
Vanilla enchanting rolls random stats and magic into one messy system. This mod splits everything into three clean systems where every choice matters.
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The enchanting table opens a catalogue instead of rolling random enchantments. Pick your enchantment, pay a thematic reagent and some XP. A slot system per item forces real tradeoffs: you pick what goes on each piece of gear. Enchanted books go in chiseled bookshelves near the table. Each book permanently adds one enchantment to the catalogue. Normal bookshelves reduce the reagent cost. Hovering a chiseled bookshelf slot shows the book name without breaking the shelf.

Sharpness, Protection, Unbreaking, and Efficiency are gone. Four smithing templates replace them:
- Honing (damage)
- Warding (protection)
- Tempering (durability)
- Grinding (mining speed)
Find them in structure chests across the world. Upgrade your gear step by step with Copper through Netherite ingots at the smithing table. Each template is duplicatable via crafting with a unique signature material.

Every armor material now resists a specific damage type on its own:
- Copper and Netherite resist fire
- Iron blocks projectiles
- Diamond absorbs explosions
- Gold counters magic
Each piece gives 5% reduction, a full set gives 20%. No enchantment needed. Mixed sets stack independently.
The mod adds 6 new enchantments:
- Step-Up
- Venom
- Last Stand
- Veil
- Curse of Fragility
- Curse of Hunger
Curses cost 0 slots and grant +1 bonus slot each, opening up risk/reward builds. The anvil is repair and rename only, no enchantment combining. The grindstone strips all enchantments but costs a permanent slot, visible as a red pip in the slot bar. The anvil restores lost slots with the matching repair material. Mobs spawn with difficulty-scaled enchanted or upgraded gear, controllable via gamerule. Structure loot is curated by progression tier, from village bookshelves to End City vaults. Feather Falling prevents crop trampling. Warding and Tempering show as visual overlays on armor, tinted to match the material.

The Stronghold Library has been remodeled into a starter enchanting room with an obsidian pedestal and chiseled bookshelves pre-filled with early-game enchanted books. Enchanted books display as "Flame Book" or "Fortune Book" in light purple, making stacks of books easy to browse.


