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Моды/Just Enough Guns New
Just Enough Guns New

Just Enough Guns New

A fork from just enough guns. It can run on neoforge/fabric

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Все версииJust Enough Guns New 1.4.2

Just Enough Guns New 1.4.2

Beta6 дн. назад

Список изменений

Changelog

1.4.2 - 2026-04-27

Added

  • Added Fabric combat HUD rendering for gun name, current ammo, reserve ammo, magazine reserve counts, overheat/timer status, and hit markers.
  • Added Fabric custom crosshair rendering with dynamic crosshair support tied directly to current ballistic spread.
  • Added S2C hit marker feedback for successful living-entity bullet hits.
  • Added Parched gunner support, including a dedicated spawn egg and inclusion in the gunner entity tag.
  • Added configurable Parched gunner conversion chance plus /jeg config mob parched command support.
  • Added server-to-client UI config sync for crosshair and hit feedback visibility, along with /jeg config ui controls.
  • Added configurable Phantom Gunner death explosions with /justEnoughGuns config mob phantom deathExplosion.

Changed

  • Reworked Fabric dynamic crosshair placement: removed the center dot, equalized all four reticle line lengths, and made reticle expansion proportional to current gun spread.
  • Replaced periodic ammo actionbar spam with the right-side combat HUD while keeping contextual warning prompts.
  • Updated magazine-fed gun reserve display to show magazine counts with a MAG label.
  • Rebalanced dynamic spread penalties:
    • rifle, sniper, and light_machine_gun movement spread penalties are doubled from the previous tuning pass,
    • pistol and SMG movement spread penalties are increased by 1.5x from the previous tuning pass,
    • rifle, sniper, and light_machine_gun firing spread cap is increased to 2.70x,
    • pistol and SMG firing spread cap is increased to 1.725x.
  • Reduced light_machine_gun passive cooling speed to 50% of the previous value.
  • Reduced minigun overheat gain to 75% of the previous value.
  • Reworked recoil and shoot animation handling to use the migrated 1.20.1-style recoil profiles and first-person gun transforms.
  • Added hold-to-fire behavior for rocket_launcher, including a charge-up timer and HUD feedback while the trigger is held.
  • Hid muzzle flash while the local player is aiming down sights.

Fixed

  • Fixed Fabric dynamic crosshair not reflecting movement spread before the first shot.
  • Fixed Fabric dynamic crosshair center-dot alignment issues by removing the dot from the dynamic reticle.
  • Fixed dynamic crosshair asymmetry caused by incorrect 9x9 texture sampling for the right and bottom reticle lines.
  • Fixed magazine-fed guns showing reserve ammo ambiguously instead of loaded magazine count.
  • Fixed gunner conversion spawn handling so newly spawned gunner-capable mobs are only processed once and obey minimum spawn-day gating.
  • Fixed bullet block destruction randomness so block damage behavior is deterministic again.

Файлы

jeg-1.4.2.jar(9.27 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.4.2-pre

Загрузчики

NeoForge

Версии игры

1.21.1–1.21.4

Загрузок

61

Дата публикации

6 дн. назад

Загрузил

ID версии

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