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Моды/Litematica
Litematica

Litematica

A client-side schematic mod with extra features for creative mode work

15.5M
6.8K

Litematica 26.1.2-0.27.3

release3 мая 2026 г.
  • fix: black listed states
  • remove: extending ImposterProtoChunk (For compatibility issues with "chunk management" mods, such as C2ME)
  • remove: profiler from most of the rendering sub-systems.
  • add: own BlockColors instance into SchematicBlockModelCache instead of using whatever Sodium does to the Vanilla one.

Litematica 1.21.11-0.26.5

release3 мая 2026 г.
  • fix: black listed states
  • remove: extending ImposterProtoChunk (For compatibility issues with "chunk management" mods, such as C2ME)
  • remove: profiler from most of the rendering sub-systems.

Litematica 26.1.2-0.27.2

release27 апреля 2026 г.
  • PM Thread Execution tick cap
  • Set PM Thread sleep time to 30 minutes
  • Cleanup entityDataStorage and isolate "entity_data_load_nbt" to bulk data requests only. Also introduce requestFromLocalServer callback mechanism for single player.
  • fix: getEntities() loop
  • remove: debugLogError (I was using this for Debug visibility)
  • add: better 'getEntities()' support in a more Vanilla friendly way; even though LM itself doesn't use these functions.
  • add: entity Hitbox rendering for the Schematic World while Entity Hitboxes are enabled;
  • add: deduplicateSchematicEntities config to enable the entity deduplication features of loading / pasting schematics.
  • new: add most Visuals configs as Boolean Hotkeys; so you can now Assign hotkeys to say; 'renderBlocksAsTranslucent'.
  • add: "IrisRenderingFix" for when Shaders are Active. Returns functionality to about the same as 1.21.11 with broken LODs.
  • fix: rendering entity hitboxes while shaders are active
  • fix: Mannequin rendering
  • add: Better Combined Inv handling

NOTE: It is getting increasingly difficult to continue supporting Iris Shaders compat mainly due to the amount of Vanilla rendering changes; and how Iris appears to be going down a "Non-Vanilla friendly" path to accomplish it's goals.

Litematica 1.21.11-0.26.4

release27 апреля 2026 г.
  • PM Thread Execution tick cap
  • Set PM Thread sleep time to 30 minutes
  • Cleanup entityDataStorage and isolate "entity_data_load_nbt" to bulk data requests only. Also introduce requestFromLocalServer callback mechanism for single player.
  • fix: getEntities() loop
  • remove: debugLogError (I was using this for Debug visibility)
  • add: better 'getEntities()' support in a more Vanilla friendly way; even though LM itself doesn't use these functions.
  • add: entity Hitbox rendering for the Schematic World while Entity Hitboxes are enabled;
  • add: deduplicateSchematicEntities config to enable the entity deduplication features of loading / pasting schematics.
  • new: add most Visuals configs as Boolean Hotkeys; so you can now Assign hotkeys to say; 'renderBlocksAsTranslucent'.
  • fix: Mannequin rendering
  • add: Better Combined Inv handling

Litematica 1.21.11-0.26.3

release4 апреля 2026 г.
  • fix: restore placementReplaceBehavior (NOT pasteReplaceBehavior) logic to WorldPlacingUtils for use with the ProtoChunk loading process.
  • apply RenderData locks; and Chunk Renderer Lock from 26.1
  • fix chunk rendering by adding a new Chunk Render Update defer system;
  • add logic for smarter targeted control when Chunk Rebuild/Unload tasks should be executed. This should help with lag, and Chunk "Tearing" due to using the Rebuild task Thread.
  • The above should also help with memory leaks caused by this.

Совместимость

Minecraft: Java Edition

23w43b26.1.x1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x1.15.x1.14.x1.13.x1.12.x

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Детали

Лицензия:LGPL-3.0-only
Опубликован:3 года назад
Обновлён:7 часов назад
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