
Accurate Hitboxes
Pixel-perfect, zero-lag hitboxes that instantly perfectly match the 3D visual models of every vanilla and modded entity in the game.
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Accurate Hitboxes 2.2.1-1.20.2-1.20.3
release21 апреля 2026 г.v2.2.1 — Baby GeckoLib Scaling Hotfix
Bug Fixes
- Double-Scaling Eradication (1.20.2+): Resolved an issue where GeckoLib baby entities possessed impossibly tiny geometries. The extraction matrix was mistakenly receiving Vanilla's base rendering scale on top of GeckoLib's own mathematical factor. This fix stabilizes the exact visual-to-hitbox parity for natively scaled GeckoLib babies.
Accurate Hitboxes 2.2.1-1.20.2-1.20.3
release21 апреля 2026 г.v2.2.1 — Baby GeckoLib Scaling Hotfix
Bug Fixes
- Double-Scaling Eradication (1.20.2+): Resolved an issue where GeckoLib baby entities possessed impossibly tiny geometries. The extraction matrix was mistakenly receiving Vanilla's base rendering scale on top of GeckoLib's own mathematical factor. This fix stabilizes the exact visual-to-hitbox parity for natively scaled GeckoLib babies.
Accurate Hitboxes 2.2.0-1.20.1
release12 апреля 2026 г.v2.2.0 — Rendering Stability Update
Bug Fixes
- GeckoLib Specialized Mob Scaling: Hitboxes now accurately mirror GeckoLib's forced internal mob-size constraints natively. This fixes visually massive creatures outputting disproportionately microscopic or unscaled bounds.
- Vanilla Baby Animal Refinements: Reimplemented exact 1.5x Vanilla head scaling offsets and calculations for baby entities. Baby variants of complex shapes will now position their head hitboxes mathematically perfectly according to the core animal model.
Accurate Hitboxes 2.2.0-1.20.1
release12 апреля 2026 г.v2.2.0 — Rendering Stability Update
Bug Fixes
- GeckoLib Specialized Mob Scaling: Hitboxes now accurately mirror GeckoLib's forced internal mob-size constraints natively. This fixes visually massive creatures outputting disproportionately microscopic or unscaled bounds.
- Vanilla Baby Animal Refinements: Reimplemented exact 1.5x Vanilla head scaling offsets and calculations for baby entities. Baby variants of complex shapes will now position their head hitboxes mathematically perfectly according to the core animal model.
Accurate Hitboxes 2.1.0-1.20.2-1.20.3
release10 апреля 2026 г.v2.1.0 — Critical Rendering & Bugfix Update
Bug Fixes
- Baby Mob Render Scaling: Corrected a legacy issue where baby mobs mathematically emitted identically-sized, slightly offset hitboxes as their adult variants. Baby mobs are now rigorously scaled and aligned perfectly with their bodies.
- Ghost Hitboxes: Rewrote the active rendering lifecycle tracking structure. The mod now faithfully adheres to Vanilla Frustum Culling, stopping invisible or culled mobs from permanently leaving behind frozen "ghost" hitboxes in caves and distant chunks, especially noticeable when utilizing Freecam.
- Shader Pass Sky Floating Fixed: Implemented strict render-phase boundaries to ensure shader shadow-mapping passes (like Iris or OptiFine) and MiniMaps no longer generate clusters of heavily warped geometry floating statically in the overworld sky.
- First-Person Artifacts Fixed: Ignored F3+B extraction sweeps covering the active
cameraEntitywhile looking in first-person setups. This stops your own customized physical player body hitboxes from rendering directly onto the screen and aggressively tracking the moving crosshair.
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:3 недели назад
