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Моды/Create: Fishery Industry
Create: Fishery Industry

Create: Fishery Industry

Help you fishing automatically based on create

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Create: Fishery Industry 5.0.2

release24 апреля 2026 г.

fix issues

Create: Fishery Industry 5.0.1

release23 апреля 2026 г.

fix tags issue

Create: Fishery Industry 5.0.0

release21 апреля 2026 г.

align with create fishery industry 5.0 in 1.21.1 neoforge version (except for trap bearing)

Create: Fishery Industry 5.0.1

release4 апреля 2026 г.

• Create: Fishery Industry v5.1 Changelog

Bug Fixes

• Fixed bait trap NullPointerException caused by race condition in recipe caching • Fixed harpoon pickup logic — harpoons can now only be retrieved via harpoon gun, not by direct pickup • Fixed compatibility issue with Vanity mod and other mods that sync entity items • Fixed underwater sprint speed stacking with other mods (e.g., Nether Depths Update's Hell Rider enchantment) — speed bonuses now use ADD_VALUE operation instead of ADD_MULTIPLIED_TOTAL to prevent explosive speed stacking • Lowered underwater sprint max speed limit (0.5 → 0.35) for better balance

Create: Fishery Industry 5.0.0

release5 февраля 2026 г.

Added

  • Trap Bearing now grants fishing loot when used with Frame Traps in water
  • Enchantments for the Pneumatic Harpoon Gun (Execution and Barbed)
  • Bait Trap for passive mob drop automation
  • New seafood-based foods (fish skins, steaks, mussels, lobster, and soups)

Changed

  • Frame Traps can no longer directly grant fishing loot (now handled by Trap Bearing for better balance)

Fixed

  • Various bug fixes and performance improvements

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Детали

Лицензия:MIT
Опубликован:1 год назад
Обновлён:1 неделю назад
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