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Моды/Mannequin
Mannequin

Mannequin

An all-in-one NPC posing and customization mod.

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Mannequin 0.3.1

beta28 апреля 2026 г.

Features

  • Massive speed improvements in preview generations in the Render Export (F7) screen by lazy loading previews.
  • Exports now take far less time to complete in-game, deferring image writes to be done after capturing in-game screenshots.
  • Re-added "Breathing" toggle for Player models.
  • Added support for custom player heads, along with 3D Skin Layers compatibility.
  • Block items on the "Item" model now have 0 pre-existing rotation applied.
  • "Item" model pivots should reflect the actual model geometry more accurately.

Mannequin 0.3.0

beta27 апреля 2026 г.

Features

  • Render Export (F7) screen rework! It has been remade from the ground up using our in-house custom elements for a greater user experience, with additional improvements:
    • Added the "AO Map" export mode (vanilla-only);
      • The goal of this mode is, by applying the AO Map over the "No Shading" layer with the Multiply blending mode, to achieve a close result to a Vanilla screenshot.
    • "No Shading" now works across terrain;
    • "Part Map" received improvements, so it should be more reliable.
    • The output folder in the UI no longer shows the absolute path to the folder, showing just the name of the output folder instead.
    • A lot of the UI elements use custom pixel icons for more pleasant visuals.
    • Stronger Mannequin brand identity through the use of a consistent orange and neutral palette.
    • [EXPERIMENTAL] Fixed occasional black outlines on edges when using anti-aliasing.
  • Added emissive texture support. This means that certain mobs with glowing parts will now have them displayed correctly.
  • You are now able to retarget the overlays into the Reference Window.
  • Added ability to use a custom overlay in the Overlays & Scene (O) menu with transparency controls.
  • 3D Skin Layers are now usable with Iris Shaders.
  • Certain skins no longer retain 2D layers despite 3D Skin Layers being enabled.
  • Re-added "Item" & "Ender Dragon" models.
  • Item outlines no longer flicker and have "shaded" bits.
  • Moving or rotating a specific limb is now more intuitive, in line with what a user might expect.
  • Added ability to scale crowds, along with the undo/redo compatibility.
  • Attached limbs to a specific limb no longer appear selected.
  • Fixed the quick "snap" bug when dragging something, taking a frame or two to catch up to the new position.
  • Re-added missing toggles for bow states, crossbow states, etc. Access them by right-clicking the corresponding hand button with the item is in the hand.

Removals

  • Removed "Breathing" toggle, as it is useless at the moment.

Mannequin 0.2.1

beta21 апреля 2026 г.
  • Added Shield Statuses compatibility.
  • Fixed shields appearing hollow on "Advanced Normals" exports.

Mannequin 0.2.0

beta21 апреля 2026 г.

We're moving to version 1.21.11! That being said, version 1.21.8 is now considered as legacy, and will no longer receive updates.

Features

  • Entity models are now extracted from the game files.
    • By extension, entities from other mods are now supported and can also be selected, though correct visuals are not guaranteed.
    • If you find an incompatible mod, let us know in #bug-reports.
  • Added the ✨ sheep variant. Yup. It is in.
  • [EXPERIMENTAL] Outline rendering has been reworked. It now supports Iris Shaders, and has around 50% better performance.
  • Introduced an "Outline Thickness" setting in the "Configuration" screen. Access via Configuration (F8) → Display → Outline Thickness.
  • Added a clearer hint near the top of the screen showing the current selection mode and how to switch them.
  • Added an "Entity Features" toggle located below the "Breathing" toggle.
  • The X/Y/Z displacement HUD now removes trailing zeros.
  • Added two new anti-aliasing algorithms as more efficient alternatives to SSAA:
    • FXAA: A quick post-processing method that smooths edges with little performance cost, making it suitable for previews and large exports;
    • SMAA: A more advanced post-processing technique that preserves edge detail better than FXAA, producing sharper results, especially for thin lines.
  • [EXPERIMENTAL] Enhanced Blockbench (.bbmodel) custom model imports across multiple areas, improving alignment with the official specification.
  • Updated accessory (except for held items) selection for NPCs (e.g., armor, saddles). They no longer need to be held in the current slot; instead, a menu displays all available options.
  • Skin previews are now visible in the "Skins" tab for GUI Scales above 2x.
  • Removed the 64-mannequin limit in crowds. Outlines now consistently use the custom algorithm instead of falling back to the default glowing effect.
  • "Entities Only" and "Entity Mask" export modes no longer exclude entities with colors near pure black.
  • "Advanced Normals" export mode now includes limbs with 2D textures and entity features such as sheep wool.

Removals

  • Removed the 2-block specific limb displacement limit.
  • Removed render phases text during export, as it seemed to only cause issues.
  • Removed "Force Render All" option from the "Overlays & Scene" menu.
  • Removed the crowd selection box.

Mannequin 0.1.3

beta8 апреля 2026 г.
  • [EXPERIMENTAL] [QA UNTESTED] [ALPHA] [IN HEAVY DEVELOPMENT] [UNSTABLE] [RADIOACTIVE] [HAZARDOUS] [GROK CODED THIS IN] Changed Spawn Egg texture. Proceed with caution. May lead to crashes and a wipe of your system root directory.
  • Downgraded Fabric Loader requirement to 0.18.0.
  • Added 3D Skin Layers compatibility.
  • Held items (main hand & off-hand) are now selectable parts in the posing editor.
  • Scaling now uses the ghost clone preview system, consistent with translate and rotate modes.
  • Part selection got more reliable. It should now select parts correctly in a lot more cases.
  • Fixed armor and held items not following poses on non-player entity models.
  • Fixed models flipping their orientation when snapped to ±90 degree rotation values.
  • Added visual render export states during rendering, detailing which capture phase you're currently on.
  • A number of Iris-related changes and/or improvements have been made:
    • A UI warning is now shown when Iris is detected, and options incompatible with Iris (such as No Sky and No Shading) are automatically disabled with a note;
    • Capture modes relying on masking out the sky will not do so when shaders are enabled;
    • The Iris outline fallback is disabled during render exports, preventing selection outlines from bleeding into captures;
    • The camera mode / freecam overlay text is now hidden during render exports;
    • Reference Window is disabled when using shaders.
  • Fixed normal maps getting distorted when the subject is close to the camera or near the edges of the screen.
  • Fixed entity preview thumbnails in the model browser being incorrectly scaled for non-standard model sizes.
  • Improved Advanced Normals: each armor slot (head, chest, legs, feet) now receives a distinct highlight color, and held items use separate tints per hand.

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 месяца назад
Обновлён:5 дней назад
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