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Dangerous - Just A Difficulty Mod

Dangerous - Just A Difficulty Mod

Dangerous is a balancing mod designed to enhance the challenge of Minecraft, especially when combined with other mods that grant players powerful abilities or additional health.

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Dangerous - Just A Difficulty Mod

release14 мая 2026 г.
  • Added a proper day-based HP scaling recalculation, so the current mob HP multiplier is now calculated from the current world day instead of relying only on stored runtime state.
  • Fixed missing chat announcements when mobs become stronger after a new in-game day/increment is reached.
  • Added detailed HP scaling status messages showing the current day, current mob HP multiplier, and days until the next increment.
  • Fixed the “final form” announcement timing so it is triggered safely without recursive delayed execution issues.
  • Reworked loaded mob health updates so already spawned hostile mobs are updated when the multiplier increases.
  • Improved health scaling persistence per mob by storing the last applied multiplier, preventing unnecessary repeated scaling.
  • Fixed player join stats so the displayed multiplier matches the real active multiplier.
  • Kept gear and armor scaling independent from HP scaling, so equipment features still work even when health scaling is disabled.
  • Reduced unnecessary/debug logging by respecting the debug logging config option.

Dangerous - Just A Difficulty Mod

release14 мая 2026 г.
  • Added a proper day-based HP scaling recalculation, so the current mob HP multiplier is now calculated from the current world day instead of relying only on stored runtime state.
  • Fixed missing chat announcements when mobs become stronger after a new in-game day/increment is reached.
  • Added detailed HP scaling status messages showing the current day, current mob HP multiplier, and days until the next increment.
  • Fixed the “final form” announcement timing so it is triggered safely without recursive delayed execution issues.
  • Reworked loaded mob health updates so already spawned hostile mobs are updated when the multiplier increases.
  • Improved health scaling persistence per mob by storing the last applied multiplier, preventing unnecessary repeated scaling.
  • Fixed player join stats so the displayed multiplier matches the real active multiplier.
  • Kept gear and armor scaling independent from HP scaling, so equipment features still work even when health scaling is disabled.
  • Reduced unnecessary/debug logging by respecting the debug logging config option.

Dangerous - Just A Difficulty Mod

release14 мая 2026 г.
  • Added a proper day-based HP scaling recalculation, so the current mob HP multiplier is now calculated from the current world day instead of relying only on stored runtime state.
  • Fixed missing chat announcements when mobs become stronger after a new in-game day/increment is reached.
  • Added detailed HP scaling status messages showing the current day, current mob HP multiplier, and days until the next increment.
  • Fixed the “final form” announcement timing so it is triggered safely without recursive delayed execution issues.
  • Reworked loaded mob health updates so already spawned hostile mobs are updated when the multiplier increases.
  • Improved health scaling persistence per mob by storing the last applied multiplier, preventing unnecessary repeated scaling.
  • Fixed player join stats so the displayed multiplier matches the real active multiplier.
  • Kept gear and armor scaling independent from HP scaling, so equipment features still work even when health scaling is disabled.
  • Reduced unnecessary/debug logging by respecting the debug logging config option.

Dangerous - Just A Difficulty Mod

release14 мая 2026 г.
  • Added a proper day-based HP scaling recalculation, so the current mob HP multiplier is now calculated from the current world day instead of relying only on stored runtime state.
  • Fixed missing chat announcements when mobs become stronger after a new in-game day/increment is reached.
  • Added detailed HP scaling status messages showing the current day, current mob HP multiplier, and days until the next increment.
  • Fixed the “final form” announcement timing so it is triggered safely without recursive delayed execution issues.
  • Reworked loaded mob health updates so already spawned hostile mobs are updated when the multiplier increases.
  • Improved health scaling persistence per mob by storing the last applied multiplier, preventing unnecessary repeated scaling.
  • Fixed player join stats so the displayed multiplier matches the real active multiplier.
  • Kept gear and armor scaling independent from HP scaling, so equipment features still work even when health scaling is disabled.
  • Reduced unnecessary/debug logging by respecting the debug logging config option.

Dangerous Forge - 1.21.1 v1.5

release7 мая 2026 г.
  • added an option to turn off the health scaling in the config file

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:10 часов назад
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