
Cobblemon Mount Mastery
The more you ride, the stronger your Pokémon gets. A full mount training and progression system for Cobblemon.
Cobblemon Mount Mastery 0.2.1.1 - Balanced Rewards
release2 мая 2026 г.v0.2.1 - Balanced Rewards
Balance
- Each Berry now gives half the experience it used to. With more and more ways to gain rewards with this mod, it only makes sense to rebalance it's own rewards to make it fairer and better to play.
Daily Quests
- Each Minecraft day, 3 riding quests are generated from your rideable party members
- 2 quests reward an Upgrade Berry (ride 1,000-2,000 blocks in a specific style with a specific Pokemon)
- 1 quest rewards a Stamina Berry (harder - 2,000-4,000 blocks)
- Quests are shown in the Riding Pager right-click report under a
Daily Questssection, with per-quest progress and reward displayed - Daily quest progress is also shown inside the Ride Training panel in the Cobblemon Party Summary UI
- Removed the always-visible daily quest tracker HUD from the right side of the screen
- Progress resets at the start of each in-game day (every 24,000 ticks); completed quests stay marked until reset
- Quest assignments are deterministic per player per day (same quests if you relog)
Bond Training (Friendship Stamina)
- Riding a Pokemon that has reached maximum friendship (255) now passively builds Stamina XP at 1/3 the normal riding rate
- This unlocks Stamina training without needing Stamina Berries, as a reward for a close bond
- The first time bond training activates on a Pokemon, a one-time achievement popup fires: "Besties for Life!"
- The Riding Pager shows
Bond Training ACTIVE (1/3x stamina XP from riding)when friendship is maxed - Rate is configurable via
friendshipStaminaSpeedFractioninconfig/ridetraining.json(default:0.333)
Achievement System
- Added a repeatable long-distance reward track that starts at 10,000m and continues rewarding every 10,000m
- Each repeatable milestone rewards:
- 1x Upgrade Berry
- 1x Stamina Berry
- 10x Ultra Balls
- 1x Master Ball
- This gives the mod an evergreen reward loop so long rides keep paying out beyond the original fixed milestones
Bug Fix
- Fixed Stamina Berry applying two level-ups in a single use when the Pokemon had accumulated leftover stamina progress from normal riding; now correctly applies at most one level-up per use
Cobblemon Mount Mastery 0.2.1
release1 мая 2026 г.v0.2.1
Daily Quests
- Each Minecraft day, 3 riding quests are generated from your rideable party members
- 2 quests reward an Upgrade Berry (ride 1,000-2,000 blocks in a specific style with a specific Pokemon)
- 1 quest rewards a Stamina Berry (harder - 2,000-4,000 blocks)
- Quests are shown in the Riding Pager right-click report under a
Daily Questssection, with per-quest progress and reward displayed - Daily quest progress is also shown inside the Ride Training panel in the Cobblemon Party Summary UI
- Progress resets at the start of each in-game day (every 24,000 ticks); completed quests stay marked until reset
- Quest assignments are deterministic per player per day (same quests if you relog)
Bond Training (Friendship Stamina)
- Riding a Pokemon that has reached maximum friendship (255) now passively builds Stamina XP at 1/3 the normal riding rate
- This unlocks Stamina training without needing Stamina Berries, as a reward for a close bond
- The first time bond training activates on a Pokemon, a one-time achievement popup fires: "Besties for Life!"
- The Riding Pager shows
Bond Training ACTIVE (1/3x stamina XP from riding)when friendship is maxed - Rate is configurable via
friendshipStaminaSpeedFractioninconfig/ridetraining.json(default:0.333)
Achievement System
- Added a repeatable long-distance reward track that starts at 2,000m and continues at 3,000m, 4,000m, 5,000m, and so on
- Each repeatable milestone rewards:
- 5x Upgrade Berry
- 5x Stamina Berry
- 10x Ultra Balls
- 1x Master Ball
- This gives the mod an evergreen reward loop so long rides keep paying out beyond the original fixed milestones
Bug Fix
- Fixed Stamina Berry applying two level-ups in a single use when the Pokemon had accumulated leftover stamina progress from normal riding; now correctly applies at most one level-up per use
Cobblemon Mount Mastery 0.2.0 [The Training Overhaul]
release25 апреля 2026 г.Changelog
0.2.0 — The Training Overhaul
A complete rework of how training progression works, plus real speed gains, a proper config system, and a lot of fixes.
Training Now Has Levels
Training progress is no longer abstract. Each riding mode now has a visible level (up to Lv.35), and stamina has its own shared level (up to Lv.25) that applies across all riding modes at once. You can check your current levels at any time with the Riding Pager or in the Cobblemon summary screen.
Training Actually Makes Your Pokémon Faster
This one is big. Previously, training had no reliable effect on how fast your Pokémon actually moved — the bonuses were there on paper but didn't translate into noticeable speed. That's fixed.
Your Pokémon now rides measurably faster as it levels up — up to +50% speed at Lv.35, and up to +70% once overflow potential is reached. Flying, running, and swimming each scale independently.
