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Acorn's Tweaks

Acorn's Tweaks

Many small changes to freshen up survival gameplay, but keep things very vanilla.

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This pack adds over 150+ QoL improvements and features to the base game, all in a very vanilla friendly and approachable way, to "tune-up" the game through some of the best ways a data pack is able! The goal was to balance and clean up many of the inconsistencies to make the general experience feel more enjoyable and thoughtful. It's heavily focused on perserving core game design philosphy, so nothing added feels overbearing or non-Mincecraft. The entire pack (apart from settings dialog) is also Translation Friendly so you can play it seamlessly in any language

Potions, Brewing, & Effects

Potions always felt under-utilized due to a lot of limits, so I wanted to encourage using them more

  • Regular potions stack to 4 and have a 1.6 second cooldown
  • Lingering potion effect duration has been doubled, now half instead of a quarter
  • Fletchers now can offer more tipped arrow trades earlier on
  • Dragons Breath is now a brewing fuel that doubles brewing speed with half the uses
  • Turtle Master potions are brewed with Scutes instead of Helmets with weaker effects
  • Thick and Mundane potions are among the most useless items in the game, so now they have a use; Thick Potions inflict Blindness and Mundane Inflict Nausea
  • The Aformentioned effects also work on mobs; Blindness removes follow range and Nausea causes mobs to sometimes lose track of their target
  • Invisibility effect has no particles, allowing you to actually be invisible
  • Jump Boost now adds +1 block of jump height per level
  • Aquatic mobs that would normally suffocate on land don’t with water breathing effect
  • Squid ink causes Blindness effect in a small range
  • Glow Squid ink causes Glowing effect in a small range
Equipment, Enchantments, & Experience
  • Due to its over-reliance and strength, Protection has been nerfed to only reduce damage from sources armor already does, effectively just making it armor+
  • In it's place though, the alternative protections (Blast, Projectile, Fire) are no longer exclusive to each other, as a way to (somewhat) fix their under-utilization
  • Bane of Arthropods and Smite can also be applied together on a weapon, though their damage has been halved. This is to make up for absurdly high damage but low usability
  • Thorns is such a cool concept but fails at being viable due to its armor damage penalty, so that has been reduced to 1 instead of 2
  • Frost walker works while sprint jumping, as well as while riding in a boat
  • Mending has been nerfed considerably, but in its place, Anvil repair cost stops at 15, meaning you can always repair gear. This turns Mending into a novel and nice to have enchantment rather than a requirement
  • Flame and Punch can be applied to the crossbow, giving it a stronger identity and more usefullness, letting it better lean into its crowd control niche
  • Mace disables shields like axes
  • The Trident has been reworked in lots of ways to turn into more of a utility weapon that has more power based on rain and water;
    • It's no longer in Trial Chambers but can be found in ocean ruins
    • Can now be repaired, using Prismarine Crystals
    • Loyalty Tridents return from the void and can grab and retrieve items they land on
    • Channeling works in the rain due to how rare thunderstorms are
  • To give them more of a unique purpose, the curses have new functionalities;
    • Dropped items with Binding can only be picked up by the player who dropped them. List of items Binding can be applied to is now the same as Vanishing
    • Vanishing makes dropped items (from not being killed) disapear in half the time
  • Fire Aspect can light certain blocks like in Bedrock Edition
  • Looting more properly increases rare item drop rates a lot more than before
  • Protection enchantments and Thorns can be equipped onto horse armor, nautilus armor, and happy ghast harnesses
Farming

A feature that has never been tapped into ingame that could change a lot, including reducing the need for mob farms with an easily scalable alternative, and a system to make utlizing it more enjoyable

  • Harvesting crops now has a small chance to grant experience. Chance is higher for rarer crops. Fortune increases chance and silktouch prevents experience
  • Harvesting crops with hoes will automatically replant them using one of the seed drops
  • Both ancient plants drop themselves only from silktouch, otherwise drop seeds with fortune increases seed amount
  • Pitcher plant can consume mobs that fall in and drops loot
  • Torchflowers glow for a short time when walked through
Items & Interactions

Various Item Tweaks:

