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Моды/Axion
Axion

Axion

The ultimate Axiom inspired all-in-one building tool

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Axion v0.2.6

release11 мая 2026 г.

v0.2.6: Preview Rendering Recovery, GPU Pipeline Fixes & 1.21.5 Startup Fix

This release fixes the preview rendering regression where block previews, outlines, and guide visuals could disappear without ImmediatelyFast installed. It also stabilizes the new GPU preview path, fixes fluid preview offsets, improves plant/grass surface handling, and fixes a 1.21.5 black-screen startup issue.

Changes

  • World Render Callback Fix: Moved Axion world visuals onto the stable END_MAIN render phase and fixed fallback routing so Fabric event and mixin paths do not suppress each other. This restores outlines, guide arrows, and block previews without relying on ImmediatelyFast.
  • Large Preview Rendering Fix: Fixed chunked previews reporting success while drawing nothing. Medium and large previews now render reliably again, with the working CPU/Immediate fallback preserved.
  • GPU Preview Pipeline Progress: Added a gated custom preview GPU pipeline for 1.21.11 using Axion's preview_shell shaders and DynamicTransforms. Fixed visibility, alignment, large-coordinate precision jitter, and camera movement issues in the custom GPU path.
  • 1.21.5 Startup Fix: Excluded modern GPU preview shader resources from the 1.21.5 jar. This prevents the black-screen startup hang caused by 1.21.11 shader imports being packaged into the 1.21.5 build.
  • Symmetry Keybind Fix: Ctrl + R and Ctrl + F symmetry bindings no longer trigger when Shift is held, allowing Ctrl + Shift + R/F to be used by other bindings.

Supported Versions

1.21.5 through 1.21.11

Support and Feedback

Axion v0.2.6

release11 мая 2026 г.

v0.2.6: Preview Rendering Recovery, GPU Pipeline Fixes & 1.21.5 Startup Fix

This release fixes the preview rendering regression where block previews, outlines, and guide visuals could disappear without ImmediatelyFast installed. It also stabilizes the new GPU preview path, fixes fluid preview offsets, improves plant/grass surface handling, and fixes a 1.21.5 black-screen startup issue.

Changes

  • World Render Callback Fix: Moved Axion world visuals onto the stable END_MAIN render phase and fixed fallback routing so Fabric event and mixin paths do not suppress each other. This restores outlines, guide arrows, and block previews without relying on ImmediatelyFast.
  • Large Preview Rendering Fix: Fixed chunked previews reporting success while drawing nothing. Medium and large previews now render reliably again, with the working CPU/Immediate fallback preserved.
  • GPU Preview Pipeline Progress: Added a gated custom preview GPU pipeline for 1.21.11 using Axion's preview_shell shaders and DynamicTransforms. Fixed visibility, alignment, large-coordinate precision jitter, and camera movement issues in the custom GPU path.
  • 1.21.5 Startup Fix: Excluded modern GPU preview shader resources from the 1.21.5 jar. This prevents the black-screen startup hang caused by 1.21.11 shader imports being packaged into the 1.21.5 build.
  • Symmetry Keybind Fix: Ctrl + R and Ctrl + F symmetry bindings no longer trigger when Shift is held, allowing Ctrl + Shift + R/F to be used by other bindings.

Supported Versions

1.21.5 through 1.21.11

Support and Feedback

Axion v0.2.6

release11 мая 2026 г.

v0.2.6: Preview Rendering Recovery, GPU Pipeline Fixes & 1.21.5 Startup Fix

This release fixes the preview rendering regression where block previews, outlines, and guide visuals could disappear without ImmediatelyFast installed. It also stabilizes the new GPU preview path, fixes fluid preview offsets, improves plant/grass surface handling, and fixes a 1.21.5 black-screen startup issue.

Changes

  • World Render Callback Fix: Moved Axion world visuals onto the stable END_MAIN render phase and fixed fallback routing so Fabric event and mixin paths do not suppress each other. This restores outlines, guide arrows, and block previews without relying on ImmediatelyFast.
  • Large Preview Rendering Fix: Fixed chunked previews reporting success while drawing nothing. Medium and large previews now render reliably again, with the working CPU/Immediate fallback preserved.
  • GPU Preview Pipeline Progress: Added a gated custom preview GPU pipeline for 1.21.11 using Axion's preview_shell shaders and DynamicTransforms. Fixed visibility, alignment, large-coordinate precision jitter, and camera movement issues in the custom GPU path.
  • 1.21.5 Startup Fix: Excluded modern GPU preview shader resources from the 1.21.5 jar. This prevents the black-screen startup hang caused by 1.21.11 shader imports being packaged into the 1.21.5 build.
  • Symmetry Keybind Fix: Ctrl + R and Ctrl + F symmetry bindings no longer trigger when Shift is held, allowing Ctrl + Shift + R/F to be used by other bindings.

Supported Versions

1.21.5 through 1.21.11

Support and Feedback

Axion v0.2.5

release7 мая 2026 г.

v0.2.5: Chunked Preview Deferred Draws, Surface Detection Fixes & Limit Bumps

Deferred GPU draw submission for chunked previews, fixes for surface detection through non-opaque blocks (grass, flowers, crops), server-side block entity snapshot coordinate fixes, and increased operation limits.