Stamina Lasts Much Longer at Higher Levels
At Stamina Lv.25, the sprint bar lasts up to 5 minutes of continuous sprinting — linearly scaling up from whatever your Pokémon's vanilla stamina is at Lv.0. Previously this system existed but didn't work correctly for many Pokémon.
See Your Speed and Jump Height in Real Time
The Riding Pager and the action bar HUD now show:
- Speed in blocks per second
- Jump height in blocks (running and swimming only)
Both update as your training improves, so you can actually see the difference training makes.
Milestone Rewards
Reaching key levels now automatically drops items into your inventory.
Training Level Rewards — per riding mode, per Pokémon:
| Level | Achievement | Reward |
|---|---|---|
| Lv.10 | Riding Initiate | 1× Upgrade Berry, 1× Stamina Berry, 1× Rare Candy |
| Lv.20 | Riding Adept | 1× Upgrade Berry, 1× Stamina Berry, 2× Rare Candy |
| Lv.30 | Riding Expert | 2× Upgrade Berry, 1× Stamina Berry, 3× Rare Candy |
| Lv.35 | Riding Master | 5× Upgrade Berry, 1× Stamina Berry, 5× Rare Candy |
Stamina Level Rewards — once per Pokémon:
| Level | Achievement | Reward |
|---|---|---|
| Lv.5 | Endurance Novice | 1× Stamina Berry, 5× Poké Ball, 1× Rare Candy |
| Lv.10 | Endurance Apprentice | 1× Stamina Berry, 5× Great Ball, 1× Rare Candy |
| Lv.15 | Endurance Veteran | 1× Stamina Berry, 5× Ultra Ball, 1× Rare Candy |
| Lv.20 | Endurance Champion | 1× Stamina Berry, 10× Quick Ball, 1× Rare Candy |
| Lv.25 | Endurance Legend | 1× Stamina Berry, 1× Master Ball, 5× Rare Candy |
Stamina Berry Works Differently
The Stamina Berry now raises the shared stamina level directly, which applies to all riding modes at the same time. You no longer need to reach Lv.35 before using it — Stamina Berries work at any point.
Server Configuration
A config/ridetraining.json file is now created when the mod loads. Server admins can use it to adjust:
- Toggle level-up sounds, level-up particles, and the mastery aura on or off
- Set a riding XP rate multiplier (0.01–3.0) to make leveling faster or slower
- Set a berry XP rate multiplier (0.01–3.0) separately for Upgrade and Stamina Berries
Optional ModMenu Config Screen
If ModMenu is installed, all of the above settings are editable in-game directly from the mod list — no config file editing required. ModMenu is not required to play.
Bug Fixes
- Training level now correctly affects riding speed — previously the speed boost existed internally but never showed up in actual movement
- Stamina scaling now works correctly for all Pokémon, including those it was silently failing on before
- Riding Pager and HUD now show accurate data without needing to relog or reopen menus
- Fixed a bug where a flying Pokémon would train the wrong mode depending on whether it was airborne or grounded — flying now only trains when actually off the ground, running only trains on the ground, and swimming only trains in water. Each mode is tracked independently and correctly
- Fixed infinite oxygen underwater — riding a swimming Pokémon no longer permanently prevents your air bar from draining when it shouldn't
Cobblemon Mount Mastery 0.1.3
release12 апреля 2026 г.Bug Fixes
Riding Pager now craftable: the item tag for Pokédex variants was registered under the wrong data path, making the crafting recipe unresolvable in-game. Fixed.
Riding Pager now visible in the creative inventory: the item was mistakenly registered under the Operator tab only. It now appears in the Tools tab and is obtainable in survival.
Balance Changes
Berry progress rework: Upgrade Berry and Stamina Berry no longer apply a variable number of training steps depending on the current phase. Both berries now always add a flat 45% of one milestone worth of progress to the shared training pool, regardless of the Pokémon's current training state. This mirrors the Rare Candy philosophy: consistent, predictable value every use. At 0% progress → reaches 45% At 60% progress → reaches 105%, triggering one milestone and carrying 5% forward At 99% progress → reaches 144%, triggering one milestone and carrying 44% forward
Berry progress is now shared with the riding progress pool, so partial berry uses and partial riding naturally combine toward the next milestone. If a berry use does not cross a milestone, the player receives a chat message showing current progress percentage instead of a stat boost notification.
Cobblemon Mount Mastery 0.1.2
release9 апреля 2026 г.Balance & Bug Fixes
Bug Fixes
Fixed player losing oxygen when riding a swimming Pokémon — oxygen is now permanently maintained while mounted on any Swimming-capable Pokémon.
Fixed oxygen draining when briefly jumping out of water and re-entering — the fix now covers all states (submerged, surface, airborne)
Balance
Reduced per-milestone stat boost amounts by ~60% for normal riding training (Air, Land, and Liquid styles) — the jump from untrained to first milestone is no longer jarring Increased milestone frequency (distancePerMilestone 1800 → 750) to compensate, total training distance to full mastery is unchanged, but progress feels more gradual and rewarding
Reduced item upgrade step size (upgradeNativeStepsPerUse) to match the smoother curve
