2.4
release28 апреля 2026 г.[26.1.2.4]
Fixed
- We no longer call native events for block breaking. I'm sure this will annoy people.
accelerated-decay Neoforge 26.1.2.3
release28 апреля 2026 г.[26.1.2.3]
Fixed
- Hot fix to resolve an issue causing bone-mealed trees to instantly decay.
Changed (from [26.1.2.2])
- Reworked the way decay is detected
- We no longer look for leaves as logs are broken, instead we hook into the games
block statechanges and watch for a leave block updating - When the leave is updated, and it's now too far away from a log, it's added to a queue of blocks to break
- When the next server tick happens, 5 items are taken from this list and broken.
- This reduces overhead of scanning for leaves as well as making the leaf decay no longer be directly tied to the block down trees but does preserve the behaviour of not decaying user placed leaves.
- We no longer look for leaves as logs are broken, instead we hook into the games
- The block decay queue is now stored in world data meaning if the game crashes softly or the user disconnects. The leaves will continued to decay when the world is reloaded.
- Leaves are no longer broken as a "player" as the hook does not have a player in scope. This should fix more issues than it causes.
accelerated-decay Fabric 26.1.2.3
release28 апреля 2026 г.[26.1.2.3]
Fixed
- Hot fix to resolve an issue causing bone-mealed trees to instantly decay.
Changed (from [26.1.2.2])
- Reworked the way decay is detected
- We no longer look for leaves as logs are broken, instead we hook into the games
block statechanges and watch for a leave block updating - When the leave is updated, and it's now too far away from a log, it's added to a queue of blocks to break
- When the next server tick happens, 5 items are taken from this list and broken.
- This reduces overhead of scanning for leaves as well as making the leaf decay no longer be directly tied to the block down trees but does preserve the behaviour of not decaying user placed leaves.
- We no longer look for leaves as logs are broken, instead we hook into the games
- The block decay queue is now stored in world data meaning if the game crashes softly or the user disconnects. The leaves will continued to decay when the world is reloaded.
- Leaves are no longer broken as a "player" as the hook does not have a player in scope. This should fix more issues than it causes.
accelerated-decay Neoforge 26.1.2.2
release28 апреля 2026 г.[26.1.2.2]
Changed
- Reworked the way decay is detected
- We no longer look for leaves as logs are broken, instead we hook into the games
block statechanges and watch for a leave block updating - When the leave is updated, and it's now too far away from a log, it's added to a queue of blocks to break
- When the next server tick happens, 5 items are taken from this list and broken.
- This reduces overhead of scanning for leaves as well as making the leaf decay no longer be directly tied to the block down trees but does preserve the behaviour of not decaying user placed leaves.
- We no longer look for leaves as logs are broken, instead we hook into the games
- The block decay queue is now stored in world data meaning if the game crashes softly or the user disconnects. The leaves will continued to decay when the world is reloaded.
- Leaves are no longer broken as a "player" as the hook does not have a player in scope. This should fix more issues than it causes.
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Лицензия:LGPL-3.0-only
Опубликован:2 года назад
Обновлён:5 дней назад
