
Magic Moon 1.0.7
release2 апреля 2026 г.-
幻月晚上生成怪物时间延后游戏内时间1小时(避免生成大量恶魂)。
-
移除在一个区块内怪物数量的检测(提高性能)
1.The monster generation time for Magic Moon Night will be delayed by 1 hour within the game (to avoid generating a large number of ghast).
2.Remove the detection of the number of monsters within a chunk (improve performance)
Magic Moon 1.0.7
release2 апреля 2026 г.-
幻月晚上生成怪物时间延后游戏内时间1小时(避免生成大量恶魂)。
-
移除在一个区块内怪物数量的检测(提高性能)
1.The monster generation time for Magic Moon Night will be delayed by 1 hour within the game (to avoid generating a large number of ghast).
2.Remove the detection of the number of monsters within a chunk (improve performance)
Magic Moon 1.0.7
release2 апреля 2026 г.-
幻月晚上生成怪物时间延后游戏内时间1小时(避免生成大量恶魂)。
-
移除在一个区块内怪物数量的检测(提高性能)
1.The monster generation time for Magic Moon Night will be delayed by 1 hour within the game (to avoid generating a large number of ghast).
2.Remove the detection of the number of monsters within a chunk (improve performance)
Magic Moon 1.0.7
release2 апреля 2026 г.-
幻月晚上生成怪物时间延后游戏内时间1小时(避免生成大量恶魂)。
-
移除在一个区块内怪物数量的检测(提高性能)
1.The monster generation time for Magic Moon Night will be delayed by 1 hour within the game (to avoid generating a large number of ghast).
2.Remove the detection of the number of monsters within a chunk (improve performance)
Magic Moon 1.0.7
release2 апреля 2026 г.-
幻月晚上生成怪物时间延后游戏内时间1小时(避免生成大量恶魂)。
-
移除在一个区块内怪物数量的检测(提高性能)
1.The monster generation time for Magic Moon Night will be delayed by 1 hour within the game (to avoid generating a large number of ghast).
2.Remove the detection of the number of monsters within a chunk (improve performance)
