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Моды/Luminance
Luminance

Luminance

a library mod that helps other mods with shaders

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11

[1.21.11] Luminance 1.1.0-beta.2

beta19 апреля 2026 г.
  • Fixed mixin for panorama alpha uniform, so the game no longer crashes. (Nettakrim)

[1.21.11] Luminance 1.1.0-beta.1

beta17 апреля 2026 г.

Please Note: This changelog might not contain all the changes (there's been alot), and our resource pack documentation is currently out of date.

  • Updated to 1.21.11 (Nettakrim)
  • Dynamic Uniforms now use namespaced identifiers. (Nettakrim)
    • luminance_alpha_smooth is now luminance:alpha/smooth.
  • Added and updated several shaders, and dynamic uniforms. (Nettakrim, dannytaylor)
  • Fixed MC-307206. (Nettakrim)
  • Remapped to Official Mappings in preparation for 26.1. (dannytaylor)
  • Replaced RenderTypes with RenderLocations. (dannytaylor, Nettakrim)
    • Mods can now register custom RenderLocations.
  • ShaderTime now advances when paused or not in a world. (dannytaylor)
    • We now use the raw tick progress.
  • Updated Shader Dataloader. (dannytaylor)
    • Replaced disable_ui_rendertype/disable_game_rendertype/disable_screen_mode with fallback_over_ui.
    • Replaced disable_ui_background_rendertypes with fallback_under_ui.
    • Added photosensitive.
  • Added photosensitive callable to ShaderRender event. (dannytaylor)
    • When true, shaders that have photosensitive enabled won't be rendered.
  • Added Shader Stacks. (dannytaylor)
    • This is nearly identical to the "Shader Pack" system from Perspective.
      • This was moved into Luminance to allow for greater mod compatibility.
  • Slowed down minecraft:wobble by four times. (Nettakrim)
    • This makes it alot easier on the eyes, at the cost of Mojang's artistic vision.
  • Updated Attributions Screen. (dannytaylor)

Known Issues

  • Hand Depth is not merged into the minecraft:main depth buffer.
    • This isn't super noticable on shaders that are rendered on the luminance:level render location.
      • Shaders that use Improved Transparency depth buffers - such as luminance:outlined - should fallback to this render location.
  • luminance:graphics_mode uniform has been removed.
    • We will likely add seperate uniforms for each option as this has been split into "presets".
  • Shader uniforms cannot be overriden from a stack.

[1.21.4] Luminance 1.1.0-alpha.1

alpha27 августа 2025 г.
  • Updated config screens.
    • Config and Information screens have been merged into a list screen.
    • Credits/Attribution screen is now translatable.

[Quilt 1.21.4] Luminance 1.0.1

release19 мая 2025 г.
  • Perspective uniform now defaults to 0.0F. (legotaylor)
  • Added luminance:post/color_overlay shader. (legotaylor)
  • Updated silhouette shaders to use the color overlay shader. (legotaylor)
  • Added new uniform luminance_renderType, that returns the most appropriate rendertype for where the game currently is in its render loop (nettakrim)
  • Added uniforms for arbitrary effect duration and amplitude (presence can be checked by seeing if duration is anything other than 0 [-1 is infinite]), defaults to minecraft:speed. (nettakrim)

[Fabric 1.21.4] Luminance 1.0.1

release19 мая 2025 г.
  • Perspective uniform now defaults to 0.0F. (legotaylor)
  • Added luminance:post/color_overlay shader. (legotaylor)
  • Updated silhouette shaders to use the color overlay shader. (legotaylor)
  • Added new uniform luminance_renderType, that returns the most appropriate rendertype for where the game currently is in its render loop (nettakrim)
  • Added uniforms for arbitrary effect duration and amplitude (presence can be checked by seeing if duration is anything other than 0 [-1 is infinite]), defaults to minecraft:speed. (nettakrim)

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

Платформы

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Клиент и сервер

Детали

Лицензия:LGPL-3.0-only
Опубликован:2 года назад
Обновлён:2 недели назад
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