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Blood Magic 3.3.7-49
release20 апреля 2026 г.Version 3.3.7
Fixed:
- Recent changes to the Sigil of Holding's logic meant that it could sometimes turn into one of the sigils it was holding. The Sigil of Holding is now better at holding Sigils, particularly the Lava Sigil and Water Sigil.
Blood Magic 3.3.6-48
release15 апреля 2026 г.Version 3.3.6
Added:
- Upgrade Tomes holding the same Upgrade or Downgrade can now be combined in a crafting grid to add their points together
- Commands to manipulate a players soul network
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- Currently "bloodmagic network
<add/query/reset/set> [amount]" to read or write a player's LP.
- Currently "bloodmagic network
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- Add adds a given amount, Query returns the current value, Reset sets it to 0, Set sets it to a given amount.
- ARC input tank can be emptied by putting buckets or other fluid handler items into the input bucket slot. It will also try to transfer as much as possible instead of only ever 1 bucket at a time
- ARC tanks can be interacted with from in-world now. Order of operations tried is Fill input tank > Empty output tank > Empty input tank > Open GUI
- Sigil of the Frozen Lake is now craftable
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- By default, this tier-3 recipe takes packed ice, a snow block, a snowball, and water to make Frost Reagent, and an infused slate to make the Sigil itself.
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- Acts as a Frostwalker enchantment when active.
- Weak and Saturated Tau now count towards tranquility when building the incense altar
- Froglight variants are now valid in place of glowstone for the altar
- Configuration options in bloodmagic-common.toml for the LP cost of all sigils
- Fan translations! Currently we've deployed Simplified Chinese (zh_CN), thanks to Rain-Flying. If you'd like to help contribute a language to the pack, or improve an existing language, come join our Discord (link on github/modrinth/curseforge)
- Block protection compatibility (i.e. ftbchunks et al). Mining charges, the ritual of magnetism, and other things that affect or modify blocks should now respect teams and claims. Server owners, rejoice!
- Added waterlogging support to the Water Sigil, and prevented the Water and Lava Sigils from deleting blocks in certain corner cases
Fixed:
- Fixed a world-breaking crash with the Reap of the Harvest Moon ritual if it found a TileEntity in its range when AgriCraft is not installed.
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- If your world has been affected by this, go to 'forge-server.toml' and set 'removeErroringBlockEntities' to 'true'. Launch your world and confirm that it's running, then set this back to false. (see the warning in the .toml for more info)
- The 'flight' potion effect now properly clears when players drink a bucket of milk (or otherwise end it prematurely)
- Rhythm of the Beating Anvil didn't check to see if the recipe was valid and just produced the result. Recipe checking has been added, so you do now actually need the correct inputs
- MagiChem's fully grown clusters have been added to the geode_harvestable tag to work out of the box with The Ritual of the Geode's Bounty rather than requiring a datapack. The budding blocks are already in the forge:budding tag which is already part of geode_acceleratable
- Apparently Oculus takes _s to mean 'shader' and helpfully removes such instances from the texture map. Unfortunately all our steadfast variant blocks ended in _s. We've renamed them to _steadfast as a result
- Blood Orbs could be used without getting damaged while spawn protection lasts. It now does the same thing the rest of the sacrifice stuff does and first gets rid of invulnerability
- The Hellfire Forge does not let item automation stuff place items into the output slot anymore. Its also learned some other handy things like prioritizing a different input slot for each of the different sides as well as targeting the gem slot first from above and only ever taking from the output slot from below
- Composite Item Filters didn't work, now they do
- Forge:storage_blocks/hellforged block and item tags have been added to the respective forge:storage_blocks tag
- Prevent a crash when opening the Edit HUD position screen while looking at an entity
- Soft coating no longer voids the contents of shulker boxes (or other tile-entities)
- Bloodmagic:geode_harvestable now adds forge:clusters as a tag instead of a block, meaning The Ritual of the Geode's Bounty will actually work with them
- Teleposition sigil now teleports you when clicking on a non-teleposer block as well. it also now checks itself for a destination when inside a sigil of holding
- Ritual diviner and tinkerer can now be cycled even when looking at a (non master ritual stone) block
- The Ritual of the Geode's Bounty now uses a fake player so certus quartz now actually drops, instead of getting voided because there was no entity passed to the drop generation Added a check to prevent alchemy arrays from duplicating items
Blood Magic 3.3.5-47
release23 ноября 2025 г.Missing Recipe Serializer prevented people from joining servers. It's been found and put where it belongs.
Blood Magic 3.3.4-46
release23 ноября 2025 г.Buckle up, this one's a doozy... Added:
- A new ritual! -> The "Ritual of the Geode's Bounty" will accelerate the growth of nearby budding blocks and automatically harvest their crystals, dropping them on the ground.
- more configuration options! -> LP per heart from sacrifice / self-sacrifice can be tweaked --> Specific mobs can also give more or less LP per heart of damage --> Specific mobs can also be blacklisted from the Well of Suffering (if you want to allow for them to be manually sacrificed) -> Living armour's total upgrade points can now be configured (both standard and evolved) -> added configuration options for the new Geode Ritual - expect more of this in 1.21
- Filters now have recipes for copying or clearing their settings
- Reap of the Harvest Moon now supports more things! -> Vanilla: bamboo, kelp, sugarcane, cactus, and vines (both normal, twisting, and weeping) -> Modded: Agricraft, Mystical Agriculture
- Green Grove ritual and sigil now support Agricraft (and acts as a [highly un-]natural weed-killer!)
