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[1.21.11] Luminance 1.1.0-beta.2
beta19 апреля 2026 г.- Fixed mixin for panorama alpha uniform, so the game no longer crashes. (Nettakrim)
[1.21.11] Luminance 1.1.0-beta.1
beta17 апреля 2026 г.Please Note: This changelog might not contain all the changes (there's been alot), and our resource pack documentation is currently out of date.
- Updated to 1.21.11 (Nettakrim)
- Dynamic Uniforms now use namespaced identifiers. (Nettakrim)
luminance_alpha_smoothis nowluminance:alpha/smooth.
- Added and updated several shaders, and dynamic uniforms. (Nettakrim, dannytaylor)
- Fixed MC-307206. (Nettakrim)
- Remapped to Official Mappings in preparation for 26.1. (dannytaylor)
- Replaced RenderTypes with RenderLocations. (dannytaylor, Nettakrim)
- Mods can now register custom RenderLocations.
- ShaderTime now advances when paused or not in a world. (dannytaylor)
- We now use the raw tick progress.
- Updated Shader Dataloader. (dannytaylor)
- Replaced
disable_ui_rendertype/disable_game_rendertype/disable_screen_modewithfallback_over_ui. - Replaced
disable_ui_background_rendertypeswithfallback_under_ui. - Added
photosensitive.
- Replaced
- Added photosensitive callable to ShaderRender event. (dannytaylor)
- When true, shaders that have
photosensitiveenabled won't be rendered.
- When true, shaders that have
- Added Shader Stacks. (dannytaylor)
- This is nearly identical to the "Shader Pack" system from Perspective.
- This was moved into Luminance to allow for greater mod compatibility.
- This is nearly identical to the "Shader Pack" system from Perspective.
- Slowed down
minecraft:wobbleby four times. (Nettakrim)- This makes it alot easier on the eyes, at the cost of Mojang's artistic vision.
- Updated Attributions Screen. (dannytaylor)
Known Issues
- Hand Depth is not merged into the
minecraft:maindepth buffer.- This isn't super noticable on shaders that are rendered on the
luminance:levelrender location.- Shaders that use Improved Transparency depth buffers - such as
luminance:outlined- should fallback to this render location.
- Shaders that use Improved Transparency depth buffers - such as
- This isn't super noticable on shaders that are rendered on the
luminance:graphics_modeuniform has been removed.- We will likely add seperate uniforms for each option as this has been split into "presets".
- Shader uniforms cannot be overriden from a stack.
[1.21.4] Luminance 1.1.0-alpha.1
alpha27 августа 2025 г.- Updated config screens.
- Config and Information screens have been merged into a list screen.
- Credits/Attribution screen is now translatable.
[Quilt 1.21.4] Luminance 1.0.1
release19 мая 2025 г.- Perspective uniform now defaults to
0.0F. (legotaylor) - Added
luminance:post/color_overlayshader. (legotaylor) - Updated silhouette shaders to use the color overlay shader. (legotaylor)
- Added new uniform
luminance_renderType, that returns the most appropriate rendertype for where the game currently is in its render loop (nettakrim) - Added uniforms for arbitrary effect duration and amplitude (presence can be checked by seeing if duration is anything other than 0 [-1 is infinite]), defaults to
minecraft:speed. (nettakrim)
[Fabric 1.21.4] Luminance 1.0.1
release19 мая 2025 г.- Perspective uniform now defaults to
0.0F. (legotaylor) - Added
luminance:post/color_overlayshader. (legotaylor) - Updated silhouette shaders to use the color overlay shader. (legotaylor)
- Added new uniform
luminance_renderType, that returns the most appropriate rendertype for where the game currently is in its render loop (nettakrim) - Added uniforms for arbitrary effect duration and amplitude (presence can be checked by seeing if duration is anything other than 0 [-1 is infinite]), defaults to
minecraft:speed. (nettakrim)
Совместимость
Детали
Лицензия:LGPL-3.0-only
Опубликован:2 года назад
Обновлён:2 недели назад
