
Immersive Enchanting
Immersive Enchanting aims to rework the vanilla enchanting experience, while giving extra use to existing vanilla items that don't serve much purpose.
Immersive Enchanting 5.0.1
release29 апреля 2026 г.Bugfixes:
Bookshelves did not correctly extend range when using Bookshelf Search Range config. Changed min value of Bookshelf Search X/Z to 2 instead of 1.
Immersive Enchanting 5.0.1
release29 апреля 2026 г.Bugfixes:
Bookshelves did not correctly extend range when using Bookshelf Search Range config. Changed min value of Bookshelf Search X/Z to 2 instead of 1.
Immersive Enchanting 5.0.2
release29 апреля 2026 г.Bugfixes:
Bookshelves did not correctly extend range when using Bookshelf Search Range config. Changed min value of Bookshelf Search X/Z to 2 instead of 1.
Immersive Enchanting 5.0.0
release27 апреля 2026 г.Immersive Enchanting 5.0.0 for Minecraft 1.20.1
Changelog:
GUI Changes:
· Enchanting GUI can now be zoomed with mouse scroll wheel
· Improved progress bar when removing enchantment
· Added unique node hover sounds, these can be changed in data/immersiveenchanting/sounds/node_sounds.json
· Node tooltips are no longer restricted to the GUI viewport
· Moving the mouse off a locked tooltip will stop it from rendering
· Enchantment icons moved from textures/gui/enchantment_icons to textures/enchantment
· Enchantment icons updated to latest version of Carl’s Recovered
Gameplay Changes:
· Reworked enchantment costs – now require fewer items
· Ancient books will now spawn more commonly in certain structures, for example, fire based enchantments are more likely in nether structures
· Removed old method of obtaining Biblioclasm music disc - now spawns in ancient libraries instead
Modpack Developer Changes:
· The processor “fill_chiseled_bookshelf” for ancient libraries now has more options
· The loot modifier “ancient_book_loot_modifier” now has more options: “random_enchantment_from_enabled”, “random_enchantment_from_list”, “random_enchantment_from_enabled_except”, “min_rolls” and “max_rolls”
· “any_of” removed from enchantment costs – now uses a list object instead
· Enchantments are no longer added from mods automatically – they must have an enchantment cost file to spawn and appear in the GUI (I recommend to use /immersiveenchanting generateEmptyDatapack)
Immersive Enchanting 5.0.0
release27 апреля 2026 г.Immersive Enchanting 5.0.0 for Minecraft 1.21.1
Changelog:
GUI Changes:
· Enchanting GUI can now be zoomed with mouse scroll wheel
· Improved progress bar when removing enchantment
· Added unique node hover sounds, these can be changed in data/immersiveenchanting/sounds/node_sounds.json
· Node tooltips are no longer restricted to the GUI viewport
· Moving the mouse off a locked tooltip will stop it from rendering
· Enchantment icons moved from textures/gui/enchantment_icons to textures/enchantment
· Enchantment icons updated to latest version of Carl’s Recovered
Gameplay Changes:
· Reworked enchantment costs – now require fewer items
· Ancient books will now spawn more commonly in certain structures, for example, fire based enchantments are more likely in nether structures
· Removed old method of obtaining Biblioclasm music disc - now spawns in ancient libraries instead
Modpack Developer Changes:
· The processor “fill_chiseled_bookshelf” for ancient libraries now has more options
· The loot modifier “ancient_book_loot_modifier” now has more options: “random_enchantment_from_enabled”, “random_enchantment_from_list”, “random_enchantment_from_enabled_except”, “min_rolls” and “max_rolls”
· “any_of” removed from enchantment costs – now uses a list object instead
· Enchantments are no longer added from mods automatically – they must have an enchantment cost file to spawn and appear in the GUI (I recommend to use /immersiveenchanting generateEmptyDatapack)
