
Just Enough Guns New
A fork from just enough guns. It can run on neoforge/fabric
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Список изменений
Changelog
1.4.2 - 2026-04-27
Added
- Added Fabric combat HUD rendering for gun name, current ammo, reserve ammo, magazine reserve counts, overheat/timer status, and hit markers.
- Added Fabric custom crosshair rendering with dynamic crosshair support tied directly to current ballistic spread.
- Added S2C hit marker feedback for successful living-entity bullet hits.
- Added Parched gunner support, including a dedicated spawn egg and inclusion in the gunner entity tag.
- Added configurable Parched gunner conversion chance plus
/jeg config mob parchedcommand support. - Added server-to-client UI config sync for crosshair and hit feedback visibility, along with
/jeg config uicontrols. - Added configurable Phantom Gunner death explosions with
/justEnoughGuns config mob phantom deathExplosion.
Changed
- Reworked Fabric dynamic crosshair placement: removed the center dot, equalized all four reticle line lengths, and made reticle expansion proportional to current gun spread.
- Replaced periodic ammo actionbar spam with the right-side combat HUD while keeping contextual warning prompts.
- Updated magazine-fed gun reserve display to show magazine counts with a
MAGlabel. - Rebalanced dynamic spread penalties:
- rifle, sniper, and
light_machine_gunmovement spread penalties are doubled from the previous tuning pass, - pistol and SMG movement spread penalties are increased by 1.5x from the previous tuning pass,
- rifle, sniper, and
light_machine_gunfiring spread cap is increased to2.70x, - pistol and SMG firing spread cap is increased to
1.725x.
- rifle, sniper, and
- Reduced
light_machine_gunpassive cooling speed to 50% of the previous value. - Reduced
minigunoverheat gain to 75% of the previous value. - Reworked recoil and shoot animation handling to use the migrated 1.20.1-style recoil profiles and first-person gun transforms.
- Added hold-to-fire behavior for
rocket_launcher, including a charge-up timer and HUD feedback while the trigger is held. - Hid muzzle flash while the local player is aiming down sights.
Fixed
- Fixed Fabric dynamic crosshair not reflecting movement spread before the first shot.
- Fixed Fabric dynamic crosshair center-dot alignment issues by removing the dot from the dynamic reticle.
- Fixed dynamic crosshair asymmetry caused by incorrect 9x9 texture sampling for the right and bottom reticle lines.
- Fixed magazine-fed guns showing reserve ammo ambiguously instead of loaded magazine count.
- Fixed gunner conversion spawn handling so newly spawned gunner-capable mobs are only processed once and obey minimum spawn-day gating.
- Fixed bullet block destruction randomness so block damage behavior is deterministic again.
Файлы
jeg-1.4.2.jar(9.27 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.4.2-pre
Загрузчики
NeoForge
Версии игры
1.21.1–1.21.4
Загрузок
61
Дата публикации
6 дн. назад
