Unofficial site, not affiliated with modrinth.com.What is this?
Моды/Just Enough Guns New
Just Enough Guns New

Just Enough Guns New

A fork from just enough guns. It can run on neoforge/fabric

33.5K
40

Just Enough Guns New 1.5.0

beta3 мая 2026 г.

Нет описания изменений

Just Enough Guns New 1.5.0

beta3 мая 2026 г.

recovered holy shotgun

Just Enough Guns New 1.5.0

beta2 мая 2026 г.

Full animated version.

-disabled: holy shotgun, typhoonee(some how they don't work well with animation.)

Just Enough Guns New 1.4.2

release28 апреля 2026 г.

Changelog

1.4.2 - 2026-04-27

Added

  • Added Fabric combat HUD rendering for gun name, current ammo, reserve ammo, magazine reserve counts, overheat/timer status, and hit markers.
  • Added Fabric custom crosshair rendering with dynamic crosshair support tied directly to current ballistic spread.
  • Added S2C hit marker feedback for successful living-entity bullet hits.
  • Added Parched gunner support, including a dedicated spawn egg and inclusion in the gunner entity tag.
  • Added configurable Parched gunner conversion chance plus /jeg config mob parched command support.
  • Added server-to-client UI config sync for crosshair and hit feedback visibility, along with /jeg config ui controls.
  • Added configurable Phantom Gunner death explosions with /justEnoughGuns config mob phantom deathExplosion.

Changed

  • Reworked Fabric dynamic crosshair placement: removed the center dot, equalized all four reticle line lengths, and made reticle expansion proportional to current gun spread.
  • Replaced periodic ammo actionbar spam with the right-side combat HUD while keeping contextual warning prompts.
  • Updated magazine-fed gun reserve display to show magazine counts with a MAG label.
  • Rebalanced dynamic spread penalties:
    • rifle, sniper, and light_machine_gun movement spread penalties are doubled from the previous tuning pass,
    • pistol and SMG movement spread penalties are increased by 1.5x from the previous tuning pass,
    • rifle, sniper, and light_machine_gun firing spread cap is increased to 2.70x,
    • pistol and SMG firing spread cap is increased to 1.725x.
  • Reduced light_machine_gun passive cooling speed to 50% of the previous value.
  • Reduced minigun overheat gain to 75% of the previous value.
  • Reworked recoil and shoot animation handling to use the migrated 1.20.1-style recoil profiles and first-person gun transforms.
  • Added hold-to-fire behavior for rocket_launcher, including a charge-up timer and HUD feedback while the trigger is held.
  • Hid muzzle flash while the local player is aiming down sights.

Fixed

  • Fixed Fabric dynamic crosshair not reflecting movement spread before the first shot.
  • Fixed Fabric dynamic crosshair center-dot alignment issues by removing the dot from the dynamic reticle.
  • Fixed dynamic crosshair asymmetry caused by incorrect 9x9 texture sampling for the right and bottom reticle lines.
  • Fixed magazine-fed guns showing reserve ammo ambiguously instead of loaded magazine count. - Fixed magazine-fed guns showing "No ammo" instead of "No compatible magazine" when no suitable loaded magazine is available for reload.
  • Fixed gunner conversion spawn handling so newly spawned gunner-capable mobs are only processed once and obey minimum spawn-day gating.
  • Fixed bullet block destruction randomness so block damage behavior is deterministic again.

Just Enough Guns New 1.4.2

release28 апреля 2026 г.

Changelog

1.4.2 - 2026-04-27

Added

  • Added Fabric combat HUD rendering for gun name, current ammo, reserve ammo, magazine reserve counts, overheat/timer status, and hit markers.
  • Added Fabric custom crosshair rendering with dynamic crosshair support tied directly to current ballistic spread.
  • Added S2C hit marker feedback for successful living-entity bullet hits.
  • Added Parched gunner support, including a dedicated spawn egg and inclusion in the gunner entity tag.
  • Added configurable Parched gunner conversion chance plus /jeg config mob parched command support.
  • Added server-to-client UI config sync for crosshair and hit feedback visibility, along with /jeg config ui controls.
  • Added configurable Phantom Gunner death explosions with /justEnoughGuns config mob phantom deathExplosion.

Changed

  • Reworked Fabric dynamic crosshair placement: removed the center dot, equalized all four reticle line lengths, and made reticle expansion proportional to current gun spread.
  • Replaced periodic ammo actionbar spam with the right-side combat HUD while keeping contextual warning prompts.
  • Updated magazine-fed gun reserve display to show magazine counts with a MAG label.
  • Rebalanced dynamic spread penalties:
    • rifle, sniper, and light_machine_gun movement spread penalties are doubled from the previous tuning pass,
    • pistol and SMG movement spread penalties are increased by 1.5x from the previous tuning pass,
    • rifle, sniper, and light_machine_gun firing spread cap is increased to 2.70x,
    • pistol and SMG firing spread cap is increased to 1.725x.
  • Reduced light_machine_gun passive cooling speed to 50% of the previous value.
  • Reduced minigun overheat gain to 75% of the previous value.
  • Reworked recoil and shoot animation handling to use the migrated 1.20.1-style recoil profiles and first-person gun transforms.
  • Added hold-to-fire behavior for rocket_launcher, including a charge-up timer and HUD feedback while the trigger is held.
  • Hid muzzle flash while the local player is aiming down sights.

Fixed

  • Fixed Fabric dynamic crosshair not reflecting movement spread before the first shot.
  • Fixed Fabric dynamic crosshair center-dot alignment issues by removing the dot from the dynamic reticle.
  • Fixed dynamic crosshair asymmetry caused by incorrect 9x9 texture sampling for the right and bottom reticle lines.
  • Fixed magazine-fed guns showing reserve ammo ambiguously instead of loaded magazine count. - Fixed magazine-fed guns showing "No ammo" instead of "No compatible magazine" when no suitable loaded magazine is available for reload.
  • Fixed gunner conversion spawn handling so newly spawned gunner-capable mobs are only processed once and obey minimum spawn-day gating.
  • Fixed bullet block destruction randomness so block damage behavior is deterministic again.

Совместимость

Minecraft: Java Edition

26.1.x1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:GPL-2.0-only
Опубликован:7 месяцев назад
Обновлён:1 день назад
Главная