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Litematica 26.1.2-0.27.3
release3 мая 2026 г.- fix: black listed states
- remove: extending
ImposterProtoChunk(For compatibility issues with "chunk management" mods, such as C2ME) - remove: profiler from most of the rendering sub-systems.
- add: own
BlockColorsinstance intoSchematicBlockModelCacheinstead of using whatever Sodium does to the Vanilla one.
Litematica 1.21.11-0.26.5
release3 мая 2026 г.- fix: black listed states
- remove: extending
ImposterProtoChunk(For compatibility issues with "chunk management" mods, such as C2ME) - remove: profiler from most of the rendering sub-systems.
Litematica 26.1.2-0.27.2
release27 апреля 2026 г.- PM Thread Execution tick cap
- Set PM Thread sleep time to 30 minutes
- Cleanup entityDataStorage and isolate "entity_data_load_nbt" to bulk data requests only. Also introduce requestFromLocalServer callback mechanism for single player.
- fix: getEntities() loop
- remove: debugLogError (I was using this for Debug visibility)
- add: better 'getEntities()' support in a more Vanilla friendly way; even though LM itself doesn't use these functions.
- add: entity Hitbox rendering for the Schematic World while Entity Hitboxes are enabled;
- add:
deduplicateSchematicEntitiesconfig to enable the entity deduplication features of loading / pasting schematics. - new: add most Visuals configs as Boolean Hotkeys; so you can now Assign hotkeys to say; 'renderBlocksAsTranslucent'.
- add: "IrisRenderingFix" for when Shaders are Active. Returns functionality to about the same as 1.21.11 with broken LODs.
- fix: rendering entity hitboxes while shaders are active
- fix: Mannequin rendering
- add: Better Combined Inv handling
NOTE: It is getting increasingly difficult to continue supporting Iris Shaders compat mainly due to the amount of Vanilla rendering changes; and how Iris appears to be going down a "Non-Vanilla friendly" path to accomplish it's goals.
Litematica 1.21.11-0.26.4
release27 апреля 2026 г.- PM Thread Execution tick cap
- Set PM Thread sleep time to 30 minutes
- Cleanup entityDataStorage and isolate "entity_data_load_nbt" to bulk data requests only. Also introduce requestFromLocalServer callback mechanism for single player.
- fix: getEntities() loop
- remove: debugLogError (I was using this for Debug visibility)
- add: better 'getEntities()' support in a more Vanilla friendly way; even though LM itself doesn't use these functions.
- add: entity Hitbox rendering for the Schematic World while Entity Hitboxes are enabled;
- add:
deduplicateSchematicEntitiesconfig to enable the entity deduplication features of loading / pasting schematics. - new: add most Visuals configs as Boolean Hotkeys; so you can now Assign hotkeys to say; 'renderBlocksAsTranslucent'.
- fix: Mannequin rendering
- add: Better Combined Inv handling
Litematica 1.21.11-0.26.3
release4 апреля 2026 г.- fix: restore
placementReplaceBehavior(NOTpasteReplaceBehavior) logic to WorldPlacingUtils for use with the ProtoChunk loading process. - apply RenderData locks; and Chunk Renderer Lock from 26.1
- fix chunk rendering by adding a new Chunk Render Update defer system;
- add logic for smarter targeted control when Chunk Rebuild/Unload tasks should be executed. This should help with lag, and Chunk "Tearing" due to using the Rebuild task Thread.
- The above should also help with memory leaks caused by this.
Совместимость
Minecraft: Java Edition
23w43b26.1.x1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x1.15.x1.14.x1.13.x1.12.x
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Лицензия:LGPL-3.0-only
Опубликован:3 года назад
Обновлён:7 часов назад