Changes

  • Undo/Redo Decay Drift Tolerance: History action service now tolerates native block decay drift (grass_block→dirt, mycelium→dirt, podzol→dirt, farmland→dirt, dirt_path→dirt, snow→air) when verifying block state for undo/redo, preventing failures on naturally changed blocks via a hardcoded allowlist.
  • Chunked Preview Deferred Draws (1.21.6+): Moved GPU preview submission from per-session immediate draw to a deferred queue flushed after vanilla's WorldRenderer pass, improving compatibility. Added frustum-culled SectionDrawList and a bulk drawMultipleIndexedPreview path for 1.21.11 (1.21.7 falls back to manual draw loop). Added ChunkedDrawResult enum for proper handled/not-handled reporting. 1.21.5 continues using the legacy CPU preview path.
  • Block Entity Data Fix: Block entity data is now correctly written during clipboard operations — previously blocks with custom data (banners, signs, etc.) would paste as plain undecorated versions. This fixes decorated banners pasting as white banners, text on signs not persisting, and similar data loss.
  • Increased Operation Limits: Raised PermissiveOperationValidator limits (MAX_BLOCKS_PER_BATCH, MAX_TOTAL_WRITES, MAX_CLIPBOARD_CELLS) from ~1.2M–2M to 4M. Raised PlacementPreviewRenderer cell caps from 200K to 4M.
  • GPU Buffer Fixes: Proper index buffer cleanup when re-uploading vertex data. Sequential index buffer fallback when no index buffer is available.
  • Move Source Z-Fighting Fix: The MOVE_SOURCE_GHOST_SCALE (1.015) was only applied in the entity fallback path, but silently ignored in the mesh cache path (the primary rendering path for most selections). Now tessellateBatch() applies per-block scale, so the gray stained glass move-source overlay renders slightly larger than real blocks at the same position, eliminating z-fighting.
  • Ghost Preview Threshold Bump: Raised CHUNKED_PATH_CELL_THRESHOLD from 1024 to MAX_TEXTURED_GHOST_BLOCKS (32768), keeping medium previews on the reliable CPU path.
  • 1.21.7 Compat: Implemented proper GUI-textured drawTexture using RenderPipelines.GUI_TEXTURED. Added RenderPipeline extraction from RenderLayer via reflection for layer-accurate pipeline selection.

Supported Versions

1.21.5 through 1.21.11

Support and Feedback

Axion v0.2.5

release7 мая 2026 г.

v0.2.5: Chunked Preview Deferred Draws, Surface Detection Fixes & Limit Bumps

Deferred GPU draw submission for chunked previews, fixes for surface detection through non-opaque blocks (grass, flowers, crops), server-side block entity snapshot coordinate fixes, and increased operation limits.

Changes

  • Undo/Redo Decay Drift Tolerance: History action service now tolerates native block decay drift (grass_block→dirt, mycelium→dirt, podzol→dirt, farmland→dirt, dirt_path→dirt, snow→air) when verifying block state for undo/redo, preventing failures on naturally changed blocks via a hardcoded allowlist.
  • Chunked Preview Deferred Draws (1.21.6+): Moved GPU preview submission from per-session immediate draw to a deferred queue flushed after vanilla's WorldRenderer pass, improving compatibility. Added frustum-culled SectionDrawList and a bulk drawMultipleIndexedPreview path for 1.21.11 (1.21.7 falls back to manual draw loop). Added ChunkedDrawResult enum for proper handled/not-handled reporting. 1.21.5 continues using the legacy CPU preview path.
  • Block Entity Data Fix: Block entity data is now correctly written during clipboard operations — previously blocks with custom data (banners, signs, etc.) would paste as plain undecorated versions. This fixes decorated banners pasting as white banners, text on signs not persisting, and similar data loss.
  • Increased Operation Limits: Raised PermissiveOperationValidator limits (MAX_BLOCKS_PER_BATCH, MAX_TOTAL_WRITES, MAX_CLIPBOARD_CELLS) from ~1.2M–2M to 4M. Raised PlacementPreviewRenderer cell caps from 200K to 4M.
  • GPU Buffer Fixes: Proper index buffer cleanup when re-uploading vertex data. Sequential index buffer fallback when no index buffer is available.
  • Move Source Z-Fighting Fix: The MOVE_SOURCE_GHOST_SCALE (1.015) was only applied in the entity fallback path, but silently ignored in the mesh cache path (the primary rendering path for most selections). Now tessellateBatch() applies per-block scale, so the gray stained glass move-source overlay renders slightly larger than real blocks at the same position, eliminating z-fighting.
  • Ghost Preview Threshold Bump: Raised CHUNKED_PATH_CELL_THRESHOLD from 1024 to MAX_TEXTURED_GHOST_BLOCKS (32768), keeping medium previews on the reliable CPU path.
  • 1.21.7 Compat: Implemented proper GUI-textured drawTexture using RenderPipelines.GUI_TEXTURED. Added RenderPipeline extraction from RenderLayer via reflection for layer-accurate pipeline selection.

Supported Versions

1.21.5 through 1.21.11

Support and Feedback

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

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Клиент и сервер

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Лицензия:GPL-3.0-only
Опубликован:1 месяц назад
Обновлён:3 дня назад
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