
Create Big Cannons
A Minecraft mod for building large cannons with the Create mod.
Create Big Cannons 5.11.3
release28 апреля 2026 г.Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)! Note: Not all fixes for Sable/Aeronautics are implemented, particularly for attachment and splitting. This will be addressed in the next patch.
Changed:
- Improved Cannon Mount syncing
- Improved casing ejection for up- and down-facing manual autocannon
- [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
- CBC: Advanced Technologies breaks Big Cartridges and prevents them from firing. Other issues may also be present.
- [1.21.1] Updated Chinese (Simplified) (zh_cn.json) localization courtesy of pingguomc
Fixed:
- Fixed NO_DAMAGE munition damage setting not applying to shrapnel (including flak and grapeshot)
- Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
- Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
- Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
- Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
- Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
- Fixed shrapnel burst not widening when detonating facing upwards
- Fixed shot balls not present in the Create Big Cannons creative tab
- Fixed player rotation on Fixed Cannon Mount manual autocannon (including on up and down autocannons)
- Fixed #create:safe_nbt exploits
- Fixed casting mould drops and Schematicannon requirements
- Fixed drop mortar plume positioning
- Fixed hostile mob targeting when player rides manual autocannon
- Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
- Fixed obsidian block armor values
- [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
- [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
- [1.21.1] Fixed autocannon ammo container block item saving
- [Sable] Fixed chunkloading near Sable sublevels
- [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
- [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
- [Sable] Fixed wired fuze detonation on Sable sublevels
- [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
- [Sable] Fixed cannon plume orientation on Sable sublevel
- [Sable] Fixed autocannon ammo container blocks not accessible on Sable sublevels
Create Big Cannons 5.11.3
release28 апреля 2026 г.Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)! Note: Not all fixes for Sable/Aeronautics are implemented, particularly for attachment and splitting. This will be addressed in the next patch.
Changed:
- Improved Cannon Mount syncing
- Improved casing ejection for up- and down-facing manual autocannon
- [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
- CBC: Advanced Technologies breaks Big Cartridges and prevents them from firing. Other issues may also be present.
- [1.21.1] Updated Chinese (Simplified) (zh_cn.json) localization courtesy of pingguomc
Fixed:
- Fixed NO_DAMAGE munition damage setting not applying to shrapnel (including flak and grapeshot)
- Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
- Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
- Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
- Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
- Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
- Fixed shrapnel burst not widening when detonating facing upwards
- Fixed shot balls not present in the Create Big Cannons creative tab
- Fixed player rotation on Fixed Cannon Mount manual autocannon (including on up and down autocannons)
- Fixed #create:safe_nbt exploits
- Fixed casting mould drops and Schematicannon requirements
- Fixed drop mortar plume positioning
- Fixed hostile mob targeting when player rides manual autocannon
- Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
- Fixed obsidian block armor values
- [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
- [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
- [1.21.1] Fixed autocannon ammo container block item saving
- [Sable] Fixed chunkloading near Sable sublevels
- [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
- [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
- [Sable] Fixed wired fuze detonation on Sable sublevels
- [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
- [Sable] Fixed cannon plume orientation on Sable sublevel
- [Sable] Fixed autocannon ammo container blocks not accessible on Sable sublevels
Create Big Cannons 5.11.3
release28 апреля 2026 г.Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)! Note: Not all fixes for Sable/Aeronautics are implemented, particularly for attachment and splitting. This will be addressed in the next patch.
Changed:
- Improved Cannon Mount syncing
- Improved casing ejection for up- and down-facing manual autocannon
- [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
- CBC: Advanced Technologies breaks Big Cartridges and prevents them from firing. Other issues may also be present.
- [1.21.1] Updated Chinese (Simplified) (zh_cn.json) localization courtesy of pingguomc
Fixed:
- Fixed NO_DAMAGE munition damage setting not applying to shrapnel (including flak and grapeshot)
- Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
- Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
- Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
- Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
- Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
- Fixed shrapnel burst not widening when detonating facing upwards
- Fixed shot balls not present in the Create Big Cannons creative tab
- Fixed player rotation on Fixed Cannon Mount manual autocannon (including on up and down autocannons)
- Fixed #create:safe_nbt exploits
- Fixed casting mould drops and Schematicannon requirements
- Fixed drop mortar plume positioning
- Fixed hostile mob targeting when player rides manual autocannon
- Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
- Fixed obsidian block armor values
- [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
- [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
- [1.21.1] Fixed autocannon ammo container block item saving
- [Sable] Fixed chunkloading near Sable sublevels
- [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
- [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
- [Sable] Fixed wired fuze detonation on Sable sublevels
- [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
- [Sable] Fixed cannon plume orientation on Sable sublevel
- [Sable] Fixed autocannon ammo container blocks not accessible on Sable sublevels
Create Big Cannons 5.11.2
release28 февраля 2026 г.Create Big Cannons 5.11.2, with more fixes.
Changed:
- Loosened optional Curios and Trinkets requirements
- Changed Block Armor Inspection Tool texture
- Made Block Armor Inspection Tool obtainable in Survival
Fixed:
- [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.1 (8->10 and 6->8) (but for real)
Create Big Cannons 5.11.2
release28 февраля 2026 г.Create Big Cannons 5.11.2, with more fixes.
Changed:
- Loosened optional Curios and Trinkets requirements
- Changed Block Armor Inspection Tool texture
- Made Block Armor Inspection Tool obtainable in Survival
Fixed:
- [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.1 (8->10 and 6->8) (but for real)