- Improved recipes in JEI to better display requirements for the Alchemy Table, Hellfire Forge, and Blood Altar (with tooltips) -> Alchemy Table displays required LP for a given craft in a tooltip -> Hellfire Forge displays required and consumed Will in a tooltip -> Blood Altar displays required tier and LP -> All of them say 'info' under the arrow to tell people to mouse over
- Hellfire Forge now has a little flag that pops out when you've not got enough will to craft a recipe
- Added some error messages to the Penance of the Leadened Soul ritual to cover some common issues -> Downgrade blocked by training bracelet, not enough of key item / upgrade points present in chest, no chest present
- Added dispenser behaviour for Buckets of Life -> Now you can Carrie people in Minecraft!
- Anointments can now be added in the smithing table, for 2-handed weapons and other circumstances where you're unable to apply the anointment in the intended way.
- Re-worked the AE2 Meteor within the Mark of the Falling Tower ritual to spawn budding quartz blocks (including flawless, if you're lucky!)
- Added recipes for all of the dungeon blocks, plus recipes for their aspected counterparts. Now you too can utilize the fierce red dungeon asthetic!
- Added some functional dungeon blocks, including the dungeon eye, dungeon emitter, dungeon alternator, and MASHY SPIKE PLATE.
- Added speed upgrades for routing nodes. Now you can move more items AND move them faster!
- Added more uses for the hydration cell, including making copper more nasty and concrete powder less powdery.
- Dispensers can now throw soul snares
- Sentient Tools now have 2 higher tiers, unlocked at 2k and 4k will respectively, that further improve their stats, bringing them in line with the Sentient Sword.
Fixed:
- Mimic blocks now render properly when they've not been given a block to mimic
- Added models for inversion pillar caps
- Fixed an interaction with the dungeon rituals and certain optimisation mods (such as Better Chunk Loading) that prevented the dungeons from working.
- Fixed a crash with Domain of the Filler
- Fixed a dupe glitch with the blood altar
- Lava crystals no longer lose their binding when used in the ARC in furnace mode -> Unbound lava crystals are no longer a free fuel source for the ARC. Sorry! -> Also items won't end up with negative durability when being used in the ARC.
- Comparators no longer have a redstone value > 15 when measuring the fill-level of your soul network. -> Fixes a crash when placing / looking at comparators next to blood altars with certain WALIA/TOP style mods.
- The Sigil of Suppression no longer leaves Spectral Blocks lying around the place -> Was causing crashes and potentially world-corruption -> Can be fixed by using 'setblock' to turn any lingering spectral blocks into air
- Dummies from the dummmmmmy mod are blacklisted by default and give 0 LP when sacrificed.
- Fixed a logspam issue / crash when dying while wearing living armour with Curios installed
- Reinforced runes can now be properly mined.
- Fixed a crash when activating a teleposer with an unbound focus in it.
- The ARC now respects the 'unbreakable' tag when using items with durability.
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This includes the Eternal Stella!
- Configuring the HUD with the Seer's Sigil / Divination Sigil / etc should now properly save your changes
- Added some missing names for e.g. life essence buckets
- Tau Fruit / Saturated Tau now grows properly (rather than requiring bonemeal)
- Re-implemented the Spectral Sight potion effect
- The Blood Altar structure is now more permissive about what constitutes a 'solid block' for the purposes of supporting your glowstone/bloodstone blocks. -> Stairs, walls, fenceposts, even stacks of signs will all work for this now.
- LP wasn't saving consistently in singleplayer mode sometimes
- Fortuna Extract / Soft Coating no longer voids Shulker Boxes
- Fungal charges no longer use an empty tag in their crafting recipe
- The Sentient Scythe is now officially 20% more Scythe-y. (and tagged as one, too!)
- Re-worked the Green Grove's Steadfast Will upgrade, it should now properly replant seeds on harvest.
- Fixed filters not saving item quantities properly
- Explosive charges no longer lose their anointments if held in hand when breaking a block
- Will stored within the chunk's Aura is no longer lost upon chunk unload.
Blood Magic 1.20.1-3.3.3-45
alpha25 апреля 2024 г.Version 3.3.3
- Updated the description of the music disc to properly credit Firel.
- Added the "Gilded" Living Armour Upgrade, which pacifies Piglins when equiped. Trained by giving Gold Ingots directly to piglins.
- Updated the death messages for dying to the Well of Suffering or the Sacrificial Knife.
- Deregistered the SPectral Block's item. -> Stop placing random things out of your test worlds! ;-;
- Modified some miscilaneous Curios stuff.
- Removed the fact that sacrificial damage would stop momentum.
Совместимость
Minecraft: Java Edition
1.20.x1.18.x1.16.x1.12.x1.11.x1.10.x1.9.x1.8.x1.7.x
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Лицензия:CC-BY-4.0
Опубликован:2 года назад
Обновлён:1 неделю назад