  • Glistering melons can be eaten for instant health, being treated as another golden food
  • Golden Carrot restores same hunger as carrot, to fall in line with the other golden foods
  • Golden apple absorption hearts stack like bedrock
  • Glow/Sweet Berries, and Cookies can be consumed in half the time like Dried Kelp
  • Soup/stews stack to 16,and no longer have eat particles
  • Rabbit stew restores hunger/saturation equal to its ingredients rather than much less
  • Smelted equipment returns a nugget count equal to ingots required to craft
  • Horse and Nautilus armor can be smelted into an ingot

These are completely new features meant to improve QoL:

  • Clocks can be used as stopwatches to measure ingame ticks
  • Recovery Compasses can be used to teleport back to the player's spawn point, which takes 5 seconds to activate and has a 5 minute cooldown. Finally an actual use!
  • Fire charges can be thrown by the player as small fireballs
  • Goat horn buff nearby wolves of the owner who played with speed and strength
  • Named nametags can have their color dyed, which clears when renaming
  • Banners can be placed on top of beds as blankets
  • Leads can be placed on fences without a mob
  • Brush can be used to change a painting variant. Painting variants are retained when broken
  • Players can open both doors in a double door arrangement
  • Player is able to cycle item in selected hotbar slot with the items within that inventory column by pressing Sprint + Crouch and no other movement keys
  • Player can sit down by not moving, holding Left and Right and tapping sneak
  • Mobs can be fed an eyeblossom; closed silence them, open ones will unsilence
  • You can pet your wolves and cats
Blocks and World

Lets talk about the End first:

  • End ship elytra item frames are replaced with vaults that require shulker shells to open. Now everyone can get them!
  • End has less gravity. Brings a unique challenge to DPS
  • Getting close to end crystals makes endermen watch the player. Destroying End crystals during the dragon fight angers some endermen. The fight needed to be harder somehow right?
  • Iron bars on end spikes look better

Meanwhile in the overworld:

  • Snow layer to snowball matches bedrock rates
  • Uneaten cakes drop as an item when broken. Does not work for cakes with candles
  • Copper ores drop 1-4 raw copper instead of 2-5. The original drop rate was set before trial chambers, and often you want to avoid copper ores because of their high volume
  • Regular Copper Blocks and waxed with no oxidation work as beacon base blocks, with copper ingots as a payment item
  • Lapis ores drop 4-5 instead of 4-9, to fall in line with redstone. It hardly has a use so being able to get up to 36 from a single ore using fortune feels insane
  • Lapis blocks can be used like bookshelves as an enchanting power provider, to give it a use when not actively spending it in enchanting
  • Dirt paths give a speed boost to players to encourage their usage. They drop their block when mined with Silktouch like in Bedrock Edition
  • Noteblocks retain their instrument when broken, which works when placed until a new block overwrites it
  • Jukeboxes can have their playback speed slowed by placing an echo shard on top
  • Jukeboxes can have their playback speed sped up by placing an amethyst shard on top
  • Ominous trial vaults have a slightly higher chance of dropping a heavy core
  • Jungle leaves drop sapling at normal rate
  • The unused element paitings have been added to archeaology digging
  • Seamless nights allow the night to pass over time rather than instant when sleeping. Disabled by default. Sleeping during weather works like normal
Mobs and Entities

First, some buffs to transportation and movement, since its lacking in a lot of ways:

  • Thrown ender pearls while riding a mob teleports the mob itself with the player
  • Players can sprint up full blocks
  • Players riding a mob can hold the Jump key to use their elytra to make that mob glide, allowing all mobs to fly around like the player. Firework boosting does not work
  • Speaking of fireworks, their lifespan is now fixed at 1 second per item flight duration. This makes duration 1 shorter, but duration 3 much longer. They can also carry an item if placed right on top of it
  • Happy Ghast flies 50% faster with a further follow range. Speed effect increases its flying speed
  • Master level villagers will willingly ride a camel, boat, or happy ghast with a player and dismount when the vehicle is leashed

Many hostile mobs now will auto mount mobs they can ride:

  • Skeletons and their variants will auto mount nearby spiders and skeleton horses without saddles

  • Adult zombies will auto mount nearby Zombie Horses without saddles

  • Baby Zombies will auto mount many nearby mobs like Bedrock Edition

  • Pillagers, Evokers, and Vindicators auto-mount nearby Ravagers

  • Bogged without mushrooms commonly replace skeletons in jungle biomes

  • Cave spiders commonly replace spiders in dripstone and lush caves

  • Allays given an item while crouching will hold onto its items rather than return them to the player. Will still react to noteblocks

