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KAllFix 1.0.5.12
beta30 апреля 2026 г.翻译
- 修复多线程在特定情况下的流体递归问题
- 修复多线程和immersivepetroleum的兼容问题
- 修复多线程和create6.0.8的兼容问题
- 修复多线程和immersiveengineering的兼容问题
Translation
- Fixed the fluid recursion issue in multithreading under specific conditions
- Fixed compatibility issues between multithreading and immersivepetroleum
- Fixed compatibility issues between multithreading and create 6.0.8
- Fixed compatibility issues between multithreading and immersiveengineering
KAllFix 1.0.5.11
beta17 апреля 2026 г.原文
- 修复小概率出现的ae和多线程的兼容问题
- 增加修复ae2 KeyCounter用错map类型导致遍历计算量是数据的平方
- 修复ItemStack.isSameItemSameTags的性能问题
Translation
- Fixed the compatibility issue between AE and multithreading that occurred with low probability
- Fixed an issue where the use of the wrong map type in ae2 KeyCounter resulted in the traversal computation being the square of the data
- Fixed the performance issue of ItemStack.isSameItemSameTags
KAllFix 1.0.5.10
beta1 апреля 2026 г.无敌了不小心用旧fluidlogistics代码写的1.0.5.9
KAllFix 1.0.5.9
beta1 апреля 2026 г.Translation
- Fix and optimize the performance issues of fluidlogistics
原文
- 修复优化fluidlogistics的性能问题的问题
KAllFix 1.0.5.8
beta1 апреля 2026 г.原文
- 修复多线程跟observable的兼容问题
- 修复多线程跟最新版botania的兼容问题
- 增加优化fluidlogistics的性能问题
- 增加优化eventwrapper的性能问题
Translation
- Fixed compatibility issues between multithreading and observable
- Fixed compatibility issue between multithreading and the latest version of Botania
- Address and optimize performance issues in fluidlogistics
- Address the performance issue of optimizing the eventwrapper
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Лицензия:GPL-2.0-only
Опубликован:1 год назад
Обновлён:1 неделю назад