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Моды/Horse Powered
Horse Powered

Horse Powered

Horse Powered adds animal-powered machinery to Minecraft. Attach horses or other animals to grindstones, choppers, and presses to process items. Includes manual versions for early game. Features JEI and Jade integration.

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horsepowered 2.3.1

release30 апреля 2026 г.

Horse Powered 2.3.1

Bug Fixes

  • Recipes for the grindstone, hand grindstone, chopper, chopping block, and press now show up correctly in EMI and JEI again. In 2.3.0 the recipe files were stale and silently failed to load, so all the recipe-viewer tabs appeared empty.

horsepowered 26.1.2-3.7.0

release24 апреля 2026 г.

Horse Powered 3.7.0

New Features

  • Recipe tiers: chopping and grinding recipes accept an optional "tier" field ("any" | "hand_only" | "horse_only", default "any"). Hand and horse variants can share the same input ingredient with different yields — e.g. 1 bone -> 2 bonemeal on the hand grinder alongside 1 bone -> 4 bonemeal on the horse grinder — without colliding, and recipes can be made exclusive to one power mode.
  • Recipe sort priority: all recipe types accept an optional "priority" integer (default 0). Higher priority sorts earlier in the JEI recipe list, so related recipes can be grouped together instead of scattered by load order.
  • Manual Grinding JEI category: hand grindstone now has a dedicated recipe-viewer tab showing only hand-applicable recipes, matching the existing Manual Chopping split.

Bug Fixes

  • Horse chopper break animation: the break progress overlay is now visible across the full 2-block model instead of being invisible on the top half. Raycasting passes through the filler block so hits always register on the chopper.

horsepowered 2.3.0

release24 апреля 2026 г.

Horse Powered 2.3.0

New Features

  • Recipe tiers: chopping and grinding recipes accept an optional "tier" field ("any" | "hand_only" | "horse_only", default "any"). Hand and horse variants can share the same input ingredient with different yields — e.g. 1 bone -> 2 bonemeal on the hand grinder alongside 1 bone -> 4 bonemeal on the horse grinder — without colliding, and recipes can be made exclusive to one power mode.
  • Recipe sort priority: all recipe types accept an optional "priority" integer (default 0). Higher priority sorts earlier in the JEI/EMI recipe list, so related recipes can be grouped together instead of scattered by load order.
  • EMI compatibility: native EMI plugin ships alongside the existing JEI integration. Each machine gets its own EMI category and workstation, and the progress arrow renders correctly under EMI.
  • Manual Grinding JEI/EMI category: hand grindstone now has a dedicated recipe-viewer tab showing only hand-applicable recipes, matching the existing Manual Chopping split.

Bug Fixes

  • Horse chopper break animation: the break progress overlay is now visible across the full 2-block model instead of being invisible on the top half.
  • Hopper automation above the chopper: vanilla hoppers and chests can now input items into the chopper's input slot from the upper block of the multi-block, letting players route automation above the horse's path instead of on the ground where the horse would try to climb it.

HorsePowered 1.20.1-1.3.0

release24 апреля 2026 г.

Horse Powered 1.3.0

New Features

  • Recipe tiers: chopping and grinding recipes accept an optional "tier" field ("any" | "hand_only" | "horse_only", default "any"). Hand and horse variants can share the same input ingredient with different yields — e.g. 1 bone -> 2 bonemeal on the hand grinder alongside 1 bone -> 4 bonemeal on the horse grinder — without colliding, and recipes can be made exclusive to one power mode.
  • Recipe sort priority: all recipe types accept an optional "priority" integer (default 0). Higher priority sorts earlier in the JEI/EMI recipe list, so related recipes (e.g. your ores) can be grouped together instead of scattered by load order.
  • EMI compatibility: native EMI plugin ships alongside the existing JEI integration. Hand and horse machines get their own EMI categories and workstations, and the progress arrow now renders correctly under EMI (previously appeared as a missing-texture swatch under EMI's JEI-compat bridge).
  • Hand vs horse JEI/EMI split: grinding and chopping now show separate recipe tabs for the hand-powered and horse-powered machines, filtered by recipe tier.

Bug Fixes

  • Horse chopper break animation: breaking the upper half of the chopper (the stick/supports) no longer produces a storm of missing-texture particles, and the break progress overlay is now visible across the full 2-block model instead of being invisible on the top half.
  • Hopper automation above the chopper: vanilla hoppers and chests can now input items into the chopper's input slot from the upper block of the multi-block, letting players route automation above the horse's path instead of on the ground where the horse would try to climb it.

HorsePowered 1.20.1-1.2.1

release22 апреля 2026 г.

Horse Powered 1.2.1

Bug Fixes

  • Hand grindstone now renders the primary and secondary output items on the grinding surface. Processed results were invisible before, making turns appear to do nothing.
  • Each hand grindstone turn now plays a grinding sound with slight pitch variation and emits stone particles for clear feedback.
  • The input item on the hand grindstone now spins in step with the crank, so each click is visible immediately.

Improvements

  • Chopping blocks (both hand and horse-powered) now display the log standing upright on the surface instead of flat, so the blade cleaves it like a real axe chop.
  • Hand chopping block display now matches the scale of the horse chopper and sits properly on the surface instead of floating above it.

Documentation

  • Hand grindstone guide clarifies that sneak + right-click pulls un-milled input back out.

Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.20.x

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Лицензия:MIT
Опубликован:4 месяца назад
Обновлён:4 дня назад
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