Home Lawn Security v0.0.5.3
alpha19 февраля 2026 г.Alpha v0.0.5.3 (1.21.11)
Mmm new game version :)
Additions
Debug
- Added a "new" debug renderer to show the pathfinding of path-bound entities. (Disclaimer: This is just an edit of an existing debug renderer that wasn't in the F3+F6 menu.)
Changes
- Ported to 1.21.11.
- Made peas slower so they're less likely to phase through zombies.
- Fixed seed-placed entities being able to despawn and scam you of your seed packet.
- The shovel can no longer break blocks in creative mode. No, you still can't use it as a tool.
- Made all sounds mono. Counterintuitively, this makes them able to pan and taper off.
- Added decent support for Lolcat and Pirate Speak because it sounded fun.
- Fixed incorrect translation tags for two unused plant sound subtitles as well as added a translation for the Target Zombie entity.
Home Lawn Security v0.0.5.2
alpha10 октября 2025 г.Alpha v0.0.5.2 (1.21.10)
Another port update, with less hesitation this time.
Changes
- Ported to 1.21.10.
- Markers no longer glow.
- This was due to their particle effect using currency entity code to render itself, but now there's a check for if the item displayed has the currency component applied to it.
Known issues
- Markers no longer fade in and out.
- This was actually a side effect of the marker particle having half opacity and it being summoned every tick, but an update split the particle rendering code into its own class and removed the alpha variable that was universal to all particles.
- Marker particles do not render when summoned with the
/particlecommand.- At one point, I was considering just shipping the current version, where doing that crashed the game, but I actually decided to fix it to a certain degree.
Home Lawn Security v0.0.5.1
alpha3 октября 2025 г.Alpha v0.0.5.1 (1.21.6)
A tiny update for a very-not-tiny amount of time.
Sorry if you expected a bigger update, I kinda just had the changes for a 1.21.6 port sitting on my computer and only just decided today to work on this mod.
Changes
- Ported to 1.21.6.
- Finally fixed peas' max distances not syncing to clients.
Home Lawn Security v0.0.5
alpha5 мая 2025 г.Additions
Items
- Turf: Use on an unsodded lawn block to make it a sodded lawn block. Use shears to take it off.
- Brain: Dropped by vanilla zombies. Feed it to a zombie to have it drop a duplicate seed packet. You can also do this with plants by using bone meal instead.
Changes
- Path blocks have been combined with their path-less lawn blocks and now use block state properties to determine the path and intersection types. (Sorry for deleting your blocks!)
- There are now four types of paths, with any pair being able to intersect. The old path textures have been slightly modified as well.
- There are now ways to get most of the mod's items in survival mode!
- This excludes markers, Dave's pan, and the currency items. Markers may get changes to fit survival later, but the other items listed are not intended for survival use.
- Most of the items have recipes, but seed packets are obtained from the wandering trader, who sells three random plants and three random zombies for two emeralds each. Currently, that's all the plants and zombies the mod has, but when more are added, the trader will probably still only sell three kinds.
- Zombies can now only eat plants that are either in their way or not on a path.
- Removed the "Toggle Turf" function from the lawn gadget.
- The lawn gadget's ability to affect markers is now controlled by sneaking. This also works with the new turf item and shears.
- Plants will now properly only target zombies on their path, excluding paths of the same type that are not reachable.
- Plants and zombies will now stop targeting each other if their targeting conditions are no longer satisfied. Previously, they would only check their conditions when first finding a target.
- Lawn blocks will no longer drop with paths unless Silk Touch is used.
- Bags of currency will now properly show the amount inside them when selected on the hotbar.
- Lawn plants can now only be placed next to or on paths to make sure they can't snipe zombies without risk.
- Currency will now properly be spent again.
- The code for visual entity degradation (No, not that kind) has been turned into an interface for easier development. It also now has an NBT tag for if you ever relog while a zombie is half-dead.
- Plants and zombies will now drop their respective spawn items if they weren't placed in creative mode. This also applies to lawn mowers and target zombies.
- Zombies now take headless damage at an eighth of the previous rate. They still don't last very long, though.
- Zombies can no longer eat plants without their heads.
Home Lawn Security v0.0.4.1
alpha16 апреля 2025 г.Changes
- Updated to Minecraft 1.21.5.
- The bags of currency now use a separate component from the one used by the throwable currency.
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Лицензия:MIT
Опубликован:1 год назад
Обновлён:2 месяца назад

