Unofficial site, not affiliated with modrinth.com.What is this?
Моды/Advanced HUD
Advanced HUD

Advanced HUD

Highly customizable HUD that provides dynamic info on whatever you're looking at.

319
1

Advanced HUD 1.0.4-fabric-26.1.2

release11 апреля 2026 г.

Switch to fabric-loom plugin and update dependency configurations (modImplementation/modApi -> implementation/api). Bump Minecraft, loader, loom and several library versions and set Java release/source/target to 25. Add a set of new client GUI/rendering classes (Font, GuiGraphicsExtractor, GuiRenderer, InventoryScreen, and related rendering/tooltip/item helpers) and several new Minecraft stubs (entities, tags, attributes, villager/player, block behaviour). Also apply related changes to AdvancedHud client code and mod metadata to accommodate the updated API.

Advanced HUD 1.0.4

release24 февраля 2026 г.
  • Introduce HUD transparency setting and UI slider (default 80) in ModConfig/ConfigScreen.
  • Adjust several option defaults and tooltip text for clarity (e.g., showBlockId default set to false).
  • Add armor toughness tracking to TargetInfo (field, getter, reset, and attribute read) and show toughness in the HUD.
  • Refine container inventory detection with heuristics and custom name support for Nameable block entities.
  • Update HudRenderer to account for toughness when computing layout and rendering the armor bar (different icon/color, appended toughness text).
  • Use configured transparency for tooltip background rendering.
  • Updated mod version to 1.0.4.

Full Changelog: https://github.com/yigit-guven/Advanced-HUD/compare/1.0.3...1.0.4

Advanced HUD 1.0.4

release24 февраля 2026 г.
  • Introduce HUD transparency setting and UI slider (default 80) in ModConfig/ConfigScreen.
  • Adjust several option defaults and tooltip text for clarity (e.g., showBlockId default set to false).
  • Add armor toughness tracking to TargetInfo (field, getter, reset, and attribute read) and show toughness in the HUD.
  • Refine container inventory detection with heuristics and custom name support for Nameable block entities.
  • Update HudRenderer to account for toughness when computing layout and rendering the armor bar (different icon/color, appended toughness text).
  • Use configured transparency for tooltip background rendering.
  • Updated mod version to 1.0.4.

Full Changelog: https://github.com/yigit-guven/Advanced-HUD/compare/1.0.3...1.0.4

Advanced HUD 1.0.4

release24 февраля 2026 г.
  • Introduce HUD transparency setting and UI slider (default 80) in ModConfig/ConfigScreen.
  • Adjust several option defaults and tooltip text for clarity (e.g., showBlockId default set to false).
  • Add armor toughness tracking to TargetInfo (field, getter, reset, and attribute read) and show toughness in the HUD.
  • Refine container inventory detection with heuristics and custom name support for Nameable block entities.
  • Update HudRenderer to account for toughness when computing layout and rendering the armor bar (different icon/color, appended toughness text).
  • Use configured transparency for tooltip background rendering.
  • Updated mod version to 1.0.4.

Full Changelog: https://github.com/yigit-guven/Advanced-HUD/compare/1.0.3...1.0.4

Advanced HUD 1.0.3

release23 февраля 2026 г.
  • Entity Model Scaling: Fixed entity models overflowing the HUD panel by tuning the scale formula (base 18, max 20).
  • Entity Model Rotation: Fixed entities looking to the right; they now correctly face their left.
  • Stale Waterlogged State: Fixed the 💧 Waterlogged indicator persisting on subsequent non-waterlogged blocks.
  • Mod Menu Config Screen: Added an in-game configuration screen accessible via Mod Menu's "Config" button, with three categories:
    • General – Enable HUD toggle, X/Y offset, Show Mod Name.
    • Blocks – Block ID, Effective Tool, Harvest Level, Crop Growth, Waterlogged, Breaking Progress, Bee Count, Container Info.
    • Entities – Health, Armor, Entity Model, Entity ID, Owner, Horse Stats, Villager Info.
  • Config System Fixes: Previously several config flags were defined but had no effect. They are now fully wired up:
  • showBlockId / showEntityId — displays the internal ID (e.g. minecraft:stone) with a 🆔 icon.
  • showWaterlogged — displays a 💧 icon for waterlogged blocks.
  • showEntityOwner — displays the owner's name (👤) for tamed entities.
  • showHarvestLevel — displays the required tool tier ⛏ (Stone / Iron / Diamond).
  • Aesthetic Overhaul: New high-end "glassmorphism" HUD background with subtle transparency and professional borders.
  • Visual Health Bar: Added a smooth progress bar for entity health, including numerical values.
  • Visual Armor Bar: Added a shield-themed progress bar to visually represent protection levels.
  • Generic Crop Growth: Completely rewritten growth detection that works for all crops dynamically.
  • Enhanced Block Entity Support: Added specific tracking for Furnaces and Brewing Stands (General Info).
  • Improved Alignment: Refined layout scaling and text centering.
  • Icon-Based Stats: Unicode icons used for entity/block info (Health, Armor, Speed, Jump, Bees, Items, Growth, Profession).
  • Cycling Tool Icons: Displays rotating tool icons (e.g., Diamond/Iron Pickaxes) for mineable blocks instead of text.
  • Harvesting Indicator: Added ✔ and ✘ icons to show if the current setup will drop items from the targeted block.
  • Mod Version: Updated to 1.0.3.
  • HUD Redesign:
    • Implemented a more compact and streamlined layout.
    • Improved positioning and centering logic.
    • Relocated mod name for better space efficiency.
    • Enhanced vertical alignment and spacing for all HUD elements.

Full Changelog: https://github.com/yigit-guven/Advanced-HUD/compare/1.0.2...1.0.3

Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.20.x

Платформы

Поддерживаемые окружения

Клиент

Создатели

Детали

Лицензия:GPL-3.0-only
Опубликован:3 месяца назад
Обновлён:3 недели назад
Главная