
Garden Trails
A lightweight plant-focused mod introducing new flora, silk production features and decorative potted plants
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Garden Trails 1.20.1 v0.1.10
release2 мая 2026 г.🌱 Garden Trails Patch Notes v0.1.10

New Ingame Patreon rewards, skins!
- 3 new skins for the drying tray: Silver, Golden and Amethyst. I have removed the craft for now, I will implement the Patreon tier system in a later update. This element still need to be better integrated into the game
New Plants & potted variation
- Geranium: 5 new color variants added: Orange, Purple, Purpleish, Red and White
- New potted geranium variations: Orange, Purple, Purpleish, Red and White
Plant Improvements
- Camellia: now colors itself dynamically based on the biome's foliage color. The texture reacts to jungle greens, savanna yellows and taiga tones
- Geranium: leaves are now tinted by biome foliage color, giving each color variant a natural feel in its environment
- Improved cypress texture to make it better match the savanna color tone, added more leaves to the texture to make it more thick
- Removed the tint color on the cypress flower pot
️ World Generation & Biome Redistribution
Plants now spawn in biomes that better match their real-world origins. The flower forest is no longer overloaded and now only hosts true flowers.
| Plant | New Biomes |
|---|---|
| Boxwood Bush | forest, birch_forest, old_growth_birch_forest, windswept_forest |
| Camellia | jungle, sparse_jungle, bamboo_jungle, savanna, taiga |
| Commelina | swamp, mangrove_swamp, flower_forest |
| Cypress | savanna, savanna_plateau, windswept_savanna |
| Geranium Pink | flower_forest, meadow, birch_forest, old_growth_birch_forest |
| Ivy | forest, birch_forest, old_growth_birch_forest, dark_forest |
| Mulberry | taiga, old_growth_pine_taiga, old_growth_spruce_taiga |
| Red Maple | birch_forest, old_growth_birch_forest, dark_forest |
| Rice | swamp, mangrove_swamp |
| Wild Grape | forest, birch_forest, dark_forest |
| Wild Maize | savanna, savanna_plateau, windswept_savanna, plains |
Spawn Balancing
Plant spawning has been tuned to feel more natural and less cluttered across all biomes.
- All plants now spawn 50% less frequently and in smaller groups. Patches are roughly half the size they used to be.
- Geranium Pink and Wild Maize spawn 70% less often. They were appearing far too frequently and have been brought down to a more reasonable density.
- Red Maple is now a rare encounter. It spawns 90% less often and always appears as a single tree.
Bug fixing
- Fixed broken Mulberry lootable, the block couldn't drop anything
Garden Trails 1.20.1 v0.1.10
release2 мая 2026 г.🌱 Garden Trails Patch Notes v0.1.10

New Ingame Patreon rewards, skins!
- 3 new skins for the drying tray: Silver, Golden and Amethyst. I have removed the craft for now, I will implement the Patreon tier system in a later update. This element still need to be better integrated into the game
New Plants & potted variation
- Geranium: 5 new color variants added: Orange, Purple, Purpleish, Red and White
- New potted geranium variations: Orange, Purple, Purpleish, Red and White
Plant Improvements
- Camellia: now colors itself dynamically based on the biome's foliage color. The texture reacts to jungle greens, savanna yellows and taiga tones
- Geranium: leaves are now tinted by biome foliage color, giving each color variant a natural feel in its environment
- Improved cypress texture to make it better match the savanna color tone, added more leaves to the texture to make it more thick
- Removed the tint color on the cypress flower pot
️ World Generation & Biome Redistribution
Plants now spawn in biomes that better match their real-world origins. The flower forest is no longer overloaded and now only hosts true flowers.
| Plant | New Biomes |
|---|---|
| Boxwood Bush | forest, birch_forest, old_growth_birch_forest, windswept_forest |
| Camellia | jungle, sparse_jungle, bamboo_jungle, savanna, taiga |
| Commelina | swamp, mangrove_swamp, flower_forest |
| Cypress | savanna, savanna_plateau, windswept_savanna |
| Geranium Pink | flower_forest, meadow, birch_forest, old_growth_birch_forest |
| Ivy | forest, birch_forest, old_growth_birch_forest, dark_forest |
| Mulberry | taiga, old_growth_pine_taiga, old_growth_spruce_taiga |
| Red Maple | birch_forest, old_growth_birch_forest, dark_forest |
| Rice | swamp, mangrove_swamp |
| Wild Grape | forest, birch_forest, dark_forest |
| Wild Maize | savanna, savanna_plateau, windswept_savanna, plains |
Spawn Balancing
Plant spawning has been tuned to feel more natural and less cluttered across all biomes.
- All plants now spawn 50% less frequently and in smaller groups. Patches are roughly half the size they used to be.
- Geranium Pink and Wild Maize spawn 70% less often. They were appearing far too frequently and have been brought down to a more reasonable density.
- Red Maple is now a rare encounter. It spawns 90% less often and always appears as a single tree.