  • Allays are able to hold 2 stacks of items instead of just 1

  • Allays are now duplicated with echo shards, which also duplicate with them Shulkers guarantee drop 1 shulker shell, each Looting level adds ⅓ chance for a second to drop

  • Evokers require to be killed by a player to drop a totem

  • Experience orbs are invulnerable, and will not sink in lava

  • After 30 seconds, experience orbs automatically consolidate to reduce lag

  • Endermen dismount vehicles when angry

  • Zombie villagers iron ingot drop has been replaced with emerald

  • Illusioner added, which drop emeralds like evokers and arrows like pillagers

  • Rabbits breeding cooldown is half of normal mobs

  • Pigs drop 2-4 pork chops on death

  • Sniffer has 30 health

  • Ravager and Arthropod fall damage is half

  • Slime and magma cube don't take fall damage

  • Bees are half the size

  • Llamas/Trader Llamas always have the max of 15 chest slots available

  • Spiders spawn with weaving effect

  • Breezes spawn with Wind Charged effect

  • Armor stands spawn with arms by default

  • Leader Zombies are physically larger than regular zombies

  • Skeleton Horses are tame by default

  • Potions, exp bottles, shulker bullets, ender pearls, and small fireballs can be redirected

  • Cows drop a bit more leather

  • Pillagers drop arrows

  • Blazes and Magma cubes ignite on melee

  • Chickens can be sheared for feathers with a cooldown

  • Cats can be fed tropical and cooked fish

Recipes

Crafting

  • Mushroom and Rabbit stew can be made interchangably with any combo of Red/Brown mushrooms, as well as Crimson and Warped Fungi
  • Invisible Glow/Item frames can be crafted with phantom membranes. When they don’t have items, will emit a small particle to let you know they are there
  • Smithing templates can be duped shapeless with 1 diamond instead of 7
  • Banner patterns can be duped with 1 diamond and 1 paper
  • Pottery sherds can be duped with 1 diamond and 1 brick
  • Hoppers don't require chests but need 1 more iron ingot
  • Prismarine brick crafting/stonecutting is consistent with the rest of the blocks
  • Cake recipe is altered with less milk, more eggs, and sweet berries
  • Buttons craft to make 4
  • Hanging signs can be made with stripped wood or logs
  • Trapdoors craft to make 6
  • Banners take only 2 wool
  • Carpets craft to make 4
  • Shapeless Bread, Shulker box, Paper, Cookie
  • Dispenser can be crafted with bow crafting around dropper
  • Many cobblestone only block recipes also use other stones
  • Glass bottle craft to make 4
  • Slime blocks only require 4 slime balls
  • TNT takes only 2 sand and 2 gunpowder to make
  • Black dye can be crafted with coal, charcoal, or flint
  • Brown dye can be crafted with orange and black dye
  • Green dye can be crafted with blue and yellow
  • Purple dye can be crafted with chorus fruit
  • Anvil can be repaired a stage with iron ingots
  • Concrete, powder, glass, glass pane, and terracotta can be redyed universally with 1 block and 1 dye
  • Prismarine bricks are crafted using prismarine blocks, same way as all other bricks
  • Coal blocks can be crafted with coal/charcoal interchangably

Smelting

  • Blast Furnace can blast raw ore blocks into regular blocks, which is more efficient and rewarding than by item
  • Cracked Bricks, non-cobbled, and Smooth blocks can now be blasted
  • Charcoal can be made in a campfire. Sponges can be dried in campfire
  • Sea Pickles, Cactus, and Chorus fruit can be used in the Smoker
  • Furnaces can smelt concrete into stained glass

Stonecutting

  • Blocks with several variants (stone, deepslate, tuff, blackstone) can be turned into a single block of their type (cobbled if available) for organization and consolidation
  • Sandstone and Red Sandstone can be turned back into their respective sand, making sandstone a form of compacted sand
  • Stonecutter works to make certain wooden blocks from planks
  • Stonecutter can make mud bricks

Other

  • Different armor types can be smithed into diamond or netherite armor, costing echo shards, to become vanity armor, which will look like the sacrificed armor. Trims carry over, works on Horse and Nautilus armor. Some secret vanity armor exists

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:MIT
Опубликован:1 год назад
Обновлён:5 месяцев назад
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