
Enchancement
A mod that completely overhauls the vanilla enchanting system
457.3K
1.0K
26.1-r7
release3 мая 2026 г.Version 26.1-r7:
- horse and wolf armor now get chestplate enchantments instead of boots enchantments, and saddles now get boots enchantments
- mountable mobs can now use air jump, direction burst, glide, and rotation burst components when mounted
- mobs with perception no longer need line of sight to find a target
- mobs with veil no longer render past a certain distance
- mobs with strafe now use it when attacking
- mobs with slide now use it to navigate
- mobs now properly use delay
- mobs with lunge now use it when attacking
- drowned now use riptide
- wardenspine now considers x rotation instead of y rotation if the attacked entity has body armor
- getting hit now cancels slamming
- reduce strength of slam storage jumps
- bouncy should no longer have a delay on servers
- charge jump progress no longer renders if you're riding a vehicle
- getting hit now briefly cancels buoy
- floating with buoy now reduces wet timer
- add wet timer hud indicator
- add key for buoy hovering out of water
- add dedicated sound events for buoy boosting
- increase sticky's honey trail size
- amethyst and ice shards now do more damage
- torch projectiles are now twice as fast and deal more damage
- riptide is now weaker
- elytra are now disabled for 3 seconds when attacked
- armor enchantments now work on body and saddle slots
- fix modded wolf armors not having durability
- fix push components resetting when losing durability
- fix certain enchantments not working in offhand or when a mob uses it
- fix riptide slowdown with amphibious (and depth strider)
- fix riptide having weird rotations when swimming
- fix spear attribute swapping
- fix players getting kicked for flying
see full changelog here
26.1-r6
release30 апреля 2026 г.Version 26.1-r6:
If you are playing on an existing world, please delete the enchancement configuration file and set the minecraft:player_movement_check gamerule to false
- remove disableVelocityChecks config
- the vanilla
minecraft:player_movement_checkgamerule now controls all "moved too quickly" and "moved wrongly" cases, and now defaults to false
- the vanilla
- mace enchanted books are now more common in ominous vaults
- fix Turkish translation for overhaulEnchanting config option (thanks Hexasan!)
- add Brazilian Portuguese translation (Thanks RenanOSX)
see full changelog here
26.1-r5
release27 апреля 2026 г.Version 26.1-r5:
- update Turkish translation (thanks Hexasan!)
- fix cooldowns not applying properly when changing back from dark form in nycto
- fix gale's glide cooldown not applying when swapping items
- add helper method for adding enchanted book icons
- increase adrenaline's speed bonus
- increase strafe's cooldown
- reduce the impact your movement has on strafe
- reduce buoy's horizontal movement when boosting out of water
see full changelog here
26.1-r4
release26 апреля 2026 г.Version 26.1-r4:
- doubled adrenaline's damage reduction bonus
- strafe now chains your current movement if you're already moving in the direction you would be strafing
- strafe no longer needs you to be on the ground to recharge
- slide now reaches its max jump bonus much faster
- slide and slam particles are now visible in first person
- slide and sticky now have a slam storage synergy
- bouncy now passively charges when moving or bouncing, and keeps its charge when not sneaking
- buoy can now propel you outside of fluid as long as you're wet
- buoy now plays sounds when boosting
- entities with buoy can now receive and use dolphin's grace
- sticky is now slightly stronger, keeps your horizontal momentum, descends slightly slower, and respects forward and back keys being held
- fire caused by fire aspect and meteor no longer affects movement
- bows now play a ready sound when fully charged
- brimstone now travels much faster
- riptide now functions like in vanilla again
- thunderstruck now launches you forward when looking up instead of not at all
- mace enchantments no longer need you to be on the ground to activate
- using tridents and maces now slows you down less like with bows
- using bows, tridents, and maces no longer prevents sprinting
- lower ready sound volume of bows, tridents, and maces
- they will get their own unique sounds in a future update
- grapple now has a unique sound (thanks EightSidedSquare!)
- fix being unable to edit config in mod menu until a world is loaded
- fix delayed projectiles not reducing in damage with consecutive hits when rebalanceProjectiles is false
see full changelog here
26.1-r3
release5 апреля 2026 г.Совместимость
Детали
Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:3 года назад
Обновлён:14 часов назад