Bug fixing
- Fixed broken Mulberry lootable, the block couldn't drop anything
Garden Trails 1.20.1 v0.1.9
release5 апреля 2026 г.🌱 Garden Trails Patch Notes v0.1.9
Plant Enhancements
- Fixed Rice double crop texture being cut during growth: the top half now renders correctly on every growth tick
- Bonemeal can now be applied to all tall crops (Camellia, Rice, Maize): applying it to the bottom half correctly advances their growth
- Bonemeal now works on Boxwood Bush and Pink Geranium, with a small chance to drop themselves when used. It allows duplication for survival
- Mulberry & Camellia seed drop chance increased from 10% to 35%, Mulberry can now loot stick when destroyed
Silkmoth
- Silkmoths now drop between 1 and 3 Silk Worm Eggs at random intervals during their lifecycle, no longer need to be killed to obtain eggs. You can now automate a silk farm
Drying Tray
- Added 7 new wood variants: Birch, Spruce, Jungle, Acacia, Dark Oak, Mangrove, Cherry
- Complete parent/child model refactor: adding new wood variants now requires only a texture and a few JSON files
- Updated bamboo drying tray texture, now uses the vanilla Minecraft bamboo texture, replacing the Dawn of Time texture
- Updated craft recipe: now includes 2 iron ingots, reflecting the 4 iron pylons visible in the model
- Recipes now require and produce 4 items instead of 1, matching the tray's stacking mechanic
Pergola
- Complete parent/child model refactor: all variants share a single base geometry, adding new materials in the future is trivial
- Added Copper Pergola and Oxidized Copper Pergola variants, both supporting all three climbing plants (Ivy, Vine, Grape)
- Updated craft recipes for all three variants: each material now has its own distinct ingredients
- Improved tooltips: each Pergola now lists its accepted climbing plants directly on hover
- Textures slightly improved with added noise for a more natural look
UI / Tooltips
- Completely revamped tooltip system: replaced the old Shift mechanic with Minecraft's native lore display. Item descriptions now appear directly on hover, no key press required
- This allows for significantly richer descriptions across all items and blocks, making the mod self-explanatory without needing a wiki
- The full Silk production chain is now documented in item lore: a step by step guide walks new players through the workflow (Eggs → Worms → Cocoons → Silk)
- Drying Tray tooltip now lists all accepted items
- Creative inventory completely reorganized into distinct categories: Items, Plants, Pelts, Silk, Sakes, Pergolas, and more
Refactors & Technical
- Removed the social buttons overlay (Discord, CurseForge, GitHub, Patreon icons) from the Creative inventory screen
- Removed the plant growth pause mechanic (Lighter + Shift right click)
- Removed a significant number of unused assets: old textures and files previously tied to Dawn of Time
Garden Trails 1.20.1 v0.1.9
release5 апреля 2026 г.🌱 Garden Trails Patch Notes v0.1.9
Plant Enhancements
- Fixed Rice double crop texture being cut during growth: the top half now renders correctly on every growth tick
- Bonemeal can now be applied to all tall crops (Camellia, Rice, Maize): applying it to the bottom half correctly advances their growth
- Bonemeal now works on Boxwood Bush and Pink Geranium, with a small chance to drop themselves when used. It allows duplication for survival
- Mulberry & Camellia seed drop chance increased from 10% to 35%, Mulberry can now loot stick when destroyed
Silkmoth
- Silkmoths now drop between 1 and 3 Silk Worm Eggs at random intervals during their lifecycle, no longer need to be killed to obtain eggs. You can now automate a silk farm
Drying Tray
- Added 7 new wood variants: Birch, Spruce, Jungle, Acacia, Dark Oak, Mangrove, Cherry
- Complete parent/child model refactor: adding new wood variants now requires only a texture and a few JSON files
- Updated bamboo drying tray texture, now uses the vanilla Minecraft bamboo texture, replacing the Dawn of Time texture
- Updated craft recipe: now includes 2 iron ingots, reflecting the 4 iron pylons visible in the model
- Recipes now require and produce 4 items instead of 1, matching the tray's stacking mechanic
Pergola
- Complete parent/child model refactor: all variants share a single base geometry, adding new materials in the future is trivial
- Added Copper Pergola and Oxidized Copper Pergola variants, both supporting all three climbing plants (Ivy, Vine, Grape)
- Updated craft recipes for all three variants: each material now has its own distinct ingredients
- Improved tooltips: each Pergola now lists its accepted climbing plants directly on hover
- Textures slightly improved with added noise for a more natural look
UI / Tooltips
- Completely revamped tooltip system: replaced the old Shift mechanic with Minecraft's native lore display. Item descriptions now appear directly on hover, no key press required
- This allows for significantly richer descriptions across all items and blocks, making the mod self-explanatory without needing a wiki
- The full Silk production chain is now documented in item lore: a step by step guide walks new players through the workflow (Eggs → Worms → Cocoons → Silk)
- Drying Tray tooltip now lists all accepted items
- Creative inventory completely reorganized into distinct categories: Items, Plants, Pelts, Silk, Sakes, Pergolas, and more
Refactors & Technical
- Removed the social buttons overlay (Discord, CurseForge, GitHub, Patreon icons) from the Creative inventory screen
- Removed the plant growth pause mechanic (Lighter + Shift right click)
- Removed a significant number of unused assets: old textures and files previously tied to Dawn of Time
Garden Trails 0.1.6
release7 ноября 2025 г.🌱 Garden Trails Forge/Fabric v0.1.6
- Removed persian rugs in the MC tags (old files remaining from the DoT split)
- Added the translation for the configs
🧡 Support the project on Patreon : https://urlr.me/1RLyj
Совместимость
Детали
Лицензия:GPL-3.0-only
Опубликован:6 месяцев назад
Обновлён:3 дня назад
