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Cobbleboost

Cobbleboost

CobbleBoost is a client-side Fabric mod for Minecraft 1.21.1 that optimizes performance when playing with Cobblemon 1.7.

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Cobbleboost 1.1.2

release31 марта 2026 г.

When a Pokemon is beyond the throttle distance (default 24 blocks), the old code allowed an animation frame through every 4 ticks (~5fps). This meant idle
animations (breathing, tail wagging, etc.) kept advancing but at a very low framerate, creating visible jerky/stuttery movement instead of smooth or frozen
animation.

The fix removes the periodic refresh entirely. Now distant Pokemon are fully frozen in their last cached pose. The mixin already handles the edge case where a Pokemon spawns beyond the throttle distance with no cache — it lets one frame through to populate it, then freezes. When you walk back within range, animations resume normally.

Cobbleboost 1.1.1

release28 марта 2026 г.

Fix bug: ● The reflection was looking for relevantPartsByName directly on PosableEntityModel's superclass, but in Cobblemon 1.7.x that field was moved to a separate
PosableModel object, accessed via a posableModel field on the entity model. So the old single-step lookup always failed with NoSuchFieldException.

The fix does a two-step reflection: first it gets the posableModel field from the entity model instance, then it reads relevantPartsByName from that composed
object. It also walks the full class hierarchy instead of only checking one superclass level, and keeps a fallback for older Cobblemon versions where the field lived directly on the model.

Cobbleboost 1.1.0

release21 марта 2026 г.

CobbleBoost v1.1.0 — Changelog

Added: Packet Throttler (Feature #7)

Client-side packet rate limiter that prevents the "Sending too many packets" server kick.

How it works:

  • Intercepts outgoing packets via ConnectionMixin → Connection.send(Packet)
  • Counts serverbound game-phase packets sent per tick
  • When the per-tick budget is exceeded, excess packets are queued and flushed in subsequent ticks
  • Movement packets are coalesced — only the latest position update is kept, sent first every tick
  • Never throttled: keep-alive, pong, login, configuration, and common packets (different package, excluded by design)
  • Queue capped at 200 to prevent memory buildup; oldest packets dropped if overflow

Cobbleboost 1.0.1

release18 марта 2026 г.

The Fix Explained

Problem: The ParticleStormMixin was injecting into method = "tick" with remap = false. At runtime, Cobblemon's ParticleStorm class extends Minecraft's Particle and overrides its tick() method. In a Fabric environment, all Minecraft method names are replaced with intermediary names (e.g., tick → method_3070). So the
bytecode literally has no method called "tick" — the mixin couldn't find its target and crashed.

Fix: Changed the method target from "tick" to "method_3070" (the intermediary name for Particle.tick()). Since we're using the intermediary name directly,
remap = false stays — no remapping needed.

Why remap = true didn't work either: Our stub ParticleStorm.java is a bare class that doesn't extend Particle, so the Mixin annotation processor at compile
time couldn't resolve the inheritance chain to find the mapping for tick. Using the intermediary name directly bypasses this entirely.

Cobbleboost 1.0.0

release13 марта 2026 г.

fix bug

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:MIT
Опубликован:2 месяца назад
Обновлён:1 месяц назад
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