
Create: Nomad 0.1.3b
release4 мая 2026 г.Fixed Nomad startup crashes and loading-screen hang.
Changes:
- Fixed dedicated server crash caused by Harpoon Gun loading client-only
HumanoidModelcode on the server. - Fixed client getting stuck on the Mojang loading screen from
HarpoonGunItem.ARM_POSEmissing during enum extension loading. - Moved Harpoon Gun client arm-pose/render logic into a client-only helper while keeping a safe bridge for NeoForge enum extensions.
- Fixed menu/network code that could touch
Minecraft.getInstance()from common code paths. - Fixed brass backpack loot tables so they reference the registered backpack item IDs instead of missing block IDs.
Create: Nomad 0.1.3
release30 апреля 2026 г.0.1.3
This version expands Create: Nomad with new backpack upgrade systems, schematic-building tools, and a harpoon gun, while fixing several tool, projectile, and inventory edge cases.
Added
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Added the Harpoon Gun and reusable Harpoon projectile.
- Fires using Backtank air.
- Supports high-damage piercing behavior.
- Harpoons can be picked back up after landing.
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Added the Constructinator.
- Builds Create schematics from a schematic held in the offhand.
- Pulls required blocks from player inventory and equipped backpack storage.
- Uses backtank air per placed block.
- Added a keybind to toggle Constructinator schematic rendering.
-
Added the Filing Cabinet.
- Stores Create schematics in a dedicated 4x4 inventory.
- Includes schematic preview/rendering support.
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Added backpack upgrade items:
- Andesite Upgrade Template
- Brass Upgrade Template
- Magnet Upgrade
- Packager Upgrade
- Infinity Upgrade
- Tool Upgrade
- Invulnerable Upgrade
- Clutch Upgrade
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Added backpack upgrade slots and upgrade-gated behavior.
- Backpacks now support dedicated upgrade slots.
- Backpack features are gated behind installed upgrades.
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Added backpack package support.
- Packager upgrade enables packaging backpack input slots into Create packages.
Changed
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Backpack storage rules now support upgrade-aware behavior.
- Infinity upgrade allows broader backpack storage rules.
- Storage validation is shared across manual insertion and automated behavior.
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Backpack GUI behavior was expanded for upgrade slots, package handling, and item-backed backpack persistence.
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Jackhammer and handheld saw secondary block breaking now use proper player/tool drop handling.
Fixed
-
Fixed Jackhammer vein-mined blocks not respecting tool enchantments.
- Silk Touch and Fortune now apply to every vein-mined ore block, not only the first block.
-
Fixed handheld saw tree-felled logs not respecting tool enchantments.
- Secondary logs now use the saw stack as the tool context for drops.
-
Fixed harpoon projectiles being impossible to recover.
- Projectiles no longer delete themselves immediately when they hit the ground.
- Fired harpoons now use pickup-enabled projectile behavior.
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Fixed harpoon render alignment.
- The projectile model origin was offset, making landed harpoons appear to float or miss the ground/block.
- The model now renders from the projectile collision point.
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Fixed Harpoon Gun backtank air consumption running before the server/client split.
- Air is now consumed server-side only.
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Fixed a backpack Tool Upgrade edge case where the selected hotbar backpack could be selected as the source backpack.
- Prevents replacing the held backpack with a tool and storing a copy of the backpack inside itself.
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Fixed Tool Upgrade auto-swap bypassing backpack storage rules for the displaced held item.
Create: Nomad 0.1.2
release13 марта 2026 г.Fix NullPointerException on startup
Create: Nomad 0.1.1
release12 марта 2026 г.Fixed Chain Color
Create: Nomad 0.1.0
release12 марта 2026 г.Нет описания изменений